CivMods: Civ 7 Mods Manager

CivMods: Civ7 Mods Manager discussion v0.8.1

I'm not sure about this; for now anyway I've fixed it manually so it should show correctly now
The only thing I could think of was I put V0.0.1 on the resource it to CivFanatics when I uploaded it while modinfo had 0.0.1 so I changed the resource listing on CivFanatic. That was after I installled CivMods since that's what made me notice the difference.
 
The only thing I could think of was I put V0.0.1 on the resource it to CivFanatics when I uploaded it while modinfo had 0.0.1 so I changed the resource listing on CivFanatic. That was after I installled CivMods since that's what made me notice the difference.
This is the reason so, I don’t reprocess resources after the first time, glad we worked it out
 
Hi
I run on Linux Mint 22.0 but I'm unable to get the appimage to load/start/install.
Perhaps I'm just not skilled enough, but could someone guide me what way I have to go to use this?
Be aware my Mint is set up for Danish language, so I might have some issues to enterpid what program/folder/widget to use from English names
Thx in advance.
 
Hi
I run on Linux Mint 22.0 but I'm unable to get the appimage to load/start/install.
Perhaps I'm just not skilled enough, but could someone guide me what way I have to go to use this?
Be aware my Mint is set up for Danish language, so I might have some issues to enterpid what program/folder/widget to use from English names
Thx in advance.
Could you try running it with:


Code:
WEBKIT_DISABLE_DMABUF_RENDERER=1 ./CivMods_0.8.1_amd64.AppImage

or

WEBKIT_DISABLE_COMPOSITING_MODE=1 ./CivMods_0.8.1_amd64.AppImage
 
Could you try running it with:


Code:
WEBKIT_DISABLE_DMABUF_RENDERER=1 ./CivMods_0.8.1_amd64.AppImage

or

WEBKIT_DISABLE_COMPOSITING_MODE=1 ./CivMods_0.8.1_amd64.AppImage
That you have to specify a bit more.
I know about, but is no expert in using Terminal.
I believe the biggest issue is where to place the file, and what program to use it with.
 
That you have to specify a bit more.
I know about, but is no expert in using Terminal.
I believe the biggest issue is where to place the file, and what program to use it with.
You should just:
1. Download the linux build (.AppImage file) from the official download page
2. Open your terminal in the folder you downloaded the AppImage executable (e.g. cd ~/Downloads)
3. Run the command above directly writing it in the terminal
 
You should just:
1. Download the linux build (.AppImage file) from the official download page
2. Open your terminal in the folder you downloaded the AppImage executable (e.g. cd ~/Downloads)
3. Run the command above directly writing it in the terminal
Have tried both codes running them as sudo, but "access denied" (without sudo) or "Command not found" as a result (with sudo)

Edit: The solution where due to not giving the appimage permition to be run as a program (right click, Properties, Permissions, set tick to alow for executing the file)
 
Last edited:
Please add a toggle to activate and deactivate mods easily (e.g. like modrinth)


1745357452010.png
 
Resource Page: https://forums.civfanatics.com/resources/civmods-civ-7-mods-manager.32088/

Hi everybody!
I've released a new Civ7 Mods Manager, CivMods, here on CivFanatics.
I'm driven by the fact that we don't have Steam Workshop right now, and mods installation is an issue for new players, while mod updates are a pain even for experienced players.

Right now the app seems to be solid enough, I've got different reports from Windows installations, macOS, and different Mods folder position.

I've had a very nice feedback by @haruleekim , kudos! As I've said already in the reply, I'd be glad to work with you. I'm setting up a GitHub Project to track all the features I'd like to add and/or have been suggested.

The companion website civmods.com, is mainly thought as an entry point for a feature I propose to adopt to modders: an "Install with CivMods" button to simplify players User Experience.
The link, which can be generated starting from your mod page url here: https://civmods.com/modders, would appear like that:



When the user navigate to the url, there two possibilities:

1. The user already has CivMods installed; in that case the app will open (through the Deep Link OS mechanism) asking the players directly to install it

View attachment 725402

2. The user hasn't CivMods installed; in that case the website "detects" the issue and will act as a gateway to prompt & guide the user to install CivMods

View attachment 725403

I'd like some feedback from modders here, while anyway there are a lot of things which can be added and I can't wait to work on them
Beautifully done!

So seamless to use and the list of available mods are just a tab away, with a search ability.

Bravo!
 
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