Newcomer24
Warlord
- Joined
- Dec 5, 2006
- Messages
- 139
Just posting to say that I have played several games so far with 0.90 and it defenitely needs more testing and balancing.
First of all... I have seen a lot of stupid wars, the AI apparently tends to start several wars togeter.... which is caused probably by the new play to win system.
Now... if an AI has a big military advantage and/or is already winning a war it's ok to declare war on another small country. But I have seen a lot of AIs starting a second (or even third) war even if it's not able to win the first one.
I have seen AIs having hard times winning a war with a small nation starting all of a sudden a second war vs the strongest nation around (suicide strategy?).
The AI is forced to spread its armies causing the inability to do a proper offensive... most wars are often ended with status quo.
The AI is not good at managing multiple fronts so waging several wars togeter should be done only when the military advantage is huge.
Another thing to report is the stupid usage the AI sometimes does with Siege weapons (this is probably not 0.9 related though). It happened more than one time to see undefended Siege weapons invading enemy territory with the main stack being several turns behind. I don't remember this happening that often in the past.
Last thing for now, did you by any chance touch the city founding logic in one of the latest releases? I'm asking because it looks to have worsened... the AI often manages to find the worst spot in an area to found a city... but I guess it was just bad luck in my last games, still worth asking.
Keep up the good work, looking forward to newer builds.
First of all... I have seen a lot of stupid wars, the AI apparently tends to start several wars togeter.... which is caused probably by the new play to win system.
Now... if an AI has a big military advantage and/or is already winning a war it's ok to declare war on another small country. But I have seen a lot of AIs starting a second (or even third) war even if it's not able to win the first one.
I have seen AIs having hard times winning a war with a small nation starting all of a sudden a second war vs the strongest nation around (suicide strategy?).
The AI is forced to spread its armies causing the inability to do a proper offensive... most wars are often ended with status quo.
The AI is not good at managing multiple fronts so waging several wars togeter should be done only when the military advantage is huge.
Another thing to report is the stupid usage the AI sometimes does with Siege weapons (this is probably not 0.9 related though). It happened more than one time to see undefended Siege weapons invading enemy territory with the main stack being several turns behind. I don't remember this happening that often in the past.
Last thing for now, did you by any chance touch the city founding logic in one of the latest releases? I'm asking because it looks to have worsened... the AI often manages to find the worst spot in an area to found a city... but I guess it was just bad luck in my last games, still worth asking.
Keep up the good work, looking forward to newer builds.