Bradeline's Well

100 sounds best to me.
 
1. Does it scale to gamespeed?

2. What about the ones that provide mana, how can you get the mana if the dungeon doesn't disappear?
 
1. That depends. They use the same mechanic as cottages/ancient towers, so it'd seem logical that if cottages are adjusted to gamespeed, so would dungeons be.
2. For the Aifon Isle, Broken Sepulcher, and Bradeline's Well, the explored dungeon automatically converts the raw mana (along with any other resource underneath) into an appropriate type which the lair can pick up like a node. Unfortunately, that also means you'll never get any other type of mana from them, but that can't be avoided since you'd have to replace the lair with a mana node, anyway. It should work the same way for the Pyre, too, but I'm not sure since it starts with fire mana.
 
2. For the Aifon Isle, Broken Sepulcher, and Bradeline's Well, the explored dungeon automatically converts the raw mana (along with any other resource underneath) into an appropriate type which the lair can pick up like a node. Unfortunately, that also means you'll never get any other type of mana from them, but that can't be avoided since you'd have to replace the lair with a mana node, anyway. It should work the same way for the Pyre, too, but I'm not sure since it starts with fire mana.

Ya know, that's a really great idea, man. Makes me wish I'd thought of it. Wow.
 
Gonna be cool trying out those never-ending lairs. I always feel let down when I nuke Bradeline's well with the click of a button and then continue on my merry way looking for the Seraphic.

WHAT I'd love to see would be exploration set up as a mini-game! That would be awesome, maybe the teams' take on nethack or angband.
 
How do I modify the code so that the epic lairs, but not the ordinary lairs, will not disappear, but instead simply have a delay between explorations (at least after a good event)? Or is there a modmod I can download to do this?

I tried looking at CustomFunctions.py, and I saw a lot of code that determines which big good or which big bad event you get, but I did not see, or at least did not recognize, the lines that destroy the lair.

Thanks.
 
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