plastiqe
Grinch
When making a deal to trade resources or luxuries, a caravan unit is sent between two civilizations to deliver these items. This opens up entirely new options in blockading and stealing resources, and requires players to protect their trade routes as well as generating extra commerce for the cities involved. Here is how caravans would work:
Diplomacy Screen
Diplomacy Screen
- agree on the items to be traded with the other civ
- choose the city your items will depart from and be delivered to
- other civ chooses the city their items will depart from and be deliverd to
- land or sea caravan
Caravans- a route is determined by the computer with the "goto" function
- the caravan is created at the city specified in the diplomacy screen
- you may assign units with the "escort" command to protect your caravan
- the caravan automatically moves from the origin city to the destination city
All kinds of new diplomatic options are now available. If the route becomes dangerous due to a war, both civs may agree to call off the route or change the path of the route. If a rival civ attacks your route, they would steal the resources/luxuries so both of the trading civs may declare war on the attacker.