BOTM05 Final Spoiler

I conquered most of the Babylonians but had to stop before they were quite finished off because Izzy declared on me. Before I could come back and finish the job Babylon vassalizes to my closest friend so I have to leave them alone. A few hundred years later, the AP votes to return Babylon to its rightful owner. I probably should have defied that one. But I was afraid it'd just get brought up again, and again, and again.

This reminds me of a question. Does anyone know if, had I forced Hammurabi to capitulate and become my vassal, could they still have voted his cities back to him? Oh, and I think I saw in a post here awhile back someone saying that in BtS your cities' fat crosses can't be overridden by your vassal's culture. Is that true?
 
Im suprised so many people had problems with babylonian bowmen. With the silver and gold supporting my economy I killed him off without really blinking.
 
Oh, and I think I saw in a post here awhile back someone saying that in BtS your cities' fat crosses can't be overridden by your vassal's culture. Is that true?

Yes. If there is any culture boundary dispute between you and a vassal, you get the tiles. If there are any exceptions I'm not aware of them.
 
Im suprised so many people had problems with babylonian bowmen. With the silver and gold supporting my economy I killed him off without really blinking.

Heck, even at challenger without the silver, and before I'd hooked up the gold, I had Babylon's three river valley cities.... Bowman are tougher archers, but Vultures are tougher Axemen against them.
 
1670 AD Conquest ~ 195 000 score

In previous thread i was till attacking Hamurabi, i've take 2 of his 4 cities and vasalize him. Then i've attack Ragnar(a week civ in this game with ~ 4,5 cities) and HC(only 3 hammer poor cities) i've vassalized them both. At this point Hatti was the best AI with ~ 5-6 very good and big cities and few small one. She had a good SoD too - about 15 units most of them Swords ans axes. She has between 2-4 lb in every city. I've attacked her ofcourse but i has worried that she has forces to counterattack me and the war could be very long. Supprisingly after i've took 2 of hers border cities (1 big and one small) she capitulated to me with a healthy SoD and almost all his empire untouched.
I've decided to go for Conquest but i had very good speed for fast domination too at that point. Native America was accessible only through water assault from 2 celtic cities. Thats why i've recognised that the time limit for conquest will be the date when i can vasalize Sitting Bull for - vasalizing Monti, Mao and Sitting Bull in one turn to prevent domination. I've take Portugal and Brenus easily while waching the land % very close. The water assault war was hard one because Sitting Bull had Cuirasers while mine few rifles was not many. Anyway i've manage to take his coastal city and i've continue in his territory with a help of airships(very usefull unit). Monti annoy me a little because after i've made him to give me capitulation, i've attacked Mao. Then he didn't want to capitulate to i was forced to take more of his cities. Then finally a turn before the victory i've stop. Why i didn't know what type of victory i will get because i had achive conquest+domination in one turn. I've start to seek info for such cases but no rule was found so 1 day late i push the red button and luckly a conquest show up:)
 
A 1934 cultural victory, hot on the heels of my first ever monarch win (GOTM29). Time for nokem to ditch the adventurer saves and join the big boys.

Especially pleased because I finally felt like I was getting to grips with diplomacy in this game. I picked a cultural goal very early as I didn't want to have to deal with flipping and badly-sited AI cities. In fact I built just 3 cities and took 6 from Hammurabi, wiping him out fairly easily. I picked my capital, Babylon and a prod city in the mountain pass as legendary candidate. In retrospect the third choice was a poor one as it never had enough food or cash to generate much culture, although the Oracle helped.

Once I had my 9 cities the rest of the game was largely spent in frantic diplomacy to either keep me at peace or everyone else at war. With the mountain range to the west and Izzy to the East I only ever had one border to defend, which helped greatly. I formed a Jewish alliance with Izzy and Mao and bribed them to launch pre-emptive strikes on Monty and Joao.

It worked far better than I expected. For a long while I watched in amazement as the entire world around me descended into an all-out dogfight and huge medieval stacks kicked lumps out of each other in the middle of my territory, right next to my virtually helpless cities. It was pretty nerve-wracking and I spent most turns waiting for the trumpet to sound and the entire Aztec nation to pitch up on my doorstep. In fact during the whole game I only had to repel two half-hearted incursions with minimal casualties. I managed to snag Liberalism while everyone was distracted.

After the world war died down I took stock of the competition. HC was tech leader but a vassal of Hatty. Izzy was score leader and militarily strong, followed by Joao. Cultural flipping prevented any of the AIs from holding significant territorial gains and even at the end of the game after 1000+ years of conflict the borders were pretty much as they were at 500AD. With so much effort expended for nothing, I didn't think any of them had much hope of ever launching a rocket.

Conquest was the only thing likely to stop me - and with all hell breaking loose around me I decided to play it safe. I teched all the way to riflemen before pushing the cultural slider up and built a shedload of them (5/6 in each city and some cavs) just in case. I made a half-hearted attempt to time the legendary status events of the 3 cities but in fact they were pretty strung out. I was far too relieved to have made it that far to worry about shaving a few turns off.

Other observations... Sitting Bull built the Apostolic Palace (and virtually every other wonder under the sun) which was a great help since hardly any civs ever met him - including me - and nobody shared his religion... I've never found any use for spies in BTS except as a trebuchet substitute... I've never founded or seen anyone else found a corporation... and random events are the spawn of Satan.

Thanks for a great game, DS.

nokem
 
This reminds me of a question. Does anyone know if, had I forced Hammurabi to capitulate and become my vassal, could they still have voted his cities back to him? Oh, and I think I saw in a post here awhile back someone saying that in BtS your cities' fat crosses can't be overridden by your vassal's culture. Is that true?

Yes, it is. Your city can revolt to your vassal due to culture anyway. I have experienced this two facts this game.
 
jesusin, Challenger. Goal: Fastest Diplo (UN). Result: 1795AD Diplo victory.

I shouldn't have:

  • Played without a plan
  • Stayed OCC while getting a useless MC slingshot.
  • Attacked Joao-Monte-Mao-HC-Hat (but Hamm-HC-Monte).
  • Chose Mao as the non vassal but completely conquered guy: it takes 50 turns a Cat to bombard down the walls+castle 100% defenses.
  • Prioritized Pottery but then working the mines for units instead of the cottages.
  • Had such a slow techpace. Research was the critical path in my embarrashing game.
  • Lost more units than the AI in the wars.:blush:
  • Not prioritized Engineering enough: those Treb rule


I'm glad I:

  • Won the wars.
  • Controlled the AP votes by spreading the religion accross my cities.
  • Controlled the UN situation, getting 80% of the votes in the end.
  • Controlled the world wars, always having someone on my side for the mutual war bonus.
  • Used a spy for the first time (it failed trying to steal Ragnar's money).


I wish:

  • I knew how to fight
  • I knew the difference that "city flipping after conquest" makes. All I noticed is that inter-AI borders never changed in the whole game. However, when I took cities I never noticed any difference with other games, if inside the enemy I would suffer cultural preassure, as expected. :confused:
  • Someone else gets the worst challenger diplo date.:rolleyes:
 
i was sure i was going to win this game, i launched my spaceship with all parts complete, but sadly Isabella launched her spaceship on the same turn with all parts apart from 2 casings.

What are the implications of launching without all the casings built?

And is there any way of stopping a civ winning the game once their spacehip has launched?
 
And is there any way of stopping a civ winning the game once their spacehip has launched?

Kill her fast!?!
 
hmm so i should have upgraded my stack of tanks to modern armour and made an assault on her capital. she was pretty powerful by this point in the game so i don't think it would have even made it to her capital... i wish i had taken her out a lot earlier! It was so dissapointing seeing '1 turn to victory', hitting the red button, then seeing 'Isabella wins a space race victory' :mad:
 
jesusin, Challenger. Goal: Fastest Diplo (UN). Result: 1795AD Diplo victory.
1775AD diplo :p Details later

Details:
Was quite non-regular Diplo game; limited experience in BtS lead to the point when I was fighting with 4-5 AI at a time, including my future underdogs Isabella and Hatty.
Overall there was too much fighting which heavily impacted research speed and also required some sidetracks to Cannons and Grens (and wasted me 2 GS I planned to lightbulb Radio with, as it unlocked Biology), which cost me 20 turns at least (more like 30). Not to mention that intensive warfare, and paramount weariness (50% of red faces was due to war weariness at times) severely increased expenses and cut my production base at the same time; should've let China and Celts be (won elections with 700 votes vs 530 required), I recon, but the murderous intent prevailed. Cheap UB chouses helped a lot. Overall, I've never won diplo so late before - all due to incorrect strat.

After initial scouting with warrior and 1 move with settler settled with unirrigated rice and marble in bfc. Found Hammurabi rather fast, located gold&deer spot for 2nd city and settled it first. Buildorder is worker - warriors until pop 3 - settler. Techwise start - mining-masonry- to phood - pottery - writing - Alpha with Oracle (didn't know the speed of AI in BtS, so decided not to risk), and CoL wasn't of priority.

First plan was to build 2-3 cities (built 3rd on ivory and copper - traded IW 1 turn after finishing fort on it :) ) and mow down the nearest neighbour. But the execution was extremely relaxed (managed to stuff in 4th city in SW jungle amidst pigs, rice and bananas), so I started warfare after GLib in 1st millenium BC, with vultures backed up by a spear and followed soon by cats. Btw, vultures have turned out most efficient, even against lbows. Hammurabi brought in Brennus and Isabella, but to almost no effect - Bella lost a reckless chariot to my spear.

Brought Hammurabi down to 2 cities (he also conqured 1 barb city in NE corner later) and continued SE to Incan lands, as Huayna was very close to lbows (got them after I conqured just 1 city) and xbows (didn't leave till them). There was a relaxed period when I finished slowly Capac and started amassing Aztec invading force - and almost got pwned by of Egypt and then China+their vassal Brennus. I was saved by my scout in Portugal lands who saw stack moving NE at Chinese-Portugal border, therefore was able to focus forces and slave protective lbows and elephants aforetime. Chinese suicided their large stack of cats, elephants, maces and chokonu at my city - looks like a classic move of BtS AI, speaks bad of it not being able to pass the front line and force the player to spread out defence or attack stack first.
Earlier Egypt accepted Capac as assal and thus ruined my plans to extort MC or Philo from his remains for peace. However, I killed couple of Egyptian units and sued peace fast after Capac's death.

Next was Aztec operation (when China and Celts entered the war) which dragged due to walls in Aztec cities, and then I got angry on China and instead of stopping, forcing science and boosting pop, started grinding them to dust. To avoid licking castle walls, I wasted Liber on Steel and demolished them with cannons. In the end I also got a petty bonus of Holy War against Brennus from Hatty - and Taoist block (sculptured by me despite Hatty founded Christianity and Izzy - Islam) rushed to destroy the infidel. But I was there first.

Overall during the warfare phase my avg science spening percentage fluctuated in 30-50% diapason, which is unforgivably low.

The final stage (started simlutaneously with 2nd half of Chinese and Celtic Campaign) was pounding Ragnar hard enough for him to accept any offered city - namely, the city where it's convenient for me to build UN. Ragnar was developed (also had grens and cannons, but knights instead of curassiers), but was constantly in [initiated by me] war with Portugal and Spain. So I just rolled over his cities with mass of units. Also appreciated aerostats - their bombing can really make a difference if you want to take some health off strong unit in field or city before attacking with your own.

So I crawled to UN (sped up by engineer born in GP farm with GLib) - built and elected SecGen in 1740, and then I believe I mised a voting due to Minimize Popups option on - when I turned it off, I won immediately in 1775, but 6 turns looks too much for normal speed. Even unfinished Hammurabi voted for me :)

Quite unexpected things in BtS - events (like marriage, etc) giving diplomatic +/-, and also from AP voting for some candidate (Hatty had +2 with me for it)
 
1605AD diplo :mischief: (challenger)
Score: 141664 (49,10% pop, 41,86% area)
1605ad=4305, 1500=2932, 1250ad=1943, 1000ad=1153, 500ad=757, 1ad=532, 1000bc=224

Not a very good game, I had no idea how things worked. Science was way ahead of seats and I had to vassilize more civs AFTER building the UN in 1460AD.
The Apostolic Palace was a waste of good hammers since our religion never reached Native America and Spain ran no non-state after completing the Shwedagon Paya. Our relations with everyone suffered hard as turn after turn we had to refuse to join wars at the time that our army was still futile.
In the late game, the Inca and Aztec capitals flipped back without warning, but that made little difference.

The challenger handicap was quite fundamental. Losing the food resources meant not just no silver, but also no early access to gold. We found a decent spot for the capital 3 tiles east.

Core cities
3960bc Uruk (deer, sugar, 2 spice, ivory) - 3e of starting tile
2000bc Eridu (rice, deer, coal) - 4e, 5s
1480bc Kish (rice, marble) - 1w, 2s
875bc Lagash (rice, iron, gold, oil) - 1w, 7s
500bc Ur (3 rice, pig, banana, uranium) - 4w, 11s
175bc Nibru (pig, copper, uranium) - 8e
100ad Bad-Tibera (ivory, gold) - 5w, 1n

Contacts
4000bc Sumeria (that's us, 367 votes for Sumeria)
3800bc Babylon (18 votes for Sumeria), vassal in 1020ad
3520bc Spain (49 votes for Sumeria), vassal in 1555ad
2880bc Egypt (71 votes for Sumeria)
2800bc Vikings (18 votes for Sumeria), vassal in 1585ad
2440bc Inca (25 votes for Sumeria), vassal in 1140ad
1800bc Aztecs (27 votes for Sumeria), vassal in 1400ad
1720bc Portugal (82 votes for Sumeria)
1480bc China (65 votes, abstain)
1120bc Celts (70 votes, abstain)
200bc Native America (92 votes for Native America)

Tech
3720bc Hunting
3440bc Mining
3040bc Pottery
2520bc Writing
1560bc Alphabet; Archery, Mysticism, Fishing, Bronze Working, Animal Husbandry (trade)
1480bc Polytheism (trade)
1400bc Masonry (res); Monotheism (trade)
925bc Iron Working, Priesthood (trade)
800bc Currency (res); Sailing (trade)
600bc Code of Laws (res); Meditation (trade)
450bc Mathematics (res); Civil Service (Oracle)
250bc Metal Casting
175bc Monarchy (trade)
1ad Machinery
100ad Calendar
200ad Aesthetics
250ad Literature
375ad Paper
450ad Drama
540ad Music -> Great Artist
560ad Construction
660ad Engineering
740ad Feudalism
820ad Horseback Riding (trade)
880ad Education
1000ad Printing Press
1010ad Compass
1030ad Theology
1060ad Guilds
1090ad Banking
1120ad Economics -> Great Merchant
1140ad Optics (trade)
1160ad Replaceable Parts
1200ad Divine Right (res); Philosophy (trade)
1220ad Nationalism
1240ad Constitution
1260ad Corporation
1300ad Democracy
1310ad Astronomy
1330ad Scientific Method
1370ad Physics -> Great Scientist
1390ad Gunpowder (trade)
1410 Electricity
1430ad Liberalism -> Radio
1450ad Mass Media
1460ad Chemistry
1490ad Biology
1510ad Refrigeration
1520ad Military Tradition
1530ad Rifling
1550ad Steam Power
1560ad Communism -> Great Spy
1570ad Steel
1585ad Medicine
1595ad Railroad
1605ad Assembly Line

Civics and religions
1400bc Slavery + Monotheism (1 turn)
575bc Confucianism (1 turn)
450bc Bureaucracy (1 turn)
375ad Representation (1 turn)
1090ad Mercantilism + Slavery (0 turns)
1260ad Caste System + Free Market (0 turns)

Great People
525ad Great Scientist (Academy in Uruk)
175ad Great Merchant (joins Uruk)
540ad Great Artist (Golden Age in 1090ad)
620ad Great Scientist (joins Uruk)
920ad Great General (joins Ur)
1000ad Great Engineer (joins Uruk)
1120ad Great Merchant (Golden Age in 1210ad)
1140ad Great General (joins Ur)
1160ad Great Scientist (Golden Age in 1210ad)
1240ad Great Engineer (to United Nations in 1450ad)
1290ad Great Scientist (to Astronomy in 1300ad)
1370ad Great Scientist (Golden Age in 1560ad)
1450ad Great Merchant (Cerial Mills)
1470ad Great General (joins Ur)
1505ad Great Prophet (Kong Miao)
1550ad Great Engineer (Golden Age in 1560ad)
1560ad Great Spy (Golden Age in 1560ad)
1590ad Great Merchant (to Railroad)

Wonders
450ad Oracle (Kish) -> Civil Service
300ad Temple of Artemis (Uruk)
225ad Hanging Gardens (Uruk)
350ad Pyramids (Kish)
475ad Great Library (Uruk)
820ad Mausoleum of Maussollos (Nibru)
920ad University of Sankore (Uruk)
1070ad Heroic Epic (Ur)
1120ad Apostolic Palace (Uruk) -> Confucianism united
1180ad Oxford University (Uruk)
1200ad Forbidden Palace (Dur Kurigalzu)
1210ad Hagia Sophia (Eridu)
1250ad Sistine Chapel (Kish)
1260ad Spiral Minaret (Uruk)
1300ad Hermitage (Nibru)
1320ad Versailles (Ur)
1330ad Taj Mahal (Akkad)
1340ad Wall Street (Uruk)
1350ad National Epic (Nibru)
1440ad Statue of Liberty
1460ad United Nations (Ur) -> Secretary General 335/723 in 1470ad
1470ad Globe Theatre (Babylon)
1505ad Kong Miao (Eridu)
1510ad Cerial Mills (Uruk)
1550ad National Park (Teotihuacan)
1590ad West Point (Ur)
1595ad Rock 'n Roll (Akkad), Eiffel Tower (Dur Kurigalzu)
1605ad Broadway (Babylon)

Victory votes
1515ad 372/754
1545ad 416/785
1575ad 495/830
1605ad 657/884
 
My early game had been pleasantly successful, netting me Pyramids, Oracle and Gt Lib, and setting me on course for a possible space race attempt.

Peaceful Science Push
At this point I wanted to realign my economy towards my high-science objective, so when a Gt Scientist popped I decided to use him to trigger a GA, and switch civics without anarchy. Settled on Bureaucracy, Representation, Organised Religion and Caste System.

In quick succession, Uruk completed the National Epic, another Gt Scientist build an academy, and then Lagash finished the Parthenon.

At 680AD, taking stock, I was relatively happy, although a bunch had now caught up with me at the top of the scoreboard, and I was concerned that my military didn't get so weak that I became a victim. So I resolved to keep on a twin track of scientific and military growth.

Gt Scientists were popping at regular intervals and improving the intelligence of the nation, and a Gt Merchant in Lagash was a commerce boost. I got Machinery (for macemen) and the Economics and finally was first to Liberalism. Replaceable Parts was my choice of free tech.

By the mid 1400s things had been passing so quietly that I was sure I was missing something. Space Race was still the obvious victory target, although I did pass a few moments considering a diplomatic attempt. I was quite popular.
Izzy was friendly! (Surely this was some kind of dream sequence. Izzy is never friendly)
Hattie, Hammy and Joao were all pleased.
But I decided to keep pressing on towards Apollo and the stars.

This was about the point at which I met Sitting Bull, and then realised that he could get as mad as he liked at us - he was never going to be able to get at my while cut off from the world behind the mountains.

I built the Apostolic Palace, but was never able to be voted leader.

Got to Steam Power and smiled.

As we headed towards modern times, I realised that Hammy seemed to be rounding up the whole world. He forced Brennus, Huayna, Joao and then Mao to capitulate! I began to get worried about his power.

Continuing on the scientific push, we completed Oxford Uni and then got the Pentagon.

In the 1800s it seemed that the world was at war, but never got involved in it ourselves.

In 1888 we got Rocketry. Everything looked to be going the way I wanted.

But then...

Izzy (my mate) finished her Apollo Program a good 14 turns ahead of us!!

1912. The news we were NOT hoping to hear. Hammy declared on us and dragged in Brennus and Huayna (The others were free by this stage). His cavalry took our lightly-defended city of Nibru.

By closing down research (Argh!) I was able to bring in enough gold to upgrade and by switching all cities to max hammers I was able to defend. But it wasn't going to be easy.

The next year, I found that Izzy would come in on my side, but the price was Assembly Line! This could lose me the Space Race. But I had to take the offer, as this war was going to cripple me anyhow.
Izzy's involvement turned the tide and almost immediately Hammy was on the run. She took Nibru and, at first, wasn't going to give it to me. As Hammy began to look beaten, Joao joined in against him.

Meantime, I completed my Apollo, but the same turn Izzy completed her first SS part.

Izzy presented me with Nibru after 4 turns.
Then she went and took Borsippa just before I could get it.

I did grab another of Hammy's cities though. A lone tank ran around and stormed Nippur, clearing out 2 defenders in a single turn. :D

Hammy had enough and capitulated to Izzy! How the world turns!

Into the Space Race
Back to the Space Race, but what a change in world powers. Now I was playing catch up. It was a peaceful time, but I could see Izzy getting away. There didn't seem to be anything I could do about it. I certainly wasn't going to commit suicide by declaring on her. Her forces were massive.

I concentrated on building factories, power sources, and then the Space Elevator. Got that, and felt I had hope. I also picked up the Internet, which was very useful in dropping all the technologies into my lap that I had by-passed.

However, Izzy was unstoppable. She launched in 2005, winning a space race victory in 2014. :(

I think that, all-in-all, my empire was too small to generate a real high-science rate to win a space race. The fact that we reached 2000AD is proof itself that this was a backwards world. The war with Hammy and friends didn't help, but things were already going much too slowly for me to hope to beat Izzy into space.
 
Following my capture of most Joao cities, I attacked hammu with vulture / cata folllowed by mace / treb. I took all except one city that was taken by monty. I then went for Isabella but was not careful enough and stopped my progression after taking her dye city and a long siege of madrid.
I had to declare peace especially considering monty having a huge force near my cities...
Monty declared on me soon after I prepared my defences and the spanish city I captured switched back...My spain war was pointless :(
I resisted the SoD of Monty which was really impressive (like 30 units), thanks to knights/pikeman and flancking attacks against his huge stack of cata/treb/horsearcher. I then quickly start taking his cities when brennus and Jaoa declared on me :P
I just resisted west as most of my troops were east. As It was fine (thanks protective !!!), I went for revenge vs Isabella after vassalyzing Monty. She vassalized to Huyna before to me...as I was too greedy with techs trade with her...I captured all except one city as a greedy ragnar declared on her and took the remaining city.
Thus I went for Huyna and vassalized him with mixed of knights rifleman, followed quickly by Haeshepur...I then went for Ragnar thinking that domination would be quick...
Ragnar did not vassalized to me but to Mao...a new war :P
I took all ragnar cities having now infantry but was at like 54% world area :(
Instead of just making new settlers (I did not create any city east of Uruk)...I went for a long war with Mao (the bad thing of playing very late to be able to submit in time !)...and I took his first cities in 1830...Mao was a tech monster.

A few things I learned :
The city flipping back to vassal is not so much (only one city revolting three turn) and culture pressure is absent with vassals !!!
The land of vassals seems not to count for domination...I did the mistake of liberating far too much cities to them to make them please to me...and limit the cost on my economy.
Caste system/workshop/state property/levee are incredible :P
Spy cavalry combo is great to take cities very fast.

I managed to miss oracle (build in 1400), the libe race, the taj mahal by 1 turn :goodjob:...but i got statue of liberty and with early constitution and mercantilism, I got a huge science output like 2000b/t even with focusing on production as I produced like 10 cavalry/infantry/turn at the end which was of course overkill).

Fun game overall, too bad I cannot focused more in the end !
 
Well this was my first game of the month, and I really enjoyed it. It also happens to be my first Beyond the sword game (bar some mucking about with it). Played it quite sporadically so i'll do my best to remember how it went.


My initial plan was to try and sample as much BOT features as possible. So use a bunch of espionage, found a corp or two and give the space race a bash. Sadly I only managed one of these.



Like a few others that I've seen, I wussed out of attacking the Babylonians due to their scary UU. Decided to have a crack at Izzy instead. The Vultures proved to be very effective. Made her pay a few techs for a 10 turn rest and finished her off. During this war the Babylonians built a city right next to the copper in the jungle and after a few turns the only think linking my Spanish and Summerian empire was an open border agreement. I figured i'd smash up the Babylonians with macemen. However the Babylonians and the Portuguese invaded me first. I managed to do alright out of this war, captured a few cities.

Had a few peace years before being invaded by the Vikings and managed to do enough damage for the Egyptians to join in and Vassal ragnar. I then did a whole lot more fighting with the Babylonians, i'm not sure how many years but it was alot. When i'd taken the capital and they were weak they became Montezumas vassal, along with the Incans.

By the beginning of the 19th century, I had a pretty big empire but had desperately fallen behind tech wise. I started making up a bit of ground, and used spys to steal a few techs.

In the late 19th Century, the Aztecs declared war on me with their gang of Vassals. They took one city on the very turn they declared. Then began marching on my capital through that mountain pass with the gold. I was really worried at this point as he had a sickening amount of Cuirisars, with good XP. I'd discovered rifling not long ago, and so conscripted a bunch of riflemen, and blew most of the bank giving my archers and longbowmen shiny new guns. This proved to be enough to save the capital. So I pushed forward my advantage and wiped out the Babylonians once and for all. But being angry and wanting revenge I spent the next thirty years crushing the Aztecs.

After my heroic war with the Aztecs I started to notice space ship parts being build by the Chinese, Native Americans and the Egyptians. Being quite a backward nation I had no chance of catching up so domination seemed to be the only way. I invaded the Viking/Egyptians in about 1940 and after about 40 years had them both beat.

So that's where I am now, it's 1979. I've just got modern armour, no advanced flight or lasers yet. I think if I conquer the incans I might have a domination victory. The Chinese have just built the SS life support so I guess it'll be a race to the finish line.


This is probably the most war like game I've played. I do feel that I cocked up the old diplomacy early on and it caused me all manner of problems. Had my hand forced alot in this game, although I might still win. Still I've had alot of fun. Wish me luck! :)

(One question. I wanted to use a great general to get the xp on a unit to build w.point. But accidentally gave the xp to everything in the stack. I reloaded to correct the mistake. Would this disqualify me? )
 
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