[BtS] Prophet Driven Religion

Ekmek

on steam: ekmek_e
Joined
Aug 7, 2002
Messages
6,115
Location
San Diego, California
OBJECTIVE
Technologies driving religions seemed to force the tech race and some civ leaders always dominate. This modpack changes that by making it driven by great prophets. The tech aspect is still kind of there by having three techs grant a great prophet, but by great prophet driven religion you or the ai is not frozen out of religion if losing the tech race.

CHANGES
Prophets found a religion by building the religion's project (no city graphic)
Cathedrals are only built by great prophets (gives some late game use besides golden age)
Polytheism renamed Prophecy
Monotheism renamed Afterlife
Paganism renamed Folk Religion (fits better see http://en.wikipedia.org/wiki/Folk_religion )
Paganism/folk religion now makes priest specialist valid (so you can get a great prophet!)
Religions all have none as their tech
Monotheism/Afterlife grants a great prophet
Divine Right grants a great prophet
Polytheism/Prophecy grants a great prophet

ISSUES
Choose religion doesn't work for the AI, they tend to go in order. The Human can of course choose which religion to found

REMOVED (dropped ideas)
palaces gave great prophet points
Palaces let you make one citizen a priest
obelisks/monuments/stele/totem poles gave great prophet points

THANKS TO
Johny Smith for the religion scroll bar (in case people want to add more religions)
Kidinnu for True Prophets 0.60 - original idea but had some pagan and priest function that i didn't carry over (and was for vanilla IIRC)
EmperorFool for Python help

VERSION 2?
In the future I want to make it that the prophet doesn't build a founding building but instead the AI founds its favored religion or the next available and the human gets the choose religion pop-up


DOWNLOAD!
 
actually I'm thinking about addingoption where you can set the number of religions per game but unlike zreligionlimiter it doesnt pick them it counts how many were founded

I could have it so that each civ only founds a cerain religion by making the founding religion all the same building class. if peopl want that I can add that option but it limits the modularity of this.
 
Ekmek,

This looks cool. I tried it on Friday, but I got the CTD after the first turn. I call this the "Vista CTD", which usually means it isn't compatible with Vista. I thought I would tell you in the event this is to be part of a larger mod.

I was using BTS v. 3.13...
 
I have Vista 32 if that helps...The mod loads fine, I can read everything in the Civilopedia...The game started, I played one turn, hit enter...Bam, CTD.

I played 5 other mods after that, all were fine. The only other mod that does that for me is Jojoweb's Total War Mod...I can't get past the first turn on that either. Well, earlier versions of Overlord 2 wouldn't run either, but Keldath made that Vista compatible and it runs fine now.
 
I'm getting the crash now too. weird. i play tested it a lot and before posting I only organized the xml better. i'll messing with it and upload a better versiononce i get it working. Whats really weird is that my petromod basically functions the same way but its loading and playing fine.
 
Hey Ekmek this is very similar to something I have been trying ot figure out. I am not quite that educated on python which seems to be the problem my idea was simple, to have most religions formed in a different way. Say one formed by the building of a cathedral, another by building a bunch of shrines in different cities after building enough one of those cities wouold be come the holy city. Similar things for missionaries, building missionaries to spread it and then founding it after it spreads enough and of course the use of a great prophet.

I didn't think far enough ahead as to whether these could all be available to each religion or if specific religions could be founded a specific way, but I was wondering if you could help me out.

My original thread is here:
http://forums.civfanatics.com/showthread.php?t=300889

Unless I read this wrong and this is what you already did. :)
 
my way is that you found a great prophet andthen you choose to build the founding religion "building" that founds the religion. the next prophet would build the shrine, but the shrine can be built anywhere the religion is (makes it more competitive). Also cathedrals can now only be built by great prophets, to be like an academy but also add some use to great prophets after you've built the shrine.
 
Is there an easy way I could just use the great prophet idea with the current tech tree? I will try and go over the pythin and see if I could just change the etch requirements...I will see what I can figure out. Thank you for your help.
 
Ultimately all I was looking at doing was having something like a great missionary as a free unit when you get the tech, and then use them to form the holy city. That is pretty much it.

You way sounds pretty good especially the later uses for the great prophets and if you don't mind I may evolve into something very similar. Credit will be given of course. But for now all I wanted was the missionaries. I mean I was even thinking of a different missionary for each religion so they can go as they do in the techs (I don't like the select religion option of the game). I know how to do most of this, I just don't know how to get rid of the holy city and instead have it apply to the missionary.
 
You way sounds pretty good especially the later uses for the great prophets and if you don't mind I may evolve into something very similar. Credit will be given of course. But for now all I wanted was the missionaries. I mean I was even thinking of a different missionary for each religion so they can go as they do in the techs (I don't like the select religion option of the game). I know how to do most of this, I just don't know how to get rid of the holy city and instead have it apply to the missionary.

i tried to see if i could make a 'found religion' button but never figured it out. maybe someone can help you in the sdk/python thread
 
You know I played it more and spoke to a lot of people and I really like the mod escatly as it was done. I hope you don't mind me using it in my own mod. Thank you very much for listening to a pained up, heavily medicated late to the game modder.
 
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