Crashdummy
Warlord
- Joined
- Jul 22, 2025
- Messages
- 253
IMHO, it is equally ridiculous with a Leader lasting forever, but as Humankind proved, without some kind of personal identification with your played faction and opponents, nothing else in the game works, and we as humans are pre-programmed to recognize human faces better than anything else, so 'Leaders' is what works.
Doesn't mean I like it any better than continuous Civs, but the Perfect 4X Game for me would only deserve that title for me and me only, so there's no point in even talking about it.
Been thinking about this discussion this morning, and to be fair I don't think we are fundamentally in disagreement. I dislike the Civ switching and rigid Age transitions as both are implemented in Civ VII. I equally dislike continuous Civs for 6000 years with Immortal Leaders for 6000 years, but agree that at least they worked to play the game. Where I think we disagree is in the question of how to make the current game playable without starting over almost from nothing and thus leaving us playing checkers for the next several years waiting for a fix.
One point on the age/civ switch discussion, though. Ages/Eras have been part of Civ since Civ V - 15 years ago now. Civ Switching is brand new to Civ VII. I would suggest, then, that Ages as used in Civs V and VI were and are acceptable, but drastic changes between Ages/Eras are not and especially if they include a near-complete reset of your Civ in those same transitions.
IF that is an acceptable statement of your position and you assume that the 'core' of the franchise includes the Ages (which it has for the last 15 years) then how should the game implement and use Age changes in a way that is as acceptable as it has been since Civ V?
And even more importantly, I think, how does that game also include both the ability for play of the same (or similar) Civ continuously from start to finish with the possibility (NOT the requirement) of playing a 'morphing' Civ that changes nearly fundamentally from start to finish of game?
Because I do believe that both need to be included to reach all players, now that we have had a taste of both game styles.
And within that framework, how does the game maintain continuous identification of the gamer with his faction, whether it is a fantasy continuous Civ/culture since 4000 BCE or a set of Dynasties/polities of potentially wildly variable aspects in the same period. The Continuous Leader, as fundamentally idiotic as it is historically, at least works for that (see Humankind for a graphic example of what does not work). What might work as well or better?
Leaders are clearly not working
I dont think there is any way to fix Civ VII without removing Age transitions and Civ switching. I repeat, those are the problems, you cant fix them with a coat paint
Ages were merely timelines before, which changed almost nothing. When we talk about Age transitions here is the jump in time, the removal of the player from the game, making half the stuff suddenly obsolte without player interaction, upgrading units (both players and AI) without the proper investment, etc, etc. The whole transition introduced on Civ VII, that disrupts gameplay and breaks immersion needs to go
How the game include the ability for both? With a Classic Mode, which is what we have been asking. You get a Classic Mode and a Civ VII mode (whatever you want to call it), the ones that want Classic play pick one, the others pick the other
I dont believe both need to be included in future editions, and i thikn it would be a mistake to keep pushing this in Civ 8 and forward (if there is any forward)
We have had continuous identification with our civilization for 30+ years, the solution is to remove the new stuff that BROKE that. The problem didnt exist, it is present now due to the changes, and now you ask how to get rid of that problem...