[BTS] Barbarian Empire Mod

Gurra09

Emperor
Joined
Jan 1, 2008
Messages
1,302
Location
Sweden
This is inspired by the Barbarians Mod for Warlords but the Barbarian civilization is more like a normal one.

I didn't knew where to post this but I thinked that it should be in Modpacks and not in New Civilizations because it's more than a civilization.

Download here!
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There are 1 playable nation, the Barbarian Empire. You're Sid Meier, the new leader of the Barbarians.

Some changes are made to the game rules but not much.
- You're always at war with the AI civilizations.
- You must keep cities you capture.

Other than that, just the civilizations are edited:
- All civilizations (except for Barbarians) are only AI playable.
- Barbarians playable.
- Barbarian State is renamed to Barbarian Empire.
- UUs, UBs and Leaders are created and edited for the Barbarians.
- 1 Barbarian city added.
- 4 new units.
- 2 new buildings.
- Barbarian Capital starts with Barracks.
- Barbarians starts with 3 warriors instead of 1.

Scenarios for this mod:
Pirates from Meier

Stats for the new Barbarian Empire:

Leader
Sid Meier (Agg)
Favorite Civic: Vassalage

Description: Barbarian Empire
Short Description: Barbarians
Adjective: Barbarian

Unique Units
Only things that's different from the replaced unit is written.
Barbarian Settler (replaces Settler)
2 strength

Barbarian Worker (replaces Worker)
2 strength

Pirate Galley (replaces Galley)
Can Enter Ocean

Pirate Trireme (replaces Trireme)
Can Enter Ocean

Unique Buildings
Only things that's different from the replaced building is written
Meier's Cottage (replaces Palace)
+100% Great General Emergence

Barbarian Barracks (replaces Barracks)
+50% Military Production
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Screenshots are located on the download page!
 
For now it should be but I'm going to fix it less overpowered.

Screenshots will come this evening, thank you for your comments! I test played today and it was really fun even if I hate war. :p


Gurra09
 
One of the easiest things to implement (because there's already a barbarian civ with sid there and alll you need to do is to change some xml).
I wonder why hasn't anyone done it yet.
Grats for the idea and implementation, Gurra09 =).
 
I should just tell you that I'm working on a scenario for this mod. It'll be uploaded sometime this week.

The scenario's name is "Pirates from Meier".

For next version of the Barbarian Empire mod should I do this:
- Barbarian Worker only 1 strength
- Sid Meier UU removed (it's not needed)
- Barbarian Barracks +100% Military Production reduced to +75% Military Production


Gurra09
 
I've created a new scenario for this mod called "New York 2030 AD" that I'll upload when I have time to.


Gurra09
 
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