That's right, and they also generate a few raw yields IIRC.In Civ 5 I used to just switch to producing science or gold in my older cities when building more modern buildings would be a waste of time and maintenance costs. I just got Civ 6 but I'm not sure if you can still do that. Instead it looks like you have "projects" that contribute to Great Person points but often times I don't want that.
The micro of many cities is there in 2 cases:It would be cool if they introduced a new mechanic that allowed you to “merge” city centres into a Metropolis. There could be restrictions like requiring to unlock a civic, maximum 3 city centres and each have to be max X tiles away from each other, maybe each has to have at least 1 specialty district and 1 neighborhood and a minimum population of Y. Basically the 3 city centres would pool their production to one queue to help with the increased production cost in the late game and micromanaging many production queues. Each city centre would still deal with their personal housing/amenities/district caps, and you’d choose in which centre you want to build your building/district/units. Just a thought to addressing the tedium of managing so many cities in the late game where often your science and culture outpace your production.
Nothing that some codes couldn't fix. I.e. lower production by 200% when producing projects.The micro of many cities is there in 2 cases:
1. You are going for Domination, but in this case you don't need production after some point.
2. You are playing on a very low difficulty(srsly, I play on Immortal and don't get more than 12-14 cities - and when I invest into an army to take 2-3 cities from the opponent, I win later).
In other cases, you just wouldn't have that much micro, but the existence of such metropolises could make a science victory much easier(suppose you have 3 cities with 60 prod in each. Before lasers, you can only produce 1 project at a time. With metropolises, you're going to make it 3 times faster).
lower production by 200%
It would be cool if they introduced a new mechanic that allowed you to “merge” city centres into a Metropolis. There could be restrictions like requiring to unlock a civic, maximum 3 city centres and each have to be max X tiles away from each other, maybe each has to have at least 1 specialty district and 1 neighborhood and a minimum population of Y. Basically the 3 city centres would pool their production to one queue to help with the increased production cost in the late game and micromanaging many production queues. Each city centre would still deal with their personal housing/amenities/district caps, and you’d choose in which centre you want to build your building/district/units. Just a thought to addressing the tedium of managing so many cities in the late game where often your science and culture outpace your production.
I mean, lower a Metropolis production when it is producing a project, to better balance it.
It would be cool if they introduced a new mechanic that allowed you to “merge” city centres into a Metropolis....