smalltalk
monkey business
Consider chess:
8 x 8 grid
6 different units
32 units max
These days, only the very best human players are able to stand up to a computer. Chess computers do win by brute force and not by sheer intelligence.
A chess computer does a lot of number crunching, calculating as fast as it can, each and every possible move, ruling out the bad ones according to some preset weight function. (i.e. a bishop is about 3 pawns; holding a center field is more valuable than an off-center field).
Now consider Civ
a horribly BIG grid
awfull LOTS of different units
TERRIFYING lots of units max
might there ever be a brute force AI ?
(given fast enough computers)
implementing difficulty levels as calculation depth ?
implementing civ traits as different weight functions ?
i.e. (barracks + 3 swordsman) > (temple + settler) for military civs
or would it be more like the chinese game of GO
where there is still no computer program available to outplay man.
(Uhm, I bet, I could do as well as Deep Blue and Deep Fritz, if I was given their algorithm and enough time
8 x 8 grid
6 different units
32 units max
These days, only the very best human players are able to stand up to a computer. Chess computers do win by brute force and not by sheer intelligence.
A chess computer does a lot of number crunching, calculating as fast as it can, each and every possible move, ruling out the bad ones according to some preset weight function. (i.e. a bishop is about 3 pawns; holding a center field is more valuable than an off-center field).
Now consider Civ
a horribly BIG grid
awfull LOTS of different units
TERRIFYING lots of units max
might there ever be a brute force AI ?
(given fast enough computers)
implementing difficulty levels as calculation depth ?
implementing civ traits as different weight functions ?
i.e. (barracks + 3 swordsman) > (temple + settler) for military civs
or would it be more like the chinese game of GO
where there is still no computer program available to outplay man.
(Uhm, I bet, I could do as well as Deep Blue and Deep Fritz, if I was given their algorithm and enough time
