[BtS] Rise of Mankind

First off Zap, once again, love the mod. :love: It’s pretty much the only way I play civ at the moment. Had a suggestion I was hoping you and the other posters/lurkers/modders could look at. If nothing else if you decided not to use it I might try and pull it off myself simply for shits and grins :)

I really liked the way you included a system of education and health care in the civics for the mod. Education has always been an important part of civilizations march and I was glad to see a direct way to reflect that in the game. Its always interesting to me to tinker with the different civic options depending on how I feel like playing that day :) But as I was remarking on this masterful bit of programming of yours, several trains of thought came together all at once into what I believe, and hope you will agree, is a great idea along the same flavor.

Firstly, someone (I’m not sure whom to give proper credit to at this point) suggested reintroducing the game play feature of mobilization from an older civ game (either Test of Time or Call to Power, I forget which). If memory serves me correct, basically mobilization boiled down to “Peacetime” which meant reduced maintenance cost of units, but all units are at a permanently reduced level of strength during peacetime, and the polar opposite of “Wartime” which after war was declared, your units (after several turns) brought themselves back to full readiness and combat levels. Seemed like an interesting element to bring into Civ4, but I just thought it was a bit lacking, that it needed more to make it truly great.

Secondly, I was thinking about Civilization the game/series as a whole. Undeniably, a large part of the game is devoted to combat and war. Whether you seek to win via Diplomatic, Scientific, or Combat means you the player (in the course of a relatively normal game)at some point in the game will have to raise an army, and you will have to fight.

So after seeing what wonders others could do with XML files, it led me to the natural conclusion of, why not have a military civic? I suggest to devise a set of five or six civics spread throughout the tech tree (much like your Education or Health Care sets) to reflect changing or differing values and ideologies civilizations place in their militaries. I had a few listed below I just came up with off the top of my head.

*“Warrior”
-Pick up a stick. Hit someone with it. Congratulations, you’re now a warrior. People killing other people is one of the oldest professions known to man. :egypt::smoke:
-Available: Start of game
-Pros/Cons:None

*”Vassals”
-During peacetime you’re a farmer. Or a carpenter. Or the village idiot. But during wartime you pick up whatever weapon/object happens to be available and handy and march off to do your lord’s dirty work. :king:
-Available: Medieval period
-Pros/Cons: Basically no standing army.
Increase in gold production.
Increased unit maintenance cost.
Able to draft some units per turn.
Small increase in overall production.

*”Warrior Caste/Class/Order”
-Something based on the Meso-American empires of the Aztecs or the Incas, and/or the Japanese Samurai.
-Available:Somewhere around medieval
-Pros/Cons:An early example of a standing army.
Small increases in unit production.
Extra XP points for units produced.
Small to modest maintenance cost per unit.

*”Modern Volunteer Army”
-Something based on the American system of using an all-volunteer force
-Available:Modern or slightly sooner
-Pros/Cons: An increase in happiness due to using an all volunteer force.
Extra XP for units produced.
Slight increase in overall production.
A small/modest increase in research (a modern standing army always wants the best toys)? :sniper:
Perhaps a small/modest increase in culture (history, tradition of the nations standing army)?
Increased level of unit maintenance (providing troops with the best equipment/training being far from cheap :P )

*”Modern Conscript Army”
-Something based on the Israeli system of a total conscript force
-Available:Modern or slightly sooner
-Pros/Cons: A decrease in happiness and all other qualities (as everybody is serving in the military at some point).
Able to draft a modest to sizable amount of units per turn (the entire population has served at some point is now able to form a large reserve force).
Sizable increase in military production in each city.
Reduced/Low unit maintenance (You don’t want the best guns, just lots of them :p ) :ar15:

These are just some rough draft ideas, but I’m sure if we all put our heads together we could come up with some great ideas. How about the Roman Empire? Historically (with a grain of salt for gameplay limitations) what would they want in a military civic? :p The modern behemoth of the Chinese army? The massed attack strategies of the Soviet Army during World War 2? Atilla the Hun or Genghis Khan? The Native Americans during the different conflicts with European settlers? What would they suggest? And since the mod delves in the future, what would the future bring for combat, and societies support of it?

If we only just try a bit, I’m confident we can bring a valuable and interesting bit of gameplay to the mod, and the community at large. Anyone else with me? :D
 
@little_cyclone
That's very interesting idea and well thought. :) ”Warrior Caste/Class/Order” could be named as "Warrior Code" (Bushido/Knighthood). Conscript army doesn't need to be "Modern" as it has been used throughout the ages. Paid Army could be some sort of option as well. Pacifism should be on this category too because there has to be option not to have any military. Now that I think of it, most of those civics are already in-game, just merged into different categories/options. Not sure what future options could be.. something related to self-aware machines, remote controlled warmachines and cyber warfare. Now I just need that working scrollable civic screen so I add the new categories :D
 
Zappara: Future would be "skynet" and a quote from Terminator and / or war games ;)

Just FYI ever since I updated I am getting the red circles whenever Arabian Chariots move ... did you change the graphic or something related to it?

I also like the idea of a military civic besides our current civics though they do need to be though out more than above (especially negatives). For example volunteer armies should have zero draft. They should also have +X % war weariness because volunteer armies hate long wars historically.

Would I would really love to see (and not sure if its even possible) is civics that can be tied to civics for special bonuses. E.g. if you have Theocracy+Volunteer Army you get something like +fanatic on all units. Or if you have both free speech + free religion + representation you get +something. E.g. some civics work better with other civics beyond what is currently represented. Also I am not sure if civ can tell the difference between a war you declare or a war declared on you. This should matter for civics also.
 
Hello All!!! I only have Vanilla civ4 and BtS. BtS is patched to 3.13 and working properly. My question is, will I be able to play this mod without Warlords? I've downloaded and played some other mods stating that I need Warlords but they run fine without it installed. Do you know off-hand if RoM will be able to be played without Warlords? I really hope so. I'm looking forward to giving this mod a whirl. I love HUGE / Marathon games that last forever. The more techs and units available the better. Is this mod for me?

Any information would be appreciated. Thanks for your time!

- manooly
 
@manooly
I don't know for sure if it works without Warlords, most likely it will work just fine :) Just install the mod and from pedia see if there's any red blobs on any of the units/buildings ie. if there's any missing graphics. If not, it should work.

I just sent PM to Kalimakhus with the request to upload extra stuff again because upload/download section was hacked on sunday and most files were lost. Download link for Kalimakhus extra stuff is in the first post of this thread but you'll have to wait until he uploads it again there.
 
zappara said:
Conscript army doesn't need to be "Modern" as it has been used throughout the ages. Paid Army could be some sort of option as well. Pacifism should be on this category too because there has to be option not to have any military.

Well, my thoughts were to provide a set of civics that, while in the late game stages all civics would still have some useability, obviously the newer ones would contain perks and bonuses not seen in prior civics. An early version of a conscript army found in the Middle Ages, while still being usable in the modern era, might not be as attractive as a version of a conscript army found in Modern time. Or maybe it would be depending on how you like to play and portray yourself on the Civ world stage ;)

Lomion said:
Would I would really love to see (and not sure if its even possible) is civics that can be tied to civics for special bonuses. E.g. if you have Theocracy+Volunteer Army you get something like +fanatic on all units. Or if you have both free speech + free religion + representation you get +something.

Is that even possible? To make certain unique units available only when using certain civics? If so I think that would be a great idea! And if thats doable, as Lomion suggested, is it possible to create uber unique units by using 2 or more civics together? Something else to add to the drawing board :D

Lomion said:
I also like the idea of a military civic besides our current civics though they do need to be though out more than above (especially negatives). For example volunteer armies should have zero draft. They should also have +X % war weariness because volunteer armies hate long wars historically.

As I said, these are only just rough drafts, more like me thinking out loud ;) But I do concur that volunteer armies should not be able to draft, and have increased war weariness. Glad to see someone else is thinking about this. :goodjob:
 
When I start playing none of my units have command buttons on the bottom of the screen. I have vista could this be why this happens?

same problem here.
normal BTS starts just fine, since I own a version that doesn't require any more updates. However with RoM I cannot see any option menu or city view.
 
Is that even possible? To make certain unique units available only when using certain civics? If so I think that would be a great idea! And if thats doable, as Lomion suggested, is it possible to create uber unique units by using 2 or more civics together? Something else to add to the drawing board :D

I would think so. I mean, as it is you can build missionaries without a monastery if you have Organized Religion. I would think you could do something similar with normal units... just make it so they can't be built without having a specific civic, like the missionaries, and just don't have an alternate way to train them. Now, how hard, complex and what not that would be. I don't have a clue, heh.
 
same problem here.
normal BTS starts just fine, since I own a version that doesn't require any more updates. However with RoM I cannot see any option menu or city view.
The in game Automatic Update doesn't patch the game to latest version. You will have to download and install patch 3.13 manually. You can get the patch from Firaxis download page.

I would think so. I mean, as it is you can build missionaries without a monastery if you have Organized Religion. I would think you could do something similar with normal units... just make it so they can't be built without having a specific civic, like the missionaries, and just don't have an alternate way to train them. Now, how hard, complex and what not that would be. I don't have a clue, heh.
That might work.. the other possibility is to use python to check if you have certain civics enabled and then allow the unit build button to appear in city build choices (similar way in the mod is already in use for upgradeable buildings). I have somewhere also one mod component that might just allow that kind of operations.. I think it was called zCivics. Having several civics as requirement for unit might cripple AI players so it would be best to use just one civic option for unit.
 
The in game Automatic Update doesn't patch the game to latest version. You will have to download and install patch 3.13 manually. You can get the patch from Firaxis download page.

thanks, but I own Complete Edition, which has patch 3.13 built in.
perhaps there are some incompatibility between normal 3.13 and Complete Edition 3.13?
 
mm... thank you for your support, but the content is too advanced for me. i will wait for a updated version of RoM hoping that it will provide compatibility, or simply not apply this mod. thank you anyways:)
 
Zappara: Thanks for your reply. I installed your mod and everything seems to be fine without having Warlords. I also was able to download the extra stuff. Looks like a great mod. I look forward to trying out a game with your mod loaded on a Giant map at Snail speed and 12 total civs. I have an new HP PC with 3GB of RAM, an AMD Phenom 9500 quad core processor with an NVIDIA 8500 GT graphics card (256MB). Should I be able to run the giant map with 12 civs without any problems? Thanks again!

- manooly
 
@Zappara

Few pages back you mentioned the enhanced plot list mod. Actually a limited version of it is part of the BUG mod.

@Everybody

The extra stuff link should be working now. The files are updated to work with RoM 1.0.2. If anybody finds a problem, please try downloading again as you might have an older version.
 
I'm using the newest version (1.0.2 with the add-ons) and for some reason I can't see the normal flags, they all appear white to me. How can I fix it?
 
I didn't get the issue with an earlier version of RoM (.98 or something) or unmodded bts. I'll go check for a fix now, thanks

Maybe it has something to do with installation? What I did I just installed 1.0, then installed 1.0.2 over that and then installed the add-ons over that. Did I do it right?
 
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