Brittish Isles Succession Game - The Saxon Menace

I hope I will get some waring to do... have no time now though...

Maybe in between my presidential duties.

Charis if you read this Both me and Shaitan want's you as Military Leader in the Democracy game.


P.S. Maybe we should lower the Turn limit to 10 or even 5?
 
Turns should proceed a bit faster now. They were incredibly long there for a while due to the constant construction tweaking, mobilization, troop movements and combats. The war effort is pretty much on a roll now so it should go smoother. I'd say still go for 15 turns. If you can't get in 15 then put in as many as possible.

Grey Fox, I'm attaching the zip for British Isles Beta 12. It has the new resources you will need for the map. Relics replace ivory and can go in any terrain. Flax replaces silk and can be in plains and grassland. Herbs replace incense and are found in grass land, plains and forests. Mountain only resources are now available for placement in hills as well. Any questions, give me a PM or email.

Thanks!
 
Got it, you can expect the map to be ready very soon.


Please tell me of specific Resources that should be placed in specific resources and whatever else you might want in the map.
 
The first map will be for 400 AD. The starting positions are:
Cornwall: 50,76
Ireland: 37,51
Man: 51,45
Pictland: 56,18
Scotland: 59,39
Wales: 60,56

For resources:
Use the instances from the .bic file to see how many to use. (Appearance Probability / # civs = # of that resource on map.)
Spawn the luxuries like the game normally does (1/2 of luxury near one area with the rest scattered about) with the exception of relics. Those should be very scattered very randomly all over the Isles.
Heavy coal deposits in Cornwall.
Heavy gold deposits in Wales.
Heavy iron deposits in Scotland/Pictland.
Ireland gets the major source of both herbs and spices.
Put wheat in the south-west corner of Man (represents the Calf of Man).
Put forests with hardwoods somewhere on Man.

I think that's it. We'll eventually get more specific, hopefully with feedback from people who have a better idea than I do what the resource spread actually is ;)

Eventually I'd also like to find the actual locations to place the relics but that won't happen for a little while.
 
Just got word from Xrang. Those computer problems he was having turned terminal (bad pun in intended ;)). His PC is in the shop and he hopes to be back right quick.

In the meantime - wake up Charis! Phoenatica doesn't need you yet but Essex sure does. ;)
 
1774 AD (0) - Back so soon to power, Charis O'Saebert had a chance to
take part in the invasion he had planned back in the early 1700's.
This would be a treat. Things looked pretty good, with a very strong
build up on Sussex soil. He was surprised that the islands three transports
were sailing to were still undex Sussex control, but General Shaitan must
have thought every troop was needed on the mainland. O'Saebert had not
given the palty Sussex that much credit :P

The Britons are still in democracy, and Sussex in Anarchy (heading to Comm
or Brehon I imagine). We are at peace with other civs, we have a leader,
And the economy is fair. Widescale tech parity, which means science will
likely stay "off" the rest of the game.

1776 AD (1) - Sussex MUST be in worse shape than I thought... they're attacking
our tank with infantry. They kill one, lose 2. A transport lands on our soil
with... a single tank. (South Island) We capture *ALL* cities in North
Sussex on this one turn (btw, those "goto" moves you had all over the place,
not the ideal thing. After the cities are captured those same moves are 'free',
so now they're stuck with no moves left instead of getting in position for
the assault on Gontabricc next turn :P )

1778 AD (2) - Shfting of forces mainly, almost take Elge, but they have a ton
of defenders.

1780 AD (3) - The once proud city of Grontabricc falls to our Army.

1782 AD (4) - We see several infantry approaching Elge, but not close enough.
Brian Boru, our gracious friend from Ireland, visits us. He would like an
MPP. Usually that means he's about to declare war on someone. Not right now,
Brian, but we'll help beat on your enemies-- Later.

We rebase and shift our 'front' line to Grontabricc.

1784 AD (5) - We trade three tanks in skirmishes in the field. (Would go for
more infantry but they can't keep up :P ) Draft a half dozen infantry home.

We capture East Grinstead. (Did I mention I landed one transport on this island
last turn, and one on the three-city South Island? :P )

At Bedanford the strongest defence we've seen yet, killing two tanks and
forcing a retreat of three elites.

1786 AD (6) - More heavy skirmish fighting, trading a few tanks and inf.

Lygetun falls. This continues the trend of 'divide' and conquer which started
at Seoleiae. What's left of Sussex is again split in two. We also capture the
near North Island, will invade upper ones soon.

1788 AD (7) - Bedanford falls to our elite tanks! :hammer:
Wocchingas falls the same way, right after. Sussex is feelin' a WORLD of hurts!

1790 AD (8) - Sonofabiscuit! We've been shelling 'tiny North Sussex' island for
two turns and letting tank heal. Now their about to land, and in come the
Irish with 3 cav on a wooden ship, landing on the only other square on the
tiny island. Gotta hope Brian takes a beating there :P

More skirmishes in the fields, the AI is considerably more aggressive than
I've seen before, especially for the beating he's been taking.

The people cry out for the Pentagon... maybe we should? Ok, we will.

Cisseceastre of Trip-City island is found with just two defenders, and
easily dismantled. A destroyed and transport caught in dock too.

Sussex is crumbling.

1792 AD (9) - Ouch! Robert the Bruce of Scotland is putting the screws to
us for his Ivory and Furs. Was getting 100gpt, now he gets 145gpt AND some
Wine and Dyes to boot. In 20 years Robert, we'll **TAKE** those as needed.

Brittany doesn't want to extend the ROP? Fine with me. (You're next! :P )

Brettons start the UN! Oh no, no, no you don't!! It's costly, but we
can buy it and rush with the leader we've been keeping. Scots and Brits have.
Almost 3000 gold? Cheaper to stea... er... procure via espionage-based
reseach. We shoot... we score! Fission it is :) We have about 4 Uraniums.

The AI went rabid for conscripts in the field. They killed 3 or 4, but lost
one tank and hurt three so bad they will die. Good trade.

Good bombing run on Steyning, hitting defenders badly for a change. We
press the advantage. The tanks roll in, and crush five weak foes to take
the city! :hammer:

Over on three-city island, Haestingacaester, the last of the three, falls.
The island is now liberated for Essex. There is one buffoon Breton infantry
on the island. 8-\

Ha!! Swithred, a GL, comes out of the battle vs Lancing. I knew with this
major bloodbath and lots of elites, chances were good. But this is faster
than expected. The leader rallies the troops to greater excellence. With
only a 1hp conscript left defending, we try a 1hp tank assault...

... and capture Lansing, with Sun Tzu's Art of War! :hammer:
Having barracks in every city on Sussex' continent is super.

Nine turns is enough, Ten turns is MORE than enough. If I was up in other SG's I
would have stopped at five to seven. (Fifteen is far too long for ~1800 :P )
Been shipping in about 5 tanks or conscript inf per round to Sussex via Seoleaiae.
On the north Island, I've halted bombardment and am keeping the transport ready
to arrive, hoping the cav get themselves killed. Down on the SE coast of Sussex,
a transport just landed to cut-off Petworth. The UN is due next turn, since
rushed. I would NOT hold a vote, we might lose, where military victory is
pretty sure. Spices just renegotiated with Ireland. The treasury should get back
up to 1000 next turn (was low to get Fission) Keep up the pressure,
and come up with a good use for Swithred!

Grey Fox is up I think,
Charis
 
Great turn, Charis. Sorry about the goto moves. :(

We'll officially change the player turn length to 10 moves.

What's your ETA for total Sussex destruction?

And yes, those "bend over, here I come" luxury deals are getting way out of hand. There will have to be some comeupance once Sussex is dealt with.

You're up Grey Fox. Kick some butt.
 
Sussex is going down, and going down fast. In just 9 turns they lost their entire north, and lost some not-small, not-poorly-defended cities down south. Capturing SunTzu is going to break their back. The only thing slowing me down on the first half of the turn was our lack of artillery support meaning every attack meant an injury. With one barracks for the whole continent, and never in the town at the front line, re-cupe was slow. Sussex will be dead or within 5 turns of death by the end of Grey Fox turn! When they're dead, give yourself a few rounds to air-transport troops to the other continent (rush build at least 3 more airports in Sussex area), and/or wait for existing deals to expire. This may be 20 turns from now actually, good timing I think. Then MPP with Ireland and take on either Scotland or Bretton. Alone. Then take out the other. If domination is enabled, that's a win. If not, sorry Brian Boru :P

No problem on the goto's -- it's just something we did away with in our other SG games, for pretty much the same reason, the new leader has NO idea where things are going or why, or may be deciding to shift to a different front line city.

In summary: Grey will break their back with 10 turns, next up will finish them off and start *massing* troops via air on our outpost on new continent, and boat-transport the armies. Then next leader will kick off our next big campaign.

Charis
 
It has all resources needed for everything(not all luxaries I guess)... I'm not sure how well balanced it is though.
 
I'm back. Celebrate. Have a feast. Give the Gods their worship and sacrifice. If that news isn't enough, I also have the game and will have it up before (or on) Monday morning... Thank you!
 
Guys, unfortunately I have two weeks of major testing/studying ahead. I didn't realize this when I posted and said that I was back. Once this "trial" is over I'll be able to have more time and Civ3. Sorry for the late news, I was hoping that I wouldn't have this much work... Good luck and happy Civ(3)ing!
 
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