Dogberry_Old
****** of the Pack
As our TOT IP games progress ..this is going to become a hot topic. I haven't used bribing as a tactic much yet.. altho I did use it occasionally against the AI, way back when ( so much more fun just to beat AIs militarily ). I hope that the more experienced MP players will chime in with their observations. A lot of what I am going to do will be heavy on theory & short on actual experience.
I am going to do this in 3 parts:
These things can be so important that some players suggest "house rules" to deal with them. I dislike "house rules" unless they are an extremely simple & elegant solution to a very egregious..eg."sticks out like a sore thumb".. problem. So, in a way, this is a pre-emptive strike against them.
Keep in mind, that what we are talking about is Test of Time & what I refer to as True Multiplayer that is, 3 and preferably 4 or 5 players. I suspect that the duelers will have some appropriate things to say on this subject though.
Dog
I am going to do this in 3 parts:
- Historical Observations
- Defending against.. both in terms of units & cities
- Formulas
These things can be so important that some players suggest "house rules" to deal with them. I dislike "house rules" unless they are an extremely simple & elegant solution to a very egregious..eg."sticks out like a sore thumb".. problem. So, in a way, this is a pre-emptive strike against them.
Keep in mind, that what we are talking about is Test of Time & what I refer to as True Multiplayer that is, 3 and preferably 4 or 5 players. I suspect that the duelers will have some appropriate things to say on this subject though.
Dog