BTS: More civs, but why?

@ LlamaCat:

Click random Personalities

Problem solved.

Who is next?
 
dammit JavalTigar -- you beat me 2 it
 
@ LlamaCat:
Click random Personalities. Problem solved.

Random personalities aren't truly random. Mansa Musa will not behave in some relatively novel and unpredictable way but will just become, say, Alexander's clone. Does Gandhi stubbornly refuse to open borders? Chances are he’s Togukawa in disguise. You can often tell from the leader's favorite civic who the leader “really” is.
For personalities to be sufficiently unpredictable, all the relevant parameters (aggressiveness, willingness to trade techs, etc.) should be randomly generated in some consistent way.
 
The reason that new civs are added in the expansion pack is that these kind of cosmetic additions are what will entice the average Civ player to buy the expansion. While most of the players on CivFanatics would probably buy an expansion that made the AI much better and improved game balance, these things aren't very important to the average player.
 
QUOTE: And if that's not all, they spent their focus on what is the deadest part of the game: the gunpowder age and beyond. Everyone knows that the early years are where the fun is at and that the meta game is slow and drawn-out. They're enhancing that with a ton of new crap that'll up the ante and make it as fun as the earlier ages.

This is the most relevant point to me. I really find the latter stages of the game rather monotonous (apart from the wars), whereas the earlier period is filled with hundreds of options and exciting choices, racing against other civs to obtain certain techs, wonders etc, expanding as fast and as far as possible, exploring the world. The later stages do indeed need a makeover in my opinion, and it will be well worth buying the expansion to improve on this.
 
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