Shaitan
der Besucher
Yup, you're up next Xrang. Here's the turn brief:
1405 AD (first turn). Force movement begins towards staging area at Colneceastre. Desert village of Herpedene founded. Everybody knows about Kent at this point so Maps are a viable trading item again.
1410 Building. As at capacity cities come up they will build workers. 2 spearmen upgraded.
1415 Had to renegotiate furs from Scotland. Now costs 6 g/t more. Happiness will be critical as our garrisons are going to be lightened. Will also be losing silks from Kent soon as we can't renegotiate that. Last horseman upgraded.
1420 Stithenaece founded. Spearman upgraded.
1425 Aelle (Sussex) wants a MPP and ROP. We agree to a ROP. We've got coal and can build the Ironworks!! Salsbury changed to Ironworks (once started, it can always be finished - even if a resource goes away). Industrialization chosen for next tech. Aelle has Nationalism - we get that and dyes and 21 g/t for Steam Power. Ivory and 4 g/t from Scotland. 57 g/t from Isle of Man. 45 g/t from Cornwall. 20 g/t plus 50 g now from Wales. 14 g/t from Brittany. Renegotiated incense with Brittany - bumped it up 2 g/t and got another 17 on the spot. Making 200 g/t with a 10 turn research time. First spearman upgraded to rifleman for 120 g. This will cost a bit more for our upgrades but we're cranking the treasury to compensate.
1430 Sussex declares war against Scotland. Scotland and Ireland form an alliance against Sussex. An addition is put onto the palace. Spearman upgraded. Musketman upgraded (40).
1435 Brittany wants a MPP. We say no but happily renegotiate our ROP so they're paying 6 instead of us paying 12. 2 spearmen upgraded. ROP with Manx renegotiated from -18 to +6. Saltpeter to Cornwall for 12 g/t. Saltpeter to Wales for 7 g/t.
1440 Shakespear's Theatre completed in London. Brittany switches to Smith's Trading Company. Everybody's building Smith's now but we can't afford to check on their progress. Cross fingers and hope - we're 8 turns away. Transcontinental railroad will be completed in 2 turns. After that we'll build rail around Loidis to speed this up, if possible. 2 spearmen upgraded. 1 musket upgraded. 1 more infantry upgrade plus the caravel upgrade is all that's left.
1445 Musketman upgraded. Army mobilization going very well. Once caveat - we'll have 3 ironclads instead of 6 frigates for naval superiority. Shouldn't matter against Kent but we'll need a much stronger navy when we go after Sussex.
1450 Isle of Man and Sussex make an alliance against Scotland. Scot city of Dundee completes Smith's Trading company. No techs to purchase. Enfield produces a cavalry unit, wasting 214 shields. Loidis switches to the palace with around 350 shields in the bank. Transcontinental rail completed (Loidis to Colneceastre). London spur under construction.
1455 Tweaked Salsbury to get Ironworks in 14 instead of 18 turns. Island defense force is starting to be suplemented by new build cannon. Concentrating these in Loidis and London. With rails in place they will be able to respond wherever needed. Caravel upgraded to Galleon.
1460 Lost our silk supply from Kent. That's okay though. We'll have a native silk supply soon. Wallstreet completed in Southampton. London spur complete. Salsbury spur begun.
1465 Corwall and Sussex have made an alliance against Ireland. Kent and Corwall have signed a MPP. We'll be at war with Corwall when we attack Kent. Corwall is allied to Sussex so this could bring Sussex against us.
1470 The Great Army has boarded their transports and the fleet has taken sail towards Kent. There is rejoicing across the land and Ard Ri Shaitan declares luxury day in celebration. Managed to get another ironclad out but it's a good 5-6 tiles behind the rest of the fleet. Running rear guard, as it were.
1475 Kent declared war on the Irish. What a mess. It's going to be World War I with Ireland, Scotland and us against Sussex, Man, Corwall and Kent. When we declare against Kent we should grab Brittany and Wales as soon as possible. We get Communism and Industrialization from Brittany. Now researching medecine with a beeline towards Scientific Method (Theory of Evolution). 5 turns at 100% research. Loidis switched to Universal Suffrage (in 9 turns). Southampton buys a factory. Put them on Palace for prebuild to Theory of Evolution next turn. 1297 gold in the bank. The invasion fleet has to be moved manually. There is an undiscovered area between Kent and Essex and the automove will go all the way around this. I screwed up a "J" move with the workers so the spur to Salsbury won't be completed until next turn. After the spur is completed my intent was to put rail on production areas being used by Salsbury and Southampton to speed up the wonder production.
1405 AD (first turn). Force movement begins towards staging area at Colneceastre. Desert village of Herpedene founded. Everybody knows about Kent at this point so Maps are a viable trading item again.
1410 Building. As at capacity cities come up they will build workers. 2 spearmen upgraded.
1415 Had to renegotiate furs from Scotland. Now costs 6 g/t more. Happiness will be critical as our garrisons are going to be lightened. Will also be losing silks from Kent soon as we can't renegotiate that. Last horseman upgraded.
1420 Stithenaece founded. Spearman upgraded.
1425 Aelle (Sussex) wants a MPP and ROP. We agree to a ROP. We've got coal and can build the Ironworks!! Salsbury changed to Ironworks (once started, it can always be finished - even if a resource goes away). Industrialization chosen for next tech. Aelle has Nationalism - we get that and dyes and 21 g/t for Steam Power. Ivory and 4 g/t from Scotland. 57 g/t from Isle of Man. 45 g/t from Cornwall. 20 g/t plus 50 g now from Wales. 14 g/t from Brittany. Renegotiated incense with Brittany - bumped it up 2 g/t and got another 17 on the spot. Making 200 g/t with a 10 turn research time. First spearman upgraded to rifleman for 120 g. This will cost a bit more for our upgrades but we're cranking the treasury to compensate.
1430 Sussex declares war against Scotland. Scotland and Ireland form an alliance against Sussex. An addition is put onto the palace. Spearman upgraded. Musketman upgraded (40).
1435 Brittany wants a MPP. We say no but happily renegotiate our ROP so they're paying 6 instead of us paying 12. 2 spearmen upgraded. ROP with Manx renegotiated from -18 to +6. Saltpeter to Cornwall for 12 g/t. Saltpeter to Wales for 7 g/t.
1440 Shakespear's Theatre completed in London. Brittany switches to Smith's Trading Company. Everybody's building Smith's now but we can't afford to check on their progress. Cross fingers and hope - we're 8 turns away. Transcontinental railroad will be completed in 2 turns. After that we'll build rail around Loidis to speed this up, if possible. 2 spearmen upgraded. 1 musket upgraded. 1 more infantry upgrade plus the caravel upgrade is all that's left.
1445 Musketman upgraded. Army mobilization going very well. Once caveat - we'll have 3 ironclads instead of 6 frigates for naval superiority. Shouldn't matter against Kent but we'll need a much stronger navy when we go after Sussex.
1450 Isle of Man and Sussex make an alliance against Scotland. Scot city of Dundee completes Smith's Trading company. No techs to purchase. Enfield produces a cavalry unit, wasting 214 shields. Loidis switches to the palace with around 350 shields in the bank. Transcontinental rail completed (Loidis to Colneceastre). London spur under construction.
1455 Tweaked Salsbury to get Ironworks in 14 instead of 18 turns. Island defense force is starting to be suplemented by new build cannon. Concentrating these in Loidis and London. With rails in place they will be able to respond wherever needed. Caravel upgraded to Galleon.
1460 Lost our silk supply from Kent. That's okay though. We'll have a native silk supply soon. Wallstreet completed in Southampton. London spur complete. Salsbury spur begun.
1465 Corwall and Sussex have made an alliance against Ireland. Kent and Corwall have signed a MPP. We'll be at war with Corwall when we attack Kent. Corwall is allied to Sussex so this could bring Sussex against us.
1470 The Great Army has boarded their transports and the fleet has taken sail towards Kent. There is rejoicing across the land and Ard Ri Shaitan declares luxury day in celebration. Managed to get another ironclad out but it's a good 5-6 tiles behind the rest of the fleet. Running rear guard, as it were.
1475 Kent declared war on the Irish. What a mess. It's going to be World War I with Ireland, Scotland and us against Sussex, Man, Corwall and Kent. When we declare against Kent we should grab Brittany and Wales as soon as possible. We get Communism and Industrialization from Brittany. Now researching medecine with a beeline towards Scientific Method (Theory of Evolution). 5 turns at 100% research. Loidis switched to Universal Suffrage (in 9 turns). Southampton buys a factory. Put them on Palace for prebuild to Theory of Evolution next turn. 1297 gold in the bank. The invasion fleet has to be moved manually. There is an undiscovered area between Kent and Essex and the automove will go all the way around this. I screwed up a "J" move with the workers so the spur to Salsbury won't be completed until next turn. After the spur is completed my intent was to put rail on production areas being used by Salsbury and Southampton to speed up the wonder production.