Brittish Isles Succession Game - The Saxon Menace

WHERE DID I GET THAT FILE?! :suicide: SORRY FOR THAT DISGUSTING DISPLAY OF STUPIDITY! :o
 
There really is no excuse for that, sorry. I'm playing two other games right now... I'll play but give me 48 hrs... Shaitan what do you think, about my playing and all? Well, sorry again! cya :P
 
Thank you, Shaitan. Please give me 48 hrs. . And I think we'll just say that my mistake was a 'weedy move'! Ok, back to Civ...
 
Turn 0, 1655 AD
Cornwall wants me to get out of his territory. Yhe only reason I say ok is because it saves
me the trouble of doing it manually :P. The Scots had some victories against the Cornish...
We have discovered Combustion, now researching Mass Production. We have so many troops...
I hate to not use them :P. MMOW.

Turn 1, 1660 AD
Cities finish production... Nothing else, really... oh yeah MMOW :P.

Turn 2, 1665
Lots of cities complete improvements/units. We dicovered a new source of iron in the
Cornish colony. MMOW.

Turn 3, 1670 AD
Ireland want our territory map in exchange for ours... Ok. Frncis II of Brittany
wants a military alliance against the Manx. These guys don't understand that that's the idea,
let them beat up on themselves and we'll move in for the kill :P. We've completed Battlefield
Medicine in London. Production finished in many cities. MMOW.

Turn 4, 1675 AD
Brittany has signed a peace treaty with Isle of Man. More
production in cities. MMOW.


Turn 5, 1680 AD
Our deal(12 g/t for silks) with the Manx has ended. Our deal(18 g/t for silks)
has ended as well. pollution patrol
and MMOW.

Turn 6, 1685 AD
Maybe we should join in the fun... MMOW.

Turn 7, 1690 AD
Mass Production
has been discovered. We're now researching Motorized Transportation. MMOW.

Turn 8, 1695 AD
MMOW.

Turn 9, 1700 AD
The Silks and 10 g/t deal with Ireland is done with. MMOW.

Turn 10, 1705 AD
MMOW.


That's all, folks! There was another weedy move but I won't tell you what happened...
 
1710 AD (0) - Hmmm... relative peace, eh? Cornwall fights against Manx and
Scotland, and Irelands joins him against Bruce of Scotland. Sussex remains
an overgrown bully. Cornwall has 4 cities left, Manx has one, both are
completely toast. I've seen no discussion of victory conditions this
millenium, so let me broach the topic.

Cultural? We have 41,557 for the civ, gaining 450 per turn. That means
100K in 130 turns. Tis 1710 AD, so that means 100K no later than 1972.
For 100K to win you have to have double culture of next civ. We have every
civ but two doubled - Scotland and Sussex (ouch). So that route would require
Sussex to be annihilated. If we (can) do that we can just dominate the world
quicker. Domination means Sussex must fall, and since it's enabled WOULD
happen before conquest. 20K in one city cultural victory? London is our only
shot with 4379 plus 33 per turn. Reaches 20K in (cough) 474 turns. Bzzzzt.
We gave up on that option back in ancient era with our handling of London.

Diplo? Hmmm... we're 3 techs away from UN. It would basically take getting
everyone at war with Sussex then calling for a vote. I look around and NO ONE
will "ally vs Sussex." They ALL will take an MPP, and we could declare war on
Sussex then get attacked and have the whole world at war with him. Alas, with
other countries at war, the MPP drags us in and makes some enemeies perhaps.
Dicey. I can't remember well, has Sussex been a bad boy facing everyone, or
kind of nice? We've been nice to civs that (cough) we've not wiped off the
planet.

Space Race? Tech? We have Mass Production while they have Flight. We have
Motorized in about 3 turns, and TONS of cash. That will give us a small tech
lead, and with Hoover and better city management, a big production lead.
For example, IronWorks city Salsbury has 100 shields/turn. How many techs to
complete a space race? 13 techs. To build our first part... 5 techs. The nation
is blissfully happy - score here would be good.

Domination? We've got *SEVERAL HUNDRED* units of infantry and cities to conquer.
If we go there expect VERY long turns. If you've not gone this route before it's
kinda fun. If you have, or are in other SG's right now, it's not so welcome. One
**HUGE** advantage we have in this mod is that cavalry upgrade to tanks.
Shaitan explained the reason for this, we got one dissenter, and I would add
to the ranks of "I still don't think it's a good idea". Yet, for this game,
it's here. On round one we get tanks we have *37* tanks to go crush things
with.

So... "good" options: Domination, Space, Diplo. The former is going to be a
real slog (or great time, depending on your view of monstrous wars), the
latter is dicey, and the middle one is dead quiet for the next 20 turns,
then 40 turns of building parts. Because this is a SG however, this isn't as
boring as it sounds, everyone basically has one to two turns left, that's it!

Here's my plan then... i) Get Tank tech then convert our 40ish cavs to tanks.
ii) Load 'em up on transport, iii) get set to land at Seolesiae, which is
SMACK DAB in the middle of Sussex. It literally would cut the country in two
and make later annihilation easier, if we choose that route. iv) at same
moment, surround their 3 islands to take them immediately. v) setup MPP's with
most countries, then declare war on Sussex and capture the chokepoint city of
Seolesiae. vi) Garrison the chokepoint city to the hilt, and raze Elge and
Crawley to the south. vii) Setup next leader to then wipe out all of North Sussex
in about 10 turns, viii) declare peace. If they won't quit or get uppity, we
pillage and park on ALL their rubber, oil, coal. ix) If they're a contender
in the space race we pillage/take all their uranium and aluminum ;P

Turn zero: All wealth cities turned to cavalry in prep to upgrade, or
artillery. Increase science to get Tanks in 3 turns, not 4. Prepare some
transports.

Time to plant spies! Manx is caught (not pleased but still polite). Sussex
succeeds! 140 infantry, ouch! Only 9 cav???? Ha!!!! They can't even take one
well defended city with that! Scotland worked, Brittany failed. The Duke of
Breton is annoyed. Tough pal, deal with it! Ireland worked, as did Cornwall.
Scotland has 61 infantry and 9 cav. Ireland has 29 inf, Cornwall, 7.

Big logistical problem. All our cavs, just turns away from a huge upgrade,
are off the coast of Multiland, not at home, nor at Sussex. Henlistone rushes
Harbor - with that and barracks can upgrade the armada there to transports and
get many tanks on them. We'll "warm them up for combat vs Cornwall probably."

An infantry unit is drafted in every city on our Southern Island. This
frees the cavs (proto-Tanks :P ) to leave for the invasion of Gyldeforda.
(Typo alert, Shaitan - the dom. advisor calls me Magesty - should be Majesty)

The Irish leader O'Charis is not ABOUT to help Sussex get caught up with a
trade, yet we would like Flight. Our newly established spy sees what he can
see... and he finds plans for an airport, and sneaks them back home! :hammer:
So we change orders once more to crank out at least a few airports.

Ok, time to 'start' :D

1715 AD (1) - Getting transports ready, prep...
1720 AD (2) - (Henlistone has an airport rushed, the beachhead on the main
continent will soon be in impregnable fortress)
1725 AD (3) - More of same...

1730 AD (4) - We receive knowledge of how to build a powerful instrument of
persuasion and negotiation. The "Tank." We're VERY quick learners, and we
already have xxx tanks :hammer:

Sussex cuts off our supply of wine. Ha!!! Now is not a time to drink my
friend, unless it is a toast to your demise. Our dyes from him will dry up
in two turns, as will his supply of silks and incense from us. Excellent,
we will then be free from the entanglement of treaties :P

We drop back science reseaarch rate on Radio to one scientist. At least for
a few turns while we have massive upgrades to Inf and Tanks. Also, once we
have ANY foothold city on either front, rush an airport, barracks, and
temple (probably in that order).

1735 AD (5) - Ironically, Sussex sends a galleon and ironclad right by our
shore. I think they're going to invade someone. If they declare RIGHT before
we do, they'll be in over their head, muhahaha!

Ok, I've been the lucky one at least twice this game given an armada full of
troops ready to strike, so this time I'm going to pass off and give such
a fleet to our next leader! (Time is short for me this eve... the fun part
was hatching the plan. I do hope of course it is to your liking :P )

Stocked:
- Transport NW of Wellingum - send at Egeham, take island.
- Transport W of Wellingum - send at East Grinstead, take island.
- TWO Transports W of Hemmel - send at the chokepoint city of Seolesiae.
Land next to it, pillage roads, take and hold the city.
- Transport under Battleship outside coal mtn valley - inf support for above two
- Transport NW of Chatam on our southern Island - take the nearby Gyldeforda isle
- Next turn, transport in Hemel is built - seven tanks in Colneceastre were just
upgraded, load and roll out to either landing zone.
- Next turn, transport in Salsbury is built- fill with Infantry and Tanks scraped
up from around our mainland, also send at Seolesiae of Sussex. Send to where you
think needed.

In total, I think around 24 tanks, 20 infantry, 5 artillery, plus whatever you
scrape up for the Salsbury xport. There isn't much naval 'cover' for these, so
please, declare war and land them ALL whereever they are landing on the SAME
turn! With airports rushed in each spot you can start to 'rebase' bombers and
REALLY start pounding the surrounding countryside. You can also airlift new
tanks and infantry to the Saeolesiae airport you will rush and have enough
reinforcements to take all of Northern Sussex :P (that's the plan anyway)

The transports have NOT yet moved this turn. I would wait until the other two
due next turn can join them (part of the simultaneous landing plan), but feel
free to position or get underneath a battleship.

Those troops on the other 'main continent' -- upgrade when cash is built back
up from cav to tanks (perhaps leaving one or two cav for run in-pillage-run out
operations with their 3 movepts. If any other civ helps Sussex, heaven help
them. With the airport in Henlinstone you can airlift more units in to join
the already potent force and deal retribution. That's why I didn't "pull out"
this force, but left them in place. The boundaries are smallish over there, rush
temples when you get a chance. All cash during the start of this war for upgrades
and rushing, forget science for next 10 turns.

Limited objective war. Three islands and chokepoint, then North Sussex, then
let them beg for mercy and we'll reassess the situation.

Good luck!! :hammer:
Charis
 
Got the game, if you want to know what happens or help me on the way, I'll be on the CHAT.
 
Sorry this is taking so long. Turns take a looooooong time. I'll have the game and recap posted tonight.

Grey Fox - sorry i didn't get Beta 12 to you last night. I spent all my available time on the invasion of Essex. I'll get it to you tonight or early tomorrow morning.
 
1735 Assault fleet launched. ETA 6 turns. Spice and Silks to Brittany for 24 g/t. Man needs our goods but can't afford squat.

1740 More troops take off for Sussex invasion. Tanks airlifted to Henlistone. Our peace treaty with Cornwall runs out in 3 turns. We'll be ready. Cavalry upgraded to tanks at Henlistone. ROP negotiated with Scotland and Ireland. Troops move into position on Scottish soil to take Bodmine. Brittany won't give a ROP. That's not acceptable. We need to go through their territory one way or another to finish off Cornwall. We'll try again next turn with a bigger purse to wave under their greedy noses.

1745 We start building Elite Ninja Spy units (AKA Explorers). These will run rampant through Sussex destroying their infrastructure. ROP secured with Brittany. Tanks begin moving through Brittany for imminent assault on southern Cornish lands. Bodmine assault force in place. Key units and buildings purchased for air resupply to Sussex beachhead (when we get one).

1750 Sussex Dye supply dries up. The people are bummed. A few entertainers are hired here and there to keep morale up. Ivory and furs from Scotland deal has to be renegotiated. We get raped for 100 g/t.

1752 The assault fleet converging on Sussex looks most impressive! Irish spices must be renegotiated. Grrr. 65 g/t. These insignificant little price gougers are beginning to piss me off. War is declared on Cornwall. Troops move into position for assault. Artillery moves to assault positions. Essex Air Corps prepares to reduce Bodmine to rubble. Several ironclads upgraded to destroyers.

1754 Bodmine and Newton's University are ours. Bombers and artillery pounded them, demolishing the city but leaving the defenders relatively unscathed. Armor took down the defense and elite cavalry finished them off. Now that's combined arms. :) Armor column heads to the southern Cornish holdings. The new Cornish capital of Esse faces the Sussex. All troops in place for assault on Essex in 1756. Disbanded a load of Galleons. We'll never need to upgrade them, they're out of the invasion theatre and are just sitting around costing us cash.

1756 Esse destroyed. Oops. It was just too small to handle the occupation. Troops approach the last Cornish city of Snaefell. MPP signed with Brittany. We no longer have a technological edge. We are behind by radio. War declared on Sussex. The expression on Aelle's face was priceless. Alliances formed with Ireland and Scotland against Sussex. The first Essex carrier takes to the sea with a complement of bombers and a battleship escort. The Essex Expeditionary Force lands on Sussex soil. The northern fleet bombards the Isle of Egeham destroying their barracks and harbor. The main escort fleet bombards the assault target area inflicting heavy losses on Sussex troops. 21 infantry, 24 tanks and 8 artillery units with an escort of 3 battleships for shore bombardment will now face off against the entire Sussex force of 150 infantry and supporting troops. Essex wouldn't stand a chance in a fair fight. Good thing we don't fight fair.

1758 The idiotic Brethon have signed an alliance against Ireland with Scotland. The southern assault fleet takes heavy damage from bomb strikes and fleet engagements. Snaefell is captured. The Cornish are no more. Cornish assault force moves to assault the Manx. Massive shore bombardment and artillery strikes soften up Seoleseia. We have our beachhead on Sussex. Transports disbanded to get an airport functional next turn. There will be no retreat from Sussex. Engagements near Seoleseia produce Sigbert, a great leader! Sigbert will soon lead the first Essex armed assault force. Explorer Demolition Corps takes out the only visible Sussex oil source. Forces deployed around Seoleseia to funnel counterattack into killing fields - forest west of the city. Incoming forces will be trapped for a turn in the unimproved forest giving arty and bombers a chance to pummel them.

1760 War is declared against the Isle of Man. Brittany wants an alliance against Ireland. We tell them no thanks. A new source of oil is discovered in the Cornish Protectorate at Camberon. Peel is taken and the Manx are written into the Big Book of Death. Massive influx of troops through the new Seoleseia airport. Sigbert's new army is successful in its first battle in the killing fields. Salsbury begins building the Military Academy and London starts on the Heroic Epic. Armor engagement produces another leader, Byrhtnoth. Byrhtnoth will be sent back to the homeland to help on the next great project. A total of 28 units were slaughtered in the killing fields.

1762 Massive air battle over Seoleseia. We shoot down 4 enemy bombers but the airport is destroyed. A transport is disbanded to help the purchase of a new airport. Byrhtnoth sets sail for the homeland with a battleship escort. 12 enemy units die, 7 in the killing fields. One of our bombers has been shot down. We begin to expand the perimeter forces at Seoleseia. We need more infantry though and that means we need the airport back.

1764 Another intense air battle over Seoleseia. We lose two interceptors and they lose another 2 bombers. An invasion force lands at the Kent Protectorate. One infantry and one cavalry. :lol: Oh my. Shouldn't have laughed. That lone infantry took out the Kent Defense force (3 tanks). He and the horse he rode in on were finally subdued by Kent's conscript infantry. Airlift to Seoleseia is once again operational. The first carrier group arrives in Sussex seas and assists in demolishing 3 Sussex destroyers. Essex's second carrier group completes formation at Salsbury and steams for the front. 6 tanks destroyed in the killing fields. Perhaps we'll rename these to the training grounds as we are getting a load of elite tanks from here.

1766 We lose 2 more interceptors and take down 1 bomber. Perhaps the Air Corps' early victories went to their head? 4 tanks and 9 infantry die in the training grounds. Sussex is starting to push back harder. They're getting more desperate as well. Conscript infantry was found on the front lines. Thanks to the killing/training fields we now have a stonger military than Sussex. Forces have begun expanding Seoleseia's perimeter northward. We'll aim to take over the continent north of Seoleseia.

1768 Sussex has abandoned air strikes against Seoleseia and are concentrating bombardment on our troops in the field. They've also abandoned their "force reduction" plan of sending troops into our training grounds. Another invasion force hits the Kent Protectorate. This one is a mix of infantry and cavalry, 8 strong. Additional tanks are sent to Kent. The city of Crawley is taken and razed to provide a buffer in the south. Two destroyers and three bombers caught in port and on the airfield when the city fell. Bryhtnoth is home but has no job to do. He parties in London for now. We acquire radio from our allies the Scots.

1770 Sussex is willing to grant peace if we give them one of our loyal wokers. We tell Aelle to go stuff it. This aparently pisses him off severely because Sussex once again launches a full air assault on Seoleseia. 5 Sussex bombers are shotdown, no intercepters are lost. The Military Academy is finished and we'll have a new army unit every 5 turns. The Kent invasion force has been dealt with. A fleet of 5 tin cans (destroyers) begins escorting 2 transports loaded with artillery to the Sussex theatre. They are at the southeast corner of Essex now, ETA 5 turns. Another Sussex destroyer is sunk. The remainder of the Sussex fleet has left the area, ceding control of the seas to us. This is wise as we now have 6 battleships and a carrier in the immediate area.

1772 Sussex sends 3 ironclads to die before our mighty fleet. Theodford falls after heavy bombardment and a lighting strike by Sigbert's Army.

1774 Bixlea falls after heavy naval bombardment and tank assault. Air Corps concentrates on a Sussex counterattack to the south. 9 infantry bombed and then destroyed by tanks.

Game Notes
Sussex is now in anarchy. My guess is they are going for communism.
We have destroyed their entire bombing air corps. They have 6 fighters left but they did not intercept on our last two turns.
Their navy is kaput. They have 3 destoyers and an ironclad left.
I've yet to see a field piece. They have 6 artillery and 12 older pieces somewhere.
Their ground forces are 2 tanks and 108 infantry. I continue to see conscript infantry on the front lines.
On the plus side for Sussex, they have a very advanced force. We annihilated all but 5 or so of their ancient ground troops leaving them with only modern troops. They should thank us ;)
We have about 40 tanks in the Sussex theatre and are producing/shipping in around 5 per turn.
Our air corps has 20 bombers in theatre with a load (too many actually) of fighters for support.
Forces are poised to take Northwic and Staeningum.

Sussex was broken in 1760 with the first slaughter on the killing fields. They are still huge but it is an empty empire. I don't see any need to stop at a few cities. Brehon Law doesn't give us the problem of war weariness, we are producing assault troops faster than Sussex (who's in anarchy now) can produce defenders. We control the skies and the seas. It's just a question of time now as the inexorable Essex ground advance chews through the once mighty land of the Sussex.

There is a transport waiting in Seolesia so tanks can be brought up to take the two northern Sussex islands when the northern mainland is secured.

We have a leader hanging out in London waiting for a wonder.

Science is at zilch to support the massive war production effort but nobody is researching heavily so we're at an even tech level. The only way Sussex can get mech infantry is to research it themselves because the entire world is at war with them.

This was an awesome turn. Charis, your battle prep was excellent. Now take the force you began and have some fun smashing these poseurs.
 

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