Its where a unit in one square can prevent a unit in another square moving past it. It 'controls' movement through the squares next to them.Tommy1234567890 said:wat was zone of control???
prscormier said:Maybe you could make a fortress useful that way? A fortress could control an area around it and the only way to get past it is to kill the unit in the fortress?
Soryn Arkayn said:A Fortress is intended to give a defensive bonus to the unit that occupies it, it's not intended to control the neighboring squares; that wouldn't make sense.
A medieval castle didn't control its surrounding land -- it merely served as a defensive stronghold that an army could retreat inside if an enemy invaded their land. The building itself can't control the surrounding land anymore than a stone or blade of grass could. It's the garrison that physically controls the land, but only if they leave the fort. If the garrison just turtled inside the fortress an invader could roam the land freely without actually attacking the castle.Willowmound said:Well, from a historic perspective, medieval castles (which is what Civ fortresses look like in the MA era) were used to control the surrounding lands. It is a typical misconception that they were primarily defensive - the opposite is actually true. As such, fortess ZoC does make sense.
Single unit ZoC, on the other hand, is neither realistic nor fun.
Phoenix_56721 said:Sounds like fun to me, I remember lots of times in Civ3 when I tried to block the AI for a few turns so I could get my settler to a tile, but it was very hard to do, Zone of Control would be huge in that respect.
Soryn Arkayn said:A medieval castle didn't control its surrounding land -- it merely served as a defensive stronghold that an army could retreat inside if an enemy invaded their land. The building itself can't control the surrounding land anymore than a stone or blade of grass could. It's the garrison that physically controls the land, but only if they leave the fort. If the garrison just turtled inside the fortress an invader could roam the land freely without actually attacking the castle.
The same is true in Civ4. A Fortress on it's own can't control anything, not even the square where it's built. A unit receives a defensive bonus if it occupies the fort, but it doesn't exert any control on the adjacent squares, nor should it.
It's utterly ridiculous for a Fortress, garrisoned or not, to exert a ZoC over its 8 adjacent squares. It doesn't make any sense because the garrisoned unit would have to leave the fort in order to prevent an enemy unit from passing.
Bluetooth said:I can assure you, it wasnt fun at all. It was really annoying and as I remember it the AI used it to block you.