[BtS] Rise of Mankind 2

Zappara, first i would like to say i love your mod, but i do think the issue is with the mega pack on vista computers. I downloaded and played 2.5 with no problem at all. 2.51 i get a memory allocation error. I've done a complete uninstall and reinstall, along with all the other recomendations including using 7-zip, i even got the error running on low graphics. i hope you can fix this i love 2.5 and its killing me to only get a tast of 2.51
 
It's not only Vista computers unfortunatly, I'm running XP Pro and had the same problem, I can run without the mega pack just fine, but get the runtime error if I try and run it.
 
skyfire, this is what i did to solve that very same problem, unzip the file into a seperate folder i.e. downloads folder. click, drag the folder into the mods folder. for some reason when i unzipped straight into the mod folder it did not run.
 
can someone please post a plain old zip file for download since people say it works but the link that someone posted is broken
 
Heh, my video card doesn't suck at all. 512 Megs of ram, Geoforce 8600 GT, etc. Brand new when I got my computer, and it can run Crysis. :)
Oblivion and Morrowind both somehow use the same engine as this game, and I don't get MAF in them. :)

Um, are you sure that will work, because it seems like it will take a lot of effort. Oye, I don't know about this. I'm going to need an even simpler step by step guide. This is confusing.
I'll go check it out though. I need to read this forum much more often.
Oh, and I have XP as well.
I just recently got a MAF in the Thomas's War mod as well, so that's weird.
 
Umm... Excuse me but I keep getting a C++ Runtime error when I try to "Play Now" or "Custom Game". Is there a fix for that? I have the Mega Pack.
 
After squeezing Vista until it procured the error message my megapack problem was encountering, turns out I was getting the runtime error too. Best guess is filefront screwed the 7z up at some point, so the rar and everything else that uses the megapack downloaded after the 7z was messed up, is itself messed up. There's supposed to be a LOT more files in the megapack than what I've seen.
 
Hmm, that's odd. I downloaded using filefront, and it seemed to actually be playable. So, I don't know what happened between me getting the mega-pack and you all getting it. I just get MAFs in the later eras. :) I'm slowing fixing that.

The file size of the Mega pack is 403,314KB zipped, using 7zip's epic compression. So, if the file size is different for others, than something is definitively wrong. I think I misused that word though.
 
Managed to lick my problem, too... by disabling all the Revolution mod stuff in the custom game setup menu, and then to get rid of the immediate MAF on duel-sized Big and Small maps, I turned the graphics settings to Low. Framerate still dropped to a nearly unplayable level whenever Rome (my city) was in view tho (again, on duel-sized Big and Small) :( ... must be this poor quality laptop that I'm stuck with.
 
Is it just that city causing FR issues? If not, what buildings are built in it?
 
Really Owie? I did exactly what you did and still got the C++ Runtime Error

Edit: Fixed my problem. Now I have a new one. :( These mods are driving me loopy. :crazyeye: When I play the game the umm... Not really sure what to call it. The big toolbar down at the bottom that has, for example, on a worker; Build Farm, Build Fort, Build Road, and you get the idea... It just isn't there. Do we have a fix for that?

EDIT EDIT: It's not just the part at the bottom, ALL of my interface doesn't show up. So my advisers don't show up, my mini-map etc. Could someone please help?
 
A quick question regarding the new civic system and unrest levels. I got the impression elsewhere in this thread that there had a been a discussion about the best settings to use. Is it still viewable somewhere?

I have found that in several of my games, the unrest at early stages of the game is very hard to get around. I have been playing marathon speed and ancient start on normal size maps, Monarch difficulty.

One example was quite early on, pre-Democracy. An empire with about 4 cities (i.e. that has not over-expanded) has no negative unrest items listed against any cities apart from "distance from captial" in all non-capital cities. They are all close to the capital though, I doubt they are being heavily penalised for that. It seems that at this point in the game, you have to avoid major expansion as you don't yet actually have any civic options available to combat the unrest that kicks in one you have a couple more cities. At that point in the game you have:

GOVERNMENT:
Chiefdom
Despotism
a little later, Monarchy

POWER:
Junta
Nobility
maybe Patrician

SOCIETY:
Tribal

ECONOMY:
Barter
Slavery

RELIGION:
Folklore
Prophets
Divine Cult

WELFARE:
Survival
Charity

In particular, the Government and Power civic are the root of the problem, you have nothing but aggravating options available until Democracy is researched. If you expand before then, you run the real risk of losing your civ to unrest. If you don't expand, you fall behind versus the other civilisations. This is when in every other way your civ is thriving (lots of resources, lots of money buildings, low tax, second place). Once you hit Democracy the problem is a lot better, and then Public Works Welfare follows shortly behind and things improve further. There does seem to be this "hump" to get over though, is this intended? In my games the unrest is such a threat that I have to take the unrest-reducing civics like Democracy and can't imagine being able to make a go of Monarchy for example, which is often a natural choice at some point in the game.

I also found a second thing to raise. In the same game, I had a economy problem just before getting the Free Market civic. I was up to about 7 cities, most of whom had Courthouses, Bazaars, Harbours and Markets. All were close together on a single continent. Playing as Llewelyn I was neither Organised nor Financial and my slider dropped to 25% science despite having no war and prioritising money buildings for a long time. It seems that having Barter was crippling, most of my internal trade routes were either 0 or 1 gold. I had a small complement of troops, I was rated 0.6 power versus first place and 0.9 versus third and fourth place who were way behind in score. The only other Economy civic was Slavery which again would bring unrest. In the end, I reached Banking and when I switched to Free Market, I was able to adjust the slider immediately back up to 85%. My trade routes were all 5 or 6 gold apiece and everything was solved. I think maybe the trade penalty is a little harsh here!

It's certainly not the case that I am not having fun with the mod, I love how much has been included. I wonder if some parts of the civic system might need looking over though, with regard to having some earlier option within the Government or Power civics to limit unrest, and perhaps a look at the finance side too.
 
As to my error, presumably either the palace or default beginning-of-game house structures, I haven't built anything in the city. Graphics card is an integrated piece of... err, it's a GeForce 9100M G, and the laptop has 2GB of RAM (some of which is allocated to the card). Processor is a Athlon X2 Dual-Core QL-60 clocked at 1.9GHz.
 
Zappara, first i would like to say i love your mod, but i do think the issue is with the mega pack on vista computers. I downloaded and played 2.5 with no problem at all. 2.51 i get a memory allocation error. I've done a complete uninstall and reinstall, along with all the other recomendations including using 7-zip, i even got the error running on low graphics. i hope you can fix this i love 2.5 and its killing me to only get a tast of 2.51

Seem to have exact same issues, got up to 1300s on standard map and game crashes every time, no problems till then, I have a nice duel core laptop that hasnt crashed on any other mods (runs vista). If it wont run at least a standard map on a new laptop its a no go for me.
 
Could anyone tell me why the interface doesn't show up in the game? I've tried pressing "ALT - I" but that doesn't work.
 
I'm trying to upload today v1.4 patch for Extra Civ addon pack (ie. Megapack patch). The patch is about 160MB as it adds 41 new leaders for various civs and it adds 3 new civs (sorry no Turks yet as I didn't find it in modular format and the version I'm converting to modular version didn't have unique building at all). The patch includes also v2.53 patch for Rise of Mankind - difference between 2.52 and 2.53 is that v2.53 has fixed mapscripts, opportunity fire turned off by default and one small python fix for Religions.

Edit: I've checked how much the mod uses RAM when you just load the mod ie. in mainmenu. With extra civs it takes about 600MB RAM to just run the mod, obviously in game it requires much as more graphics models are loaded in to RAM so at least 2GB should be available before you try the mod with extra civs.

Here are the addon patch notes:
Spoiler :
Version 1.4
-----------

- Included Rise of Mankind 2.53 patch files

Leaders
-------
- Added: Cleopatra for Egypt
- Added: Afonso for Portuguese
- Added: Basil for Byzantium
- Added: Cetshwayo for Zulu
- Added: Dido for Carthage
- Added: Franco for Spain
- Added: Henry VIII for England
- Added: Hirohito for Japan
- Added: Charles V for Holy Roman
- Added: Jayavarman VII for Khmer
- Added: Joan of Arc for France
- Added: Kangxi for China
- Added: Lenin for Russia
- Added: Leonidas for Greece
- Added: Marcus Aurelius for Rome
- Added: Masinissa for Carthage
- Added: Nebuchadrezzar II for Babylon
- Added: Richelieu for France
- Added: Wilhelmina for Dutch
- Added: Robert Menzies for Australia
- Added: Franz Josef for Austria
- Added: Stefan Stambolov for Bulgaria
- Added: Michaelle Jean for Canada
- Added: William Lyon Mackenzie King for Canada
- Added: Sir John A. MacDonald for Canada
- Added: Lester B. Pearson for Canada
- Added: Rishi for Harappan
- Added: Arpad for Hungary
- Added: Stephen I for Hungary
- Added: Michael Collins for Ireland
- Added: Niall Noigiallach for Ireland
- Added: Mindaugas for Lithuania
- Added: Taharqa for Nubia
- Added: Amanishakheto for Nubia
- Added: Casimir III for Poland
- Added: Lech Walesa for Poland
- Added: Salamasina for Polynesia
- Added: Mary Stuart for Scotland
- Added: Tashunke Witko for Sioux
- Added: Tymoshenko for Ukraine
- Added: Yushchenko for Ukraine

Civilizations
-------------
- Added: Latvia (has own unitartstyle as well)
- Added: Makedonia
- Added: Troy

Sounds
------
- Added: Austria select order sounds
- Added: Ireland select sounds
- Added: Canada select sounds and leader music
- Fixed: Albania select order sounds were missing
- Fixed: Albania Gjergj_Early.wav music was missing
- Fixed: Romania select order sounds were missing
- Fixed: Magyar select sound defines removed since that civ is not included in the pack
- Fixed: Latvia was requesting AS3D_GERMAN_SELECT and AS3D_GERMAN_ORDER defines. The correct sound defines are AS3D_GERMANY_SELECT and AS3D_GERMANY_ORDER. Typos fixed.
- Fixed: Maria Theresa music


Download Extra Civ Addon Pack patch 1.4 (about 160MB)

Patch should work if you have RoM+Extra civ addon pack or Rise of Mankind Megapack installed.
 
Could anyone tell me why the interface doesn't show up in the game? I've tried pressing "ALT - I" but that doesn't work.
First the question: Have you updated your BtS to version 3.17? If not, then it might be the cause for this problem. If you have it patched, then you might be experiencing a bug that was recently found from the mod. The bug causes no interface problem in some Windows systems. Fix for this problem should be available in the next RoM version...
 
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