Rise of Mankind v2.92
For Beyond the Sword 3.19
For Beyond the Sword 3.19
Main mod files
Download Rise of Mankind 2.92 (torrent)
(Full version 445MB)
Download Rise of Mankind 2.9 (torrent)
(Full version 445MB)
Download Rise of Mankind 2.9 (magnet link)
(requires torrent client, full version 445MB)
Download Rise of Mankind 2.91 full (447MB)
Download Rise of Mankind 2.9 full (445MB)
Download Rise of Mankind 2.9->2.91patch (2.5mb)
Older files
Spoiler :
Download Rise of Mankind 2.8 (torrent)
(Full version is 450MB, Lite version is 180MB, Mega version is 935MB)
Download Rise of Mankind 2.8 full (450MB)
Download RoM 2.8Full & Lite ->2.81 patch
Download RoM 2.8Mega -> 2.81 patch
Download Rise of Mankind 2.71 (281.7 MB)
Download Rise of Mankind 2.62 (Main mod zip file 189 MB, Requires Bts 3.17, does not work in BtS 3.19)
Download Rise of Mankind 2.6
(Main mod zip file 182.3 MB, Requires Bts 3.17, does not work in BtS 3.19)
Download Rise of Mankind 2.53 Mega Pack
(Includes Main mod + extra civ addon, 480 MB, Requires Bts 3.17, does not work in BtS 3.19)
(Full version is 450MB, Lite version is 180MB, Mega version is 935MB)
Download Rise of Mankind 2.8 full (450MB)
Download RoM 2.8Full & Lite ->2.81 patch
Download RoM 2.8Mega -> 2.81 patch
Download Rise of Mankind 2.71 (281.7 MB)
Download Rise of Mankind 2.62 (Main mod zip file 189 MB, Requires Bts 3.17, does not work in BtS 3.19)
Download Rise of Mankind 2.6
(Main mod zip file 182.3 MB, Requires Bts 3.17, does not work in BtS 3.19)
Download Rise of Mankind 2.53 Mega Pack
(Includes Main mod + extra civ addon, 480 MB, Requires Bts 3.17, does not work in BtS 3.19)
Check also:
Rise of Mankind modmods forum
Rise of Mankind Scenarios and Maps forum
Rise of Mankind Strategy and Tips forum
Screenshots:
click here
click here
About the mod
The Goal
This mod is my attempt to enhance Civilization 4 to a whole new level. This completely free "Expansion pack" keeps the basic Beyond the Sword game mechanics but converts them to much more complex system which makes this modpack to feel like it's completely new game.
Ever since Civilization 1 I've liked this series a lot but during Civ 3 I found mods Double Your Pleasure and bit later Rise and Rule which made the game be so much more fun than before that when finally Civ 4 was released, I felt disappointed as it didn't offer as much as did DYP or RAR. Civ 4 had some new elements like religion and civic system (like in Alpha Centauri) but I wanted more techs, more units, more complexicity so I began working on my own mod. I started by going through most of the popular mods and check what's been done already and then by using those mods loosely as my guide, I created this mod.
The Concept
This mod is specifically designed for myself and I continue to make changes to the direction that I feel like is correct and which make me like more this game. Aim of the mod is to be more accurate historically which is why the whole tech tree has been redone and many new techs has been added. New techs meant much more room for new buildings and for new units and adding those was my next step. Once I had added most techs, units and buildings it came clear to me that I need to redo unit categories, promotions and change many unit abilities so that more modern units are really superior to older unit types. Note that now you must consider more carefully what to build in city because the number of different buildings has increased so much and because you are now limited to 4 World Wonders per city. I used most of my freetime past three years to make this mod so there are numerous changes compared to original game but I didn't keep record of every little change - you'll have to check Civilopedia entries for all the changes. Players' feedback will help me improve this mod and find the correct balance for everything so please post to Rise of Mankind forums if you notice things in the mod that need some tweaking.
Features
Because the modpack contains now numerous other mods the feature amount has grown steadily over the years. The first thing you'll notice when you start a new game is that there's new map sizes and new game speeds. Giant and Gigantic map sizes give more room for larger empires and for more players but the downside is that these map sizes require quite a lot from your computer so you should only try these maps if you have high-end computer, preferably with 64bit operating system.
When the game starts you'll notice the next improvement which is the interface changes. In Rise of Mankind the interface is fully customizeable through BUG options which you can access by clicking BUG button on top left of the screen or hitting CTRL+ALT+O. The options have been divided into different pages and if you hover your mouse pointer over any option, you'll see help tips for them. Experiment with the settings and change the game look to your own liking.
In Custom Game menu if you scroll down the options list you'll see that there's several new game options. Most of these options are on by default: Revolutions, Inquisitions, Barbarian Civs, Dynamic Civ Names, Tech Diffusion. Rising Seas and Barbarian World options are off by default.
Transhuman Era
Transhuman Era is a new game era between Modern Era and the Future tech. The new era contains many present day and near future techs which give access to the most powerful mech, robot and nanite units and to all kinds of new buildings and wonders. In making the new Transhuman era I used Galactic Civilization and Alpha Centauri games as guides so if you've played those games you'll notices similarities. To keep it bit more realistic, I've gone through dozens of science articles and science websites to look info about near future techs. Many of the new techs are based on real life research and many transhuman era units are based on prototypes that exists today in our world.
Game length
I recommend playing this mod on Marathon game speed and on huge map size. I prefer making custom game and use Smartmap mapscript for making good continental maps. Mod has also pre-made huge Earth map scenario with 28 Civilizations which all are on their historical starting locations. If you prefer extra long game you could try out the new Snail game speed which has 3000 turns.
Translations
The mod works best on English, French and German language settings. Spanish and Italian work as well but translations for those are incomplete. For other languages the translation has just begun but there are other modders who have already translated this modpack to various languages like Polish, Russian, Chinese and Japanese.
Main features in v2.92
- 288 Techs in tech tree
- 300+ Units
- 199 Buildings
- 84 Wonders
- 53 National wonders
- 54 Civic options
- 47 Pre made maps included: various Earth maps and scenarios and fictional maps
- 33 Unit categories, modern units are superior to ancient units
- 34 New resources
- 52 Improvements for terrain/resources
- 23 New Leaders for default civs
- 6 New route types
- 5 New Civilizations (60 with extra civ addon pack)
- 7 New Projects
- 4 New Citizen types
- 4 New Religions
- 2 New Civic categories
- 2 New Map sizes: Giant (54% bigger than Huge), Gigantic (50% bigger than Giant ie. 134% bigger than Huge)
- 2 New Gamespeed: Blitz 215 turns, Snail 3000 turns
- 1 New terrain type: Marsh
- Abandon city / Demolish building
- AI Autoplay
- Better BTS AI 1.01b (includes Unofficial patch 1.50+)
- Corporation specific buildings
- Civic specific buildings
- Dynamic Civ Names
- Enhanced Interface (BUG 4.3 mod)
- Ethnically Diverse Units
- Cultural Citystyles 0.95
- Examine City at Conquest
- Faster expansion in late game: Colonists and Pioneers build cities with preset buildings
- Fight in the future era with futuristic units
- Global Warming mod
- Influence Driven War
- Inquisition, destroy religions
- Modified Civics
- Modified Religions (each religion is more unique)
- More events (about 60)
- More game alerts, extra information about cities and diplomacy options
- New promotions (for air units too)
- New unit flags for Civilizations
- RevolutionDCM 2.72
- Advanced Combat Odds 1.0
- Ranged Bombardment
- Sevopedia
- Super Spies (promotions for spies)
- Supports maximum of 50 players
- Tech conquest, conquering enemy cities boosts your research
- Tech diffusion, civs can't fall too far behind in tech race
- Unit order enhancements, icons show each units current task
- Upgradeable buildings
- User configurable options (see: BUG options and Rise of Mankind Config.ini)
- + much more, see RoM Concepts pedia pages in-game
Mods combined fully or partially
- BtS: Next War
- BtS: Charlemagne (just the new units)
- BtS: Final Frontier (just some unit graphics)
- Cultural Citystyles 0.95
- Ethnically Diverse units
- The Lost Wonders of Civilization v1.3
- Greenmod 2.10
- Caravan mod
- Modern Warfare
- Nautil's air units mod
- Sevopedia
- Specialist Stacker
- BtSFlagMod
- Enhanced Tech Conquest
- Longer techbar in techscreen
- Inquisition
- wide City bar
- JKP1187's Event mod
- Raw Commerce
- Civ4lerts
- zCivics
- 50 Civ DLL
- BUG Military Advisor
- BUG 4.3
- RevolutionDCM 2.72
- Super Spies 1.23
- Influence Driven War
- UN Forces
- Ethnic Citystyles 1.03 for BtS
- Asphalt Roads
- Better BTS AI 1.01b
- Advanced Combat Odds
- Plenty of Routes
- Examine City at Conquest
- Global Warming mod
- BULL 1.1
- Unofficial patch 1.50+
- Antilogic's Events Pack
- Vincentz' Warlords II modules
- Vincentz' Jungle Camp module
- Vincentz' Guilds and Corporation modules
INSTALLATION INSTRUCTIONS
NOTE! Addons do have their own install instructions which are different from these instructions! Please read them carefully through before you install any addons to Rise of Mankind 2.x.
This mod requires 1.0GB free hard drive space
- Locate your Civilization 4 installation folder from your hard drive.
- There go to subfolder named Beyond the Sword and under Beyond the Sword go to subfolder Mods.
- IF YOU HAVE VERSION Rise of Mankind 1.x or 2.x (any previous version) INSTALLED, PLEASE RENAME "Rise of Mankind" FOLDER TO SOMETHING ELSE (in case you want to continue playing that version too) OR DELETE IT BEFORE CONTINUING
- Unzip the mod to this Mods folder. Zip file contains the needed folder structure for the mod files so make sure your archiver program is set to unzip files with the folders.
- Start your Civ 4: Beyond the Sword normally and from start menu click "Load a mod". Choose Rise of Mankind mod from list and click ok.
- When game has reloaded itself with the mod, you can start playing.
Known issues and bug reports
Please visit: Version 2.9 bug report -thread on Rise of Mankind forum section
Credits
Spoiler :
I'd like to thank fellow modders since they've worked hard for creating all those new graphics and python coding.
If there wasn't these guys/girls this mod wouldn't have seen the daylight
* 0100010 - Feedback, tech adjustment recommendations, quotes
* 2ndimpression - pedias and quotes
* AchillesZero - unit graphics
* Afforess - ideas, python, sdk changes, feedback
* ambrox62 - unit graphics
* Amra - Amra's modpacks
* Antilogic - Events mod
* asioasioasio - unit graphics, wide city bar, new buildings
* Arian - wonder movies
* baal_isidro - unit graphics
* Bakuel - unit graphics
* bernie14 - unit graphics
* Better BTS AI team
* bhruic - unofficial patch
* bmarnz - Inquisition - Limited Religions
* BUG mod team
* calvitix - French translation
* cdman1990 - tech quotes
* Chamaedrys - building graphics
* Chugginator- unit graphics
* CivEikka - pedia and quotes
* chumpy56 - pedia and quotes
* ComradeKristov - Earth map scenarios
* Dancing Hoskuld - Abandon city component, feedback
* Dale - Dale's Combat Mod (DCM)
* danrell - unit graphics
* Deon - resource font symbols and buttons
* Devastator - unit graphics
* Dom Pedro II - Revolutions
* Dual - building graphics
* Duke van Frost - building graphics
* Eusebius - for Eusubius World Religion mod
* Flintlock1415 - building graphics
* FK2006 - button graphics
* Gaius Octavius - The Lost Wonders of Civilization mod
* GarretSidzaka - unit graphics, Mars map
* GeneralMatt - unit graphics
* generalstaff - quotes, civic and tech pedias
* GeoModder - Ethnic Diverse Citystyles mod
* Gillmer J. Derge - Civ4lerts and configparser
* glider - RevolutionDCM
* Grave - unit graphics
* Grave, Jeckel - Enhanced Tech Conquest mod
* hrochland - Longer techbar in techscreen
* Ice Wolf - pedia and quotes
* JaeChunDaeSung - tech quotes
* Jdog5000 - Revolutions
* JKP1187 - events mod
* johny smith, Jeckel - Religion and Corporation Screens
* Johny smith - Palace of Potala, python, WoC Lite, Wonder movies
* justATourist - building graphics
* Kal-El + others - RAR mod for CIV3
* Kalimakhus - for helping with the font files & feedback+suggestions & RevolutionDCM addon
* Keldath, Mrgenie, TAFirehawk, Rockinroger - for Visa mod
* KrugerPritz - Armor graphics
* Lawrie - civic button graphics
* Lawrie, Big Heb, Rone + many others - civic suggestions
* Lord Tirian - building graphics
* Lt. Bob - DLL that supports 34 civs (Bhruic's patch included)
* Master Lexx - for Greenmod
* Mentat99 - for Improved Leaders & Civics
* Minor Annoyance - Global Warming mod
* Moctezuma - Influence Driven War
* Nautil - for air units mod
* Orionveteran - Inquisition mod
* Pla5ma - python help
* PieceOfMind - for Advanced Combat Odds
* Rabbit, White - Sphinx Wonder
* Refar - unit, building, wonder graphics
* Rufus T. Firefly - for Civ3 icon graphics
* sakhr - unit graphics
* Sevo - building graphics
* Sevo, Vovan, Progor, Gaurav, Fitchn, LunarmMongoose - for sevopedia mod
* Sharick - Future Tank model
* siam - unit graphics
* Smeagolheart - Examine City at Conquest mod
* Snafusmith - for Modern Warfare Units
* Snipperrabbit!,Yodapower, Storm Grunt, Sniraxis, Frenchman, Chamaedrys, ohcrapitsnico - new button graphics
* Strategyonly - feedback, civic screen, civs, art
* Splinter13 - building graphics
* Tamudjin - map conversion python
* Tekener - button graphics
* TheLopez - Specialist Stacker
* Theo - Better espionage screen
* The_Coyote - unit graphics
* Thorn, Bad Ronald - BtSFlagMod
* Tholish - new route types
* TR Team - for Total Realism mod and for various suggestions
* Tsentom - python wonders
* Trojan Sheep - Super Spies mod
* Vincentz - Gamefont help, modules, button graphics
* Walter Hawkwood - building and unit graphics
* White Rabbit - for Ethnically Diverse Units
* woodelf, winddelay - Alhambra graphics
* Zerver - unit graphics
* Zebra 9 - zCivics
* Woodelf - building graphics
* Xenomorph - unit graphics
* Commander Bello, Maatissi, 0100010, RobO, Oatse, Lomion, Otto.Davila, baha, Dewion, ersner, d_beauch, cuteunit, Lawrie, Big Heb, Rone, Jabarto, Tekener, CMKMStephens, Munger, Bezhukov, NBAfan, Arakhor, + many others - feedback
If there wasn't these guys/girls this mod wouldn't have seen the daylight
* 0100010 - Feedback, tech adjustment recommendations, quotes
* 2ndimpression - pedias and quotes
* AchillesZero - unit graphics
* Afforess - ideas, python, sdk changes, feedback
* ambrox62 - unit graphics
* Amra - Amra's modpacks
* Antilogic - Events mod
* asioasioasio - unit graphics, wide city bar, new buildings
* Arian - wonder movies
* baal_isidro - unit graphics
* Bakuel - unit graphics
* bernie14 - unit graphics
* Better BTS AI team
* bhruic - unofficial patch
* bmarnz - Inquisition - Limited Religions
* BUG mod team
* calvitix - French translation
* cdman1990 - tech quotes
* Chamaedrys - building graphics
* Chugginator- unit graphics
* CivEikka - pedia and quotes
* chumpy56 - pedia and quotes
* ComradeKristov - Earth map scenarios
* Dancing Hoskuld - Abandon city component, feedback
* Dale - Dale's Combat Mod (DCM)
* danrell - unit graphics
* Deon - resource font symbols and buttons
* Devastator - unit graphics
* Dom Pedro II - Revolutions
* Dual - building graphics
* Duke van Frost - building graphics
* Eusebius - for Eusubius World Religion mod
* Flintlock1415 - building graphics
* FK2006 - button graphics
* Gaius Octavius - The Lost Wonders of Civilization mod
* GarretSidzaka - unit graphics, Mars map
* GeneralMatt - unit graphics
* generalstaff - quotes, civic and tech pedias
* GeoModder - Ethnic Diverse Citystyles mod
* Gillmer J. Derge - Civ4lerts and configparser
* glider - RevolutionDCM
* Grave - unit graphics
* Grave, Jeckel - Enhanced Tech Conquest mod
* hrochland - Longer techbar in techscreen
* Ice Wolf - pedia and quotes
* JaeChunDaeSung - tech quotes
* Jdog5000 - Revolutions
* JKP1187 - events mod
* johny smith, Jeckel - Religion and Corporation Screens
* Johny smith - Palace of Potala, python, WoC Lite, Wonder movies
* justATourist - building graphics
* Kal-El + others - RAR mod for CIV3
* Kalimakhus - for helping with the font files & feedback+suggestions & RevolutionDCM addon
* Keldath, Mrgenie, TAFirehawk, Rockinroger - for Visa mod
* KrugerPritz - Armor graphics
* Lawrie - civic button graphics
* Lawrie, Big Heb, Rone + many others - civic suggestions
* Lord Tirian - building graphics
* Lt. Bob - DLL that supports 34 civs (Bhruic's patch included)
* Master Lexx - for Greenmod
* Mentat99 - for Improved Leaders & Civics
* Minor Annoyance - Global Warming mod
* Moctezuma - Influence Driven War
* Nautil - for air units mod
* Orionveteran - Inquisition mod
* Pla5ma - python help
* PieceOfMind - for Advanced Combat Odds
* Rabbit, White - Sphinx Wonder
* Refar - unit, building, wonder graphics
* Rufus T. Firefly - for Civ3 icon graphics
* sakhr - unit graphics
* Sevo - building graphics
* Sevo, Vovan, Progor, Gaurav, Fitchn, LunarmMongoose - for sevopedia mod
* Sharick - Future Tank model
* siam - unit graphics
* Smeagolheart - Examine City at Conquest mod
* Snafusmith - for Modern Warfare Units
* Snipperrabbit!,Yodapower, Storm Grunt, Sniraxis, Frenchman, Chamaedrys, ohcrapitsnico - new button graphics
* Strategyonly - feedback, civic screen, civs, art
* Splinter13 - building graphics
* Tamudjin - map conversion python
* Tekener - button graphics
* TheLopez - Specialist Stacker
* Theo - Better espionage screen
* The_Coyote - unit graphics
* Thorn, Bad Ronald - BtSFlagMod
* Tholish - new route types
* TR Team - for Total Realism mod and for various suggestions
* Tsentom - python wonders
* Trojan Sheep - Super Spies mod
* Vincentz - Gamefont help, modules, button graphics
* Walter Hawkwood - building and unit graphics
* White Rabbit - for Ethnically Diverse Units
* woodelf, winddelay - Alhambra graphics
* Zerver - unit graphics
* Zebra 9 - zCivics
* Woodelf - building graphics
* Xenomorph - unit graphics
* Commander Bello, Maatissi, 0100010, RobO, Oatse, Lomion, Otto.Davila, baha, Dewion, ersner, d_beauch, cuteunit, Lawrie, Big Heb, Rone, Jabarto, Tekener, CMKMStephens, Munger, Bezhukov, NBAfan, Arakhor, + many others - feedback