Updated to v. 0.991. Fixed the bug I caused and made a few additions besides.
v.0.991
* Removed the code that increased culture costs, because the game threw a fit when I tried to use it. I missed it before releasing 0.991.
* Added new events from JKP1187's Events (Darwin's Voyage, The Buccaneeers, Blackbeard).
* Fixed small bug in The Cylons event.
* Added new Diplomatic music for Stalin Middle and Late diplomatic eras. To the best of my knowledge, the music included is in the public domain. Both files are available for free download here:
http://www.hymn.ru/index-en.html
If that is not the case and you are the copyright holder, please contact me via PM at the Civilization Fanatics Center or the Apolyton Civilization Site. My userid is: jkp1187.
Stalin's early diplomatic music remains Peter's Volga Boatsmans' tune.
* Added new flags for America, England, France, Spain, Russia, France, Germany, India, Rome, and Arabia. Most of these are from Bad Ronald's flag mod, which can be viewed here:
http://forums.civfanatics.com/showthread.php?t=194319
* Switched colors of Russia and England.
Russia = white, England = dark red.
from v.0.98:
1.) Added New Events:
*Darwin's Voyage
*The Buccaneers
*Sensors (NextWar specific)
*The Cylons (NextWar specific)
2.) Restored Arcology City Ruins to CvEventManager -- now if a city with an arcology is razed, the special arcology ruins will be shown.
3.) I restored the resource depletion code and nuke/cracked egg code -- I did NOT activate it, though, it is commented out. This is just for my convenience. I am thinking about returning the resource depletion function to this mod, although I am undecided whether or not I will use the same values given in the original NextWar mod. (I do not intend to restore the cracked egg code.)
4.) GameSpeedInfos: re-worked the math so that the game will always end at 2100AD now.
5.) Fix Python Callback for Arcology/Shielding/Advanced Shielding. Now properly Arcology building is replaced with Arcology Shielding, which is in turn replaced by Advanced Shielding. Also Arc Shielding and Adv Shielding given +3 health to correspond to Arcology (Adv Shielding already had +1 health so this means ttl of +4 health for it.) (Thanks: Chiyu and Lumpthing).
6.) NextWar main title screen now shows regardless of which screen chosen by user.
7.) Partisans -- this event now only fires with Emancipation...and should fire every time a city owned by a civ running Emancipation is razed. This will not fire for civs NOT running Emancipation, as it had been doing in the past.
8.) Increased building costs:
Arcology: from 250 hammers, now 500 hammers.
Arcology Shielding: from 150 hammers, now 300 hammers.
Advanced Shielding: from 200 hammers, now 400 hammers.
(Credit to Lumpthing for the idea) The rationale here is that these buildings are monumental constructs that require massive amounts of resources as well as a radical re-structuring of society. The cost should be commensurate.
9.) Clarified civilopedia text regarding replacement of arcology/arcology shielding/advanced shielding, per #8.
10.) ExoticForeignAdvisor.py file moved to the "Screens" folder as it is supposed to be! ("Glance" tab now available for use -- sorry, I hadn't realized it was in the wrong folder until now.)
11.) iCulturepercent increased by 3% for all game speeds. Did this to make culture wins take a little longer to balance out the longer turns. {NOTE: THIS CODE HAS BEEN REMOVED FROM LATER VERSIONS BECAUSE IT DID NOT WORK}