BTS 0 AI Angry people about war?

jbaroff

Chieftain
Joined
Sep 11, 2010
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3
Hi, I have downladed civ 4 BTS.

I am new in BTS so I began in prince difficulty.

I use cheat to see what AI does.

For my surprise, when i am in war, obviosuly I have many people angry about war (even if I use Police politic), but my enemies (I had tried this with many civs) has no people angry because war, 0, absolutely nothing...

Is there something wrong?
 
Depends what you mean by "wrong". The AI "cheats" when it comes to war weariness (what causes people in your cities to be angry about war, or rather, casualties in war), maintenance and unit upgrades. At all levels they get considerable advantages here, even at the lower end of the scale. This is also a reason why building the Statue of Zeus (a wonder that increases war weariness for your enemies), doesn't make much sense, because it will never truly cripple them anyway, given their advantages.

There isn't really anything you can do about this, it's just how the game is, one of the ways the AI is more competitive than it otherwise would have been. Just wait to the truly high levels, when the AI can churn out units and tech much, much faster than the human can. :D

(edit) Well, technically you could do something about this, by changing the xml files so the AIs wouldn't get these bonuses, but then they'd be even more incompetent, and make the game easier, and that's probably not a great thing. That said, it's pretty frustrating to see an AI that only defends with archers get Feudalism, and suddenly mass-upgrade all/most achers to longbows, making warfare MUCH more difficult.
 
This is also a reason why building the Statue of Zeus (a wonder that increases war weariness for your enemies), doesn't make much sense, because it will never truly cripple them anyway, given their advantages.
I've only ever built it to deny. And do so very rarely.

I too don't have a problem with the bonuses due to the poor programming, but will admit that the only one that really bothers me is the cheap upgrade.
 
Thats just one more thing why BlitzKrieg Wars are best for humans - attack fast before AI whips extra defense, and target cities you actually want (Capital+1-2 core cities as long as culture pressure allow this). Fighting deep inside AI controled teritory (AI culture, not borders - captured city teritory is with AI culture) is what gives big War Warriness.. :) If you skip this, its totally possible to never stop war machine until you win (because each vassal gives +1 happiness world wide that most times can match unhappy from war unhappiness)
 
Depends what you mean by "wrong". The AI "cheats" when it comes to war weariness (what causes people in your cities to be angry about war, or rather, casualties in war), maintenance and unit upgrades. At all levels they get considerable advantages here, even at the lower end of the scale. This is also a reason why building the Statue of Zeus (a wonder that increases war weariness for your enemies), doesn't make much sense, because it will never truly cripple them anyway, given their advantages.

There isn't really anything you can do about this, it's just how the game is, one of the ways the AI is more competitive than it otherwise would have been. Just wait to the truly high levels, when the AI can churn out units and tech much, much faster than the human can. :D

(edit) Well, technically you could do something about this, by changing the xml files so the AIs wouldn't get these bonuses, but then they'd be even more incompetent, and make the game easier, and that's probably not a great thing. That said, it's pretty frustrating to see an AI that only defends with archers get Feudalism, and suddenly mass-upgrade all/most achers to longbows, making warfare MUCH more difficult.

Thank you! that´s exactly what I want to Know. So higher level, higher bonus for AI. Have you tried Age of Empires the forgotten? They had made a great job on IA without bonus. Have we something like that on civ?
 
Best difficulty for new players is probably Noble. At Noble AI and players have equal stuff

If you want to see how AI works there is mod called AutoPlay that makes AI control your civ for you. If you want to make AI smarter without using highter difficulties there is mod called "Better AI" Better also comes with AutoPlay mod
 
This is also a reason why building the Statue of Zeus (a wonder that increases war weariness for your enemies), doesn't make much sense, because it will never truly cripple them anyway, given their advantages.

I've only ever built it to deny. And do so very rarely.
Well, I've also built it to get fail-gold from two (or more) other cities when I've had access to ivory and the AIs are particularly slow at building it. But denial is the main reason for humans to actually complete it.
 
If you're going for quick domination knock outs, you eliminate your opponents so quickly that the extra ww doesn't last long. ;)
 
There really isn't much AI cheating going on. Really.

War weariness is a point rating. It goes up when battles occur inside the enemy borders, and more for losses. It decays towards zero each turn. Peace (or total elimination of the enemy player) causes it to decay faster, but as I understand it does not go away instantly. Battles inside one's own borders do not cause war weariness.

So if for instance you have 187 war weariness against an AI, and they have 0 against you, it's because you've been stomping around in their territory attacking their units and cities.

Consider the proposal to drag a war out on purpose to let war weariness decay or remain steady. This reduces the economic impact of war weariness. But the AI has automatically high probabilities to build units during war, and that will inflict more expense and more weariness. It could also result in more generals though.

I think below Immortal it's usually sub-optimal to purposefully allow attackers to enter the borders. When done, it isn't done to inflict war weariness anyway, it's to eliminate large piles of AI units by having them throw themselves against a specially-fortified position. Then, there's another concept, "War success," which determines how much an AI will offer for a peace treaty (these can be very lucrative).


edit-
If you plan to go on offense in the modern or future, you must take measures beforehand for war weariness. There is a double whammy, not only is there higher war weariness per battle, but modern and future wars involve such massive numbers of units.
 
When the stacks get that big later and the AI's is sitting at my border, I'm more likely to waste that precious turn and declare so the stack moves into my territory for elimination. That usually delays the worst of the WW long enough for me to eliminate the civ. When the stack are smaller, I'll go in and dig them out and just rely on speed.
 
Hi, I have downladed civ 4 BTS.

I use cheat to see what AI does.

Is there something wrong?

Great idea OP, go higher than Prince.

Tristan_C is correct in what he says but the AI does cheat on production and research and prob other stuff too, not sure about ww myself. The amount they cheat goes up every era.

But thats ok because the AI is bad at war and diplo and you are not specifically against all opponents. So their cheating can help you too.
 
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