samthedagger
Warlord
- Joined
- Jul 8, 2009
- Messages
- 134
I have tried this scenario multiple times on Noble and the end result seems to always be that the "Rebels" end up out-teching the civs, capturing the nukes, and obliterating everyone on the board. None of the civs start with oil IIRC, meaning you can't get tanks unless you buy them for the very unreasonable cost of 540 gold. My most recent game, I started as Rostov and went straight for Astrakhan, hoping to get it's oil resource. I captured it early with a purchased artillery for support and then started planning to head south for Krasnodar and Grozny. I now have Krasnodar and by moving the culture slider managed to get a hold of Astrakhan's oil well. So now I can build tanks and planes and may have a shot at this.
Still, I really have an issue with the fact that the other civs don't seem to realize the "rebel threat." If each one of them took just one rebel city at the outset, which they all have the beginning army to do, then this might be "russian factions fighting for control of Russia" mod that it is meant to be, since the rebels would be largely neutralized. But as is, it seems the main challenge of this mod is fighting the rebels. The other factions might as well not even exist, except as buffer zones.
One fix is to make each city represented by a faction and just do away with the rebels completely. But there still needs to be some way to get the AI civs to be a little more aggressive. Just sitting around waiting for the rebels to out-tech and conquer them is pretty lame. Then I'm left to conquer Russia myself! Has anyone worked with this mod? It has a lot of promise, but needs some work.
Still, I really have an issue with the fact that the other civs don't seem to realize the "rebel threat." If each one of them took just one rebel city at the outset, which they all have the beginning army to do, then this might be "russian factions fighting for control of Russia" mod that it is meant to be, since the rebels would be largely neutralized. But as is, it seems the main challenge of this mod is fighting the rebels. The other factions might as well not even exist, except as buffer zones.
One fix is to make each city represented by a faction and just do away with the rebels completely. But there still needs to be some way to get the AI civs to be a little more aggressive. Just sitting around waiting for the rebels to out-tech and conquer them is pretty lame. Then I'm left to conquer Russia myself! Has anyone worked with this mod? It has a lot of promise, but needs some work.