BtS MTDG - Turn Timer

Turn Timer Options:

  • 12 Hours

    Votes: 0 0.0%
  • 42 Hours

    Votes: 0 0.0%
  • 48 Hours

    Votes: 0 0.0%
  • Other – please specify

    Votes: 0 0.0%

  • Total voters
    11
  • Poll closed .

General_W

Councilor & Merlot Noble
Joined
Aug 8, 2005
Messages
8,198
Location
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Since we've voted to play the new BtS MTDG as a Sequential Turns PitBoss game, now we need to decide what kind of turn timer to use.

Remember: In Sequential Turns PitBoss, each team will have X number of hours to play the save. During that team's time, other teams can still log into the server to view their Civilization and adjust build Queues – but cannot make anything move or take effect until it's their turn.
If a team fails to play in their allotted time: their turn will end, builds will complete and science will advance, but nothing else will move. The save then becomes available for the next team to play.
If a team plays their save before their time is up – the save will become available that much sooner for the next team to play. For this reason, a GPS thread will still need to be maintained.



Turn Timer Options:
  • 12 Hours
  • 18 Hours
  • 24 Hours
  • 30 Hours
  • 36 Hours
  • 42 Hours
  • 48 Hours


Let the voting begin!


This poll will close on October 24th – hopefully the same day we make our general announcement in the Main Page of CFC :D
 
I voted 24 hours. I think that's a reasonable amount of time and ensures a worst-case scenario of at least 1 turn per week to play (with 5 teams).

Hopefully it will actually move much faster than that - especially at the start.
 
I'd like to suggest three experiments:

If a team requires an extension for a justified cause, does pausing the turn timer allow the extension to be granted?

If an extension is granted but pausing the turn timer is ineffective, is there an autosave to reload?

If CivStats is used, does the team next up to play, or at least all teams, get an email when each team ends turn; or only when the whole turn wraps. If it's not when each team ends turn, we could consider approaching the developer to make a sequential turns version. Whether that will be accepted or not is another question.
 
3o hours, slightly more than 24 hours. I think 24 hours should usually be enough, but giving an additional couple of hours would prevent some "missed it by an hour" problems.
 
Considering that it is sequential then we should only allow 34 hours otherwise the game will take too long. had it been simultaneous then I would have gone for a movable timer, so I think it is possible to extend the timer if needed.
 
:yup: that's pretty much an over-whelming win.
 
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