CivMods: Civ 7 Mods Manager

CivMods: Civ7 Mods Manager discussion v0.8.1

Seems to be the right track, can't reach the site. Error msg attached.
Screenshot 2025-03-22 075254.png
Nslookup

C:\Users\User>nslookup civmods.com
Server: UnKnown
Address: 2001:18c0:ffe0:28::1

Non-authoritative answer:
Name: civmods.com
Address: 18.204.152.241

Google DNS return

"Status": 3 /* NXDOMAIN */,
"TC": false,
"RD": true,
"RA": true,
"AD": true,
"CD": false,
"Question": [
{
"name": "https://civmods.com/.",
"type": 1 /* A */
}
],
"Authority": [
{
"name": ".",
"type": 6 /* SOA */,
"TTL": 86367,
"data": "a.root-servers.net. nstld.verisign-grs.com. 2025032200 1800 900 604800 86400"
 
Seems to be the right track, can't reach the site. Error msg attached.
View attachment 726338
Nslookup

C:\Users\User>nslookup civmods.com
Server: UnKnown
Address: 2001:18c0:ffe0:28::1

Non-authoritative answer:
Name: civmods.com
Address: 18.204.152.241

Google DNS return

"Status": 3 /* NXDOMAIN */,
"TC": false,
"RD": true,
"RA": true,
"AD": true,
"CD": false,
"Question": [
{
"name": "https://civmods.com/.",
"type": 1 /* A */
}
],
"Authority": [
{
"name": ".",
"type": 6 /* SOA */,
"TTL": 86367,
"data": "a.root-servers.net. nstld.verisign-grs.com. 2025032200 1800 900 604800 86400"
Ok, seems an issue with your DNS. You could try to change them to google DNS: https://developers.google.com/speed/public-dns/docs/using?hl=it
 
Many thanks for this awesome mod program. Unfortunately, this installs 'MS Edge View', which is banned from any of my systems, (gotta luv back-ups ;)) so no thanks. Well done though, and thanks for the hard work regardless.
 
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leonardify updated CivMods: Civ 7 Mods Manager with a new update entry:

v0.6.2 - Profile Sharing, Sorting, Local-only mods, fixes

New Features​

  • Add Profile Sharing: you can now share an existing profile through a CivMods link or just a plain code.
    • The CivMods profile page is a simple way to share the code with your friends making them see what they'll install before hand. Furthermore they can just use the "Add Profile with CivMods" button to install it (like the "Install with CivMods" button).
    • The profile code is the only necessary element, the page is just an...

Read the rest of this update entry...
 

Attachments

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Hi, excellent work on the mod manager, by the way!
YNAMP was working correctly before, but I think it was after the most recent update that it changed into Civ7Map, for some reason.

When I click the Civ7Map link, it goes correctly to that mod page. When I click "Open mod folder", it opens up the YNAMP folder as well. It's all a little weird lol.


1742762147395.png
 
I have the same issue as @Kevroids. YnAMP is still in the list of mods for me, but Civ7Map appeared as well (I've never used it), with the purple this-version-is-unknown download button.

I noticed that Civ7Map was updated half an hour ago and fully includes a YnAMP version in their zip file (together with another mod, Twice More Beliefs). And since it has no modinfo file of its own (it's an executable), the first modinfo file found (YnAMP) is probably associated with this mod. It's a bit messy this way, but that's because of how the Civ7Map is distributed.

Deleting one of these mods also removes the other from the list (and removes YnAMP from disk). Installing YnAMP works sometimes, but sometimes gives an error. And Civ7Map appears again after installing YnAMP.
 
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I have the same issue as @Kevroids. YnAMP is still in the list of mods for me, but Civ7Map appeared as well (I've never used it), with the purple this-version-is-unknown download button.

I noticed that Civ7Map was updated half an hour ago and fully includes a YnAMP version in their zip file (together with another mod, Twice More Beliefs). And since it has no modinfo file of its own (it's an executable), the first modinfo file found (YnAMP) is probably associated with this mod. It's a bit messy this way, but that's because of how the Civ7Map is distributed.

Deleting one of these mods also removes the other from the list (and removes YnAMP from disk). Installing YnAMP works sometimes, but sometimes gives an error. And Civ7Map appears again after installing YnAMP.
Oh I didn’t think about a mod including another one. Right now I've temporarily patched it disabling its installation, but it could break again on next Civ7 Map update. I need to think about a more solid solution
 
Oh I didn’t think about a mod including another one. Right now I've temporarily patched it disabling its installation, but it could break again on next Civ7 Map update. I need to think about a more solid solution
Since Civ7Map is not an in-game mod (similar to CivMods itself), you could hide it in your list maybe for future versions as well? It comes with an explicit warning on the mod page to 'not copy Civ7Map into your Civilization VII "mods" folder.'
 
Hi,

Civ7Map is not an actual Civilization VII mod but an external tool. ⚠️ You do not need to copy it to your Civilization VII "mods" folder ⚠️

Some mods are present in Civ7Map's "mods" output folder in the v0.4 release. Apparently, this creates some issues with the Civilization VII mods manager. To fix the issue, either:
  • Install Civ7Map somewhere other than Civilization VII's "mods" folder (recommended).
  • Delete the folders in Civ7Map's "mods" folder.

Installing somewhere else is the recommended method because Civ7Map's "mods" folder is the output folder for the maps you create using the tool!
I don't use mod manager but this would probably also cause issues ;)

Thanks.
 
Hi,

Civ7Map is not an actual Civilization VII mod but an external tool. ⚠️ You do not need to copy it to your Civilization VII "mods" folder ⚠️

Some mods are present in Civ7Map's "mods" output folder in the v0.4 release. Apparently, this creates some issues with the Civilization VII mods manager. To fix the issue, either:
  • Install Civ7Map somewhere other than Civilization VII's "mods" folder (recommended).
  • Delete the folders in Civ7Map's "mods" folder.

Installing somewhere else is the recommended method because Civ7Map's "mods" folder is the output folder for the maps you create using the tool!
I don't use mod manager but this would probably also cause issues ;)

Thanks.
Hi @Benualdo thanks for pointing out! I'm updating the automated job which fetches mods metadata to avoid trying to install Civ7Map :)
 
Hi Leo,

I haven't used your mod manager so I don't know how it works, but maybe you could have a "tools" folder next to Civ VII's mods folder?
This way users that are used to it could still use your mod manager to update tools like Civ7Map, but without the mods conflicts.
 
leonardify updated CivMods: Civ 7 Mods Manager with a new update entry:

v0.7.0 - See on CivFanatics link, false positives remediation, opt-out

Important:
This release should fix the "Virus detected" false positives from Chrome. Please report it here if you're still having issues. If you've been using v0.6.3, you'll need to update manually downloading the installer.

New Features​

  • Add "See on CivFanatics" link the Mod Actions menu. This should make it easier to check the Mod Page, since the link on the mod title wasn't...

Read the rest of this update entry...
 
Seems to be the right track, can't reach the site. Error msg attached.
View attachment 726338
Nslookup

C:\Users\User>nslookup civmods.com
Server: UnKnown
Address: 2001:18c0:ffe0:28::1

Non-authoritative answer:
Name: civmods.com
Address: 18.204.152.241

Google DNS return

"Status": 3 /* NXDOMAIN */,
"TC": false,
"RD": true,
"RA": true,
"AD": true,
"CD": false,
"Question": [
{
"name": "https://civmods.com/.",
"type": 1 /* A */
}
],
"Authority": [
{
"name": ".",
"type": 6 /* SOA */,
"TTL": 86367,
"data": "a.root-servers.net. nstld.verisign-grs.com. 2025032200 1800 900 604800 86400"
i had a very similar problem caused by my ISP. they have a service called "SecurityEdge" that tries to proxy/quarantine certain sites, and in my experience all it does is break SSL for indie sites like civmods. i solved it by turning off the "feature" in my ISP account. you might have something similar in your internet service or router.
 
If possible, I’d suggest adding a built-in ‘translation’ feature to this software, similar to browser translation plugins, to automatically translate mod names and descriptions. This would greatly help users who don’t understand English. For example, as someone who only reads Chinese, even if I see a mod’s name or description in the software, I can’t understand what it is. Every time, I have to click to open the mod’s webpage in a browser and use a translation plugin there to figure it out.

This request might sound ambitious, but I still want to propose it. Implementation shouldn’t be too difficult—perhaps by integrating Microsoft’s translation engine directly.
 
If possible, I’d suggest adding a built-in ‘translation’ feature to this software, similar to browser translation plugins, to automatically translate mod names and descriptions. This would greatly help users who don’t understand English. For example, as someone who only reads Chinese, even if I see a mod’s name or description in the software, I can’t understand what it is. Every time, I have to click to open the mod’s webpage in a browser and use a translation plugin there to figure it out.

This request might sound ambitious, but I still want to propose it. Implementation shouldn’t be too difficult—perhaps by integrating Microsoft’s translation engine directly.
Hi thanks for the suggestion! Actually we're working on a feature to support localization from mod files and app localization, this would anyway limit the translations only to mod-provided files. We could work on that, but I've got no ETA right now
 
Hi thanks for the suggestion! Actually we're working on a feature to support localization from mod files and app localization, this would anyway limit the translations only to mod-provided files. We could work on that, but I've got no ETA right now
It’s great to see this feature in development. However, I’d like to point out that the idea of relying solely on mod authors to provide localized translation files might not be ideal.

While translating many mods recently, I noticed a recurring issue: most authors only focus on translating in-game UI text, completely neglecting multilingual support for mod titles and descriptions in the mod manager interface.

In fact, when I translated a mod’s title and description and asked the author to integrate it, they responded: ‘I’m confused—my mod doesn’t modify any text, so why would it need translations? What am I missing?’

This highlights a key problem—your planned localization system might not work effectively, as most mod authors either ignore or misunderstand the need for translating metadata like titles and descriptions.

Therefore, I strongly recommend integrating external translation engines (e.g., Microsoft Translator) to automatically translate mod titles and descriptions in real time. This would bypass reliance on author-provided files and ensure accessibility for all users.

Here are the multilingual translations I’ve created for mod titles and descriptions over the past few days. From firsthand experience, I can tell you that very few mod authors actually provide multilingual support for their mod’s title and description. If you don’t believe me, just pick a few mods, open their configuration files, and check the code yourself—you’ll see it’s true.
 

Attachments

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thank you for your translations, @v480615!

i'd like to mention that mod authors are limited to the translations that we receive from volunteers. localization is a specialized professional skill that very few of us have. i can translate some text to some languages, but i cannot provide my own translations for my mod names. titles are difficult to translate, very important to get right, and very embarrassing to get wrong. i don't trust automatic translation to handle names like "Map Trix" and "Resource Re-sorts" so i'm dependent on the volunteer translators for that.

unfortunately, even the folks who translate in-game text mostly leave the mod names untouched, probably for the same reasons that i don't translate them myself. my mods have about 20 total localizations, and only 6 of those translate the mod name (including the 4 that you provided). we just don't have translations to offer.

i'm ok with automatic translation of my mod descriptions, but i've seen what Google Translate does to my mod names, and it's embarrassing. i use a lot of wordplay in my names, and the automatic translators tend to garble the meaning or just give up.
 
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