[BTS] PetroMod: Oil Wars!

Have you thought of using a Global Fuel mod with this? With the global fuel mod you could cap the number of mechanized units you make due to limited oil.
 
Did you use the trade yield modifier already in the XML for the +2 commerce per trade route trait?

That actually works as a percent of each trade route, not a total, so currently setting it at just 2 is kinda useless. (You'd need to have a singe trade route producing 50 commerce just to get one more commerce).

I find setting it to 25 (aka 25%) to be balanced, so for every 4 commerce each trade route makes (not the total trade commerce added together) you get 1 more.
 
I tried this mod at large-map. The oils spawn outrageously! One of my city 'discover' 4 oils at it's surrounding tundras and 2 more appear later after hordes of offshore-platform erected around the city. With other cities' spawns, I have total 52 extra hammers from eco-Oil.
There is another glitch, The Wall Street wont show in city screen even Corporations researched. I managed to build banks on all 9 cities but WallStreet still not showup.
 
Hmm...

What civ would Hugo Chavez belong to?
 
I think Inca would be more reasonable.

Maya would probably be better for Somoza or something.
 
I tried this mod at large-map.
The Wall Street wont show in city screen even Corporations researched. I managed to build banks on all 9 cities but WallStreet still not showup.

# of banks req. probably scales with map size. It just doesn't link up in description, the description basically being a static value in the code...

Any chance for a version update in the near future?

~ LeAto
 
Back
Top Bottom