boundaries

peanut35

Warlord
Joined
Jun 30, 2005
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136
Location
MA, USA
so i have seen in the civIV screenshots, that there are variable boundaries. Some shots have square boundaries, some have the curvy boundaries. i also know that some people have modded for civIII similar things, do people think that civIV will come with many more optional features such as switching between the two types of boundaries.

also, has anyone read if rivers are now within tiles, it appears that in some shots that there are roads and river in the same tile. If that is true, and rivers now function as trade networks, does anyone think that rivers may aid in troop movement?
 
Dunno, rivers are too small to represent units or transports (on them), in real life rivers are pretty nippy one way but really slow the other (in comparison to roads- generally). I'd guess it would have been annouced if they worked as transport
 
peanut35 said:
so i have seen in the civIV screenshots, that there are variable boundaries. Some shots have square boundaries, some have the curvy boundaries.

What do you mean by "curvy" boundaries? All of the borders that I've seen so far resemble Civ III.

peanut35 said:
also, has anyone read if rivers are now within tiles, it appears that in some shots that there are roads and river in the same tile. If that is true, and rivers now function as trade networks, does anyone think that rivers may aid in troop movement?

Rivers are still between tiles, like in Civ III. They won't aid with troop movement, but cities along the same river can trade resources (which wasn't in Civ III).
 
I know exactly what he is talking about cause I saw it myself. Check this out:
ign624_5.jpg

Notice that the boundaries are straight where theire is no river. But where the river is the boundaries "mould" to it. It doesn't effect gameplay or the actual position of peoples territory. It is just a graphics thing. I have even seen boundaries mould to rivers half way up a mountain side.
 
Meleager, Thanks for the example screen shot. It happens to also illustrate my other question. Both on the right edge and left edge of the image, there are places where the roads overlap with rivers. Anyway, rivers will no longer be sufficient for connecting cities, if they don't provide movement, as you will want to put a road connecting the two cities anyway. So then, what is the point? You will want fast unit movement between your cities. So the only real benefit that i can see is connecting different civs
 
i think the "curvy boundries are a repersentation of a very correct real world feature...natural borders....using rivers and mountain ranges as borders...i think its a cool idea...as long as you can still over take these boundries with enough influence
 
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