In another discussion on this site, someone indicated that they were able to manually trigger an Event with a key-combination. They also mentioned that they got an Event to fire when the correct conditions were met. I have tried to create an Event but I don't know how to make it so it always works and I don't know how to manually fire it. Can anyone help me?
What I am trying to do is create a feature or improvement that acts sort of like a Goody Hut, so that when a Scout visits it, an Event fires. It would be similar to the way Colonization handles units entering native villages, where it asks if you want to talk to the chief or live among the natives or attack, etc.
What I am trying to do is create a feature or improvement that acts sort of like a Goody Hut, so that when a Scout visits it, an Event fires. It would be similar to the way Colonization handles units entering native villages, where it asks if you want to talk to the chief or live among the natives or attack, etc.