Bridge

be.free2pee

Chieftain
Joined
Apr 13, 2009
Messages
16
Location
Novi Pazar, Serbia
Does anybody know what is the purpose of the bridge that comes available after a certain discovery both in civ 3 and 4?
 
Before you research Engineering in civ3, having a unit move across a river takes up one movement, even if there is a road. After you've researched it, the roads that go over rivers act as normal.
 
I also agree with Argetnyx, once you know the difference it is really annoying before you research "Engineering".
 
I will make that a threesome. I keep forgetting that I need the bridge for rivers, until the first time I loose a movement factor. Then its like, why can't they give up bridges when we get aqueducts?
 
True, I could mod it, but then I would need something else of make researching Engineering worthwhile.
 
Planting forest gives a zero shield plain grassland two shields. Note that you'll need other food rich tiles in your fat X to use the forest though.
 
The only thing I have found 'plant forest' useful for is the movement cost keeping the AI a turn away from a town or other objective, am I missing something else?

You can plant and chop forests to earn those 10 shields more often, even fairly industriously. And you can tune the production of your grown out cities a little more by planting them on regular grasslands or those with a food bonus (Wine or wheat forests are just awesome ;)).

ETA: Cross post with thetrooper (Who should insert an 'e' between 'Schwein' and 'hund' in his usertitle. :p)
 
I've found a use recently for forests: When I want 2 shields out of a food bonus tile after I'm into a better government and the city population is maxed out.

Edit: X-post with TheTrooper and Lord Emsworth (he said what I said, only better)
 
Lord Emsworth said:
And you can tune the production of your grown out cities a little more by planting them on regular grasslands or those with a food bonus (Wine or wheat forests are just awesome ).

Cow forests are better. 3 food per turn and 3 shields from one square makes my day. To speak honestly, I think I've known about using forests on bonus grasslands since sometime last summer if not earlier. I think I tried to mention it somewhere, but someone just refered me to Cracker's article, so I thought pretty much everyone knew it. I'll post some of my ideas in a strategy article here.
 
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