DrPepper836
Warlord
- Joined
- Oct 29, 2007
- Messages
- 134
^...and, it shouldn't spawn on top of dye.
Is there a bGraphicalOnly tag or similar for features? That'd do it.
Would that mean that you could only explore it once? That doesn't seem good. It seems like epic lairs should be big enough to keep exploring for a very long time. Of course, I guess deactivating it after a while could make sense, so long as it is no more likely that clearing it currently is.
I prefer never clearing them, but adding a delay of a couple turns so it is a little harder to exploit exploring it every turn.
[to_xp]Gekko;7409164 said:I actually think that ALL lairs should never disappear. I'd rather have a different "cleared lair" improvement appear after you successfully clear the lair, that does NOT spawn units, and reverts back to a normal lair after a while.
It should have corn their either. Brandaline's Well is supposed to be a source of Entropy mana.
Epic lairs disappear all to easily. I changed that in my version, but it can still occasionally be removed if when the outcome is placing a cage on the tile and holding the unit there. (I think that is actually a neutral result though, thus it relies on other changes too.)
You can still explore a lair more than once if you didn't get the "lair destroyed" message the first time; that part was there from Marnok's code.
All I did was make it so that when the lair would otherwise be destroyed, it'd leave a placeholder instead.
That said, it would be fairly easy to make the placeholder improvements upgrade back to the real, explorable ones after a given amount of time, like Ancient Towers do now. That actually wouldn't be a bad idea.
That's totally fine by me. Now that you mention it, 30 turns does seem to be too short. Maybe 60 or 80 would be better?I've actually borrowed this (if that's ok?) - seems to work very nicely. I've currently set the "re-explore" timer to 100 turns rather than 30 as the "Big Good" results may be a little potent if you can obtain them that often, but other than that I've used the code as posted. Nice work.