I don't want people to feel like there's something shady going on. I'm going to flatten out the bonus curve a little.
G
G
As long as the AI bonuses are intentional per difficulty level and the math is working as intended , doesn't bother me.
I don't want people to feel like there's something shady going on. I'm going to flatten out the bonus curve a little.
I don't want people to feel like there's something shady going on. I'm going to flatten out the bonus curve a little.
G
Why would you do that? If there is nothing in the bonuses that justifies observed behavior and it is only attributable to the new AI code blocks/algos, then kudos and we all need to step down levels.
I have not seen any changes in Difficultymod.xml as compared to 1.23 version, which was a pushover compared to 7.15. If that change is because of the new AI, it's welcomed!
What we all want is to be sure it's really a better AI only, so we can enjoy our struggles/defeats with grace. If you say it is just that, nobody here wants to distrust you, quite the opposite. So, if you are completely sure that the new code is working as expected, and nothing is wonky, just say it and everyone will be happy (I know, you already said it before, but you know...).
In any case, I would love a detailed speculation from you (and it has to be from you, as you are the one who really knows the code inside and out of your mod) as to how Babylon could have pulled that 28 tech in 32 turns leap... not a summary of possible factors, but a more or less detailed speculation (not an essay, mind you, just some more detail than what you said before).
Reason is, I am again trying Babylon and attempting to pull something similar, and even if I am faring well in this Emperor game, and no other AI has shown signs of a similar pattern in this game (turn 250ish now), there is no way in sight I can pull a jump ahead even remotely similar to the observed in posted graphs... I would really like to know how the AI did it.
My assumption is that a couple of AI handicap bonuses triggered right at a moment when the AI had popped a scientist or two, thus their science per turn was artificially high (thus inflating the value of the difficulty curve).
G
In that event, I think we would see a spike...but a short term one correct? In this case, people are talking about a sustained jump for ~30 turns, which would take more than a few scientists I would imagine.
In that event, I think we would see a spike...but a short term one correct? In this case, people are talking about a sustained jump for ~30 turns, which would take more than a few scientists I would imagine.
I have mixed feelings about the AI.
I played as Suleiman in Immortal game on Epic speed, starting in Medieval Era. Communitas, Terra, standard size + 2 additional Civs and with 20 CSs.
I took Progress, fully filled the tree, then the same with Industry and Statecraft.
Screenshots:
http://scr.hu/91kj/mqoqn
http://scr.hu/91kj/2z7rt
I know, I'm below average in Soldiers, but I don't feel unsafe, because everybody likes me... In addition, I have 7 cities and amazing gold income (gpt and from policies) - I could easly make an army for defense.
Edit: about 50 turns later: http://scr.hu/91kj/9d9u8
A lot of AIs are friendly to me, I even made declarations of friendship with AIs with the lowest score to help them. Soon, Civ from 2nd and 4th place made DoF with me. Nobody hates me, nobody wants my lands. Only Darius was mad at me in the beginning, but now he's also friendly to me. Theodora asked a few times, if I want to trade Bursa city.
They don't even expand. I mean, there are a lot of lands to claim (also wondering why Communitas Terra standard size map with 2 more Civs and 4 more CSs is so big?) and they just don't do it.
Ok, it's Epic game speed, but still, I remember that AI liked to expand a lot - not anymore?
Maybe this is because of Barbarians Evolved mod? I mean, it adds Barbarian Civ which declare war at everyone they meet. It's fun to play with, but if it breaks the logic of AIs, I think I'll disable it. And I wasn't really active in killing barbs, I didn't even take Authority policy.
Or was it because I started in Medieval Era instead of Ancient? Are AIs bad in starting game in later eras?
I want to have some challenges, now it feels boring
I'm thinking about starting a new game, maybe without BE mod, but don't know, if I should go for Immortal or Diety difficulty.
Honestly, if you don't fight the AI once in a while, you are in a worse position, because the AI usually handles culture and science better than us. So they can be luring you to stay peaceful so they can win. Or you picked the wrong difficulty level.
I'm finishing up a game on v. 7-7 (this was as a fun game so i am trying to finish it) and noticed that Korea got 6 techs in 6 turns at the beginning of the Renaissance! As they were using Progress and Piety and did NOT found a religion not exactly sure how this is possible.
So what I could theoretically see.
1) 2 normal techs
2) 1 stolen tech through spy
3) 2 Great Scientists (maybe wonder through wonder, one normal?)
That's 5....couldn't figure out 6.