Ekmek
on steam: ekmek_e
OBJECTIVE
Technologies driving religions seemed to force the tech race and some civ leaders always dominate. This modpack changes that by making it driven by great prophets. The tech aspect is still kind of there by having three techs grant a great prophet, but by great prophet driven religion you or the ai is not frozen out of religion if losing the tech race.
CHANGES
Prophets found a religion by building the religion's project (no city graphic)
Cathedrals are only built by great prophets (gives some late game use besides golden age)
Polytheism renamed Prophecy
Monotheism renamed Afterlife
Paganism renamed Folk Religion (fits better see http://en.wikipedia.org/wiki/Folk_religion )
Paganism/folk religion now makes priest specialist valid (so you can get a great prophet!)
Religions all have none as their tech
Monotheism/Afterlife grants a great prophet
Divine Right grants a great prophet
Polytheism/Prophecy grants a great prophet
ISSUES
Choose religion doesn't work for the AI, they tend to go in order. The Human can of course choose which religion to found
REMOVED (dropped ideas)
palaces gave great prophet points
Palaces let you make one citizen a priest
obelisks/monuments/stele/totem poles gave great prophet points
THANKS TO
Johny Smith for the religion scroll bar (in case people want to add more religions)
Kidinnu for True Prophets 0.60 - original idea but had some pagan and priest function that i didn't carry over (and was for vanilla IIRC)
EmperorFool for Python help
VERSION 2?
In the future I want to make it that the prophet doesn't build a founding building but instead the AI founds its favored religion or the next available and the human gets the choose religion pop-up
DOWNLOAD!
Technologies driving religions seemed to force the tech race and some civ leaders always dominate. This modpack changes that by making it driven by great prophets. The tech aspect is still kind of there by having three techs grant a great prophet, but by great prophet driven religion you or the ai is not frozen out of religion if losing the tech race.
CHANGES
Prophets found a religion by building the religion's project (no city graphic)
Cathedrals are only built by great prophets (gives some late game use besides golden age)
Polytheism renamed Prophecy
Monotheism renamed Afterlife
Paganism renamed Folk Religion (fits better see http://en.wikipedia.org/wiki/Folk_religion )
Paganism/folk religion now makes priest specialist valid (so you can get a great prophet!)
Religions all have none as their tech
Monotheism/Afterlife grants a great prophet
Divine Right grants a great prophet
Polytheism/Prophecy grants a great prophet
ISSUES
Choose religion doesn't work for the AI, they tend to go in order. The Human can of course choose which religion to found
REMOVED (dropped ideas)
palaces gave great prophet points
Palaces let you make one citizen a priest
obelisks/monuments/stele/totem poles gave great prophet points
THANKS TO
Johny Smith for the religion scroll bar (in case people want to add more religions)
Kidinnu for True Prophets 0.60 - original idea but had some pagan and priest function that i didn't carry over (and was for vanilla IIRC)
EmperorFool for Python help
VERSION 2?
In the future I want to make it that the prophet doesn't build a founding building but instead the AI founds its favored religion or the next available and the human gets the choose religion pop-up
DOWNLOAD!