[BtS] Star Trek Mod

"Doesn't crash for me, even with the regular DLL. Is this reporducable?"

Yes, i tryed this save 4 times. There is no way to reach the next turn for me. Sometimes I have to restart my hole system.
And I tryed to play this sceario as every leader. Often at turn 41 till 51 there is a crash to desktop for me.

"I can't identify a change that is causing this; it may be one of those that we just have to live with (I get tons in map generation about features and in the game about yields and goody huts that I think we'll just have to ignore, being related to changes Firaxis wasn't expecting such as solar systems)."

Yes this is may be something I have to live with. But all the other Star Trek Mod Scenario´s you have made work fine on my system. The Galaxy map looks good for me and I like to play it, but I can´t and sure I will not die if I can´t play it :lol:.
Thank you for your look at my save and your time! I don´t know why it don´t work on my system and I though: Let´s have a try and ask for it. Sure you can´t help everybody, becouse you are no mage! But you do a good job I think. :goodjob:

"I do attack the alien vessel on the wreckage if that make a difference."

No this makes no difference.

"About the Borg in general: should the the capture chance from combat increased? Currently it's 1% chance each victory, but it seems like that might be a little low."

Sure I would answer you, but I can´t ... sorry. Hope someone else do this. :mischief:
 
Perhaps someone else can take a look at it... though to be honest it's looking like it might be a consequence of the huge map on your system (it's actually a size bigger than huge). Until 4.0, 2-4 minute turns were quite normal for it.

There's always the epic game. Hopefully someone can give feedback on The Borg... 5% seems like it could be a more reasonable number, but I don't want to make it too powerful. I'll be making a new full install (either 4.21 or 4.23 (the next available number, if there's another patch between now and the end of the week)) later this week.
 
"though to be honest it's looking like it might be a consequence of the huge map on your system (it's actually a size bigger than huge). Until 4.0, 2-4 minute turns were quite normal for it."

I play bigger maps on some other mods without problems, but this means nothing I know. 1861 AD Version 2.85 seems to be the biggest map I ever played and it works fine on my system. This is a really big map, but this ist not Final Frontier, and no Star Trek Mod Scenario Galaxy. Maybee every mod have there own secrets ... I like to test every mod you realize, and if something fix my problem, i like to write you again.

Hope someone else will soon give you the answer to your main question with the Borg.
 
Especially given solar systems (done in python, which slows everything down) and the fact that the units are more detailed than anything used in base BtS and most other mods.

Though memory issues are rarely that regular (a reload will usually give you at least a few more turns). Do you use a 64-bit version of Windows? That's the only other thing I can think of right now, though I'm not sure why it would matter (though Vista/7 will crash on some errors that XP is fine with)!
 
"Especially given solar systems (done in python, which slows everything down) and the fact that the units are more detailed than anything used in base BtS and most other mods."

Sure, you are right and I like to think of it.

"Though memory issues are rarely that regular (a reload will usually give you at least a few more turns)."

Only if I start a custom scenario and turn on: "New Random Seed on Reload." a save give me at least a chance of a few more turns, but not every try.
And if I start a game with "Play a Scenario" a save won´t help me a single turn. So I though first an event ore a percentaged request could be the problem.
Anyway ... my save work on your system. Maybe that´s someting I have to live with ...

System:
Microsoft Windows XP
Home Edition
Version 2002
Service Pack 3

Computer:
Intel[R] Core[TM] 2 Duo CPU
E6550 @2.33 GHz
2.33 GHz, 3,50 GB RAM

But more importend than this is your request:

"There's always the epic game. Hopefully someone can give feedback on The Borg... 5% seems like it could be a more reasonable number, but I don't want to make it too powerful. I'll be making a new full install (either 4.21 or 4.23 (the next available number, if there's another patch between now and the end of the week)) later this week."

Hope someone else will soon give you a feedback you could work with.
 
Your latest MOD, Deanej, appears to have reduced the size on the map of the sensor station to about half that of the Starbase, if I am not mistaken. Many thanks, that looks much more proper. :)

Live long and prosper.
 
Deanej you wrote something of Microsoft Visual Studio 2010, and after I download a 30 days trial of Microsoft Visual Studio 2010, I find a cure for my problem. I missed some files, thats all about and after a new istallation of Civ4 and your Star Trek Mod too of course, your mod work´s fine on my system.

I have to say sorry and thank you for your help!

It´s a great mod you have made and it´s a lot of fun to play it.
 
Been playing 4.21 on a modified worm hole map (much larger then huge) and I am pleased to say that turn times, with battles going on everywhere, huge amount of barbs, and 1200 turns into a 1800 turn game, are still in the order of 5-10 seconds. Deanej thankyou, your effort is really appreciated, and now a Star trek game that is playable right to the end, well done!
 
I've released the 4.26 patch.
-ST Lost Era: Changed Darrah Mace to Jas Holza
-Increased cost of Subspace Warhead
-Crystalline Entity starting era spawn changed to TNG (was DS9)
-Station AI fixes
-Borg: AI research cost increase changed to 33%, tech capture chance from combat changed to 5%
 
Just a quick question about the Borg (played by the ai) Do they gain tech from capture planets, combat from the person they have defeated, ie techs that the defeated already possessed? Or (and this seemed to happen in my latest game) does victorries mean that can get the tech that they (the borg) a researching themseves. Why I ask is that mid game, the borg are quite powerfull, and probably the 3rd most advanced. However over the next 200-250 turns they not only became the most advanced tech wise, but completely finished the tech tree, mabye 20 techs ahead of everyone else (over these turns they did have a lot of military victoriers). I wpuld have thought that borg cobat gives the a chance to steal exsisiting techs, not speed research for currently being researvh techs. ???
 
The Borg gain tech from capturing systems and have a chance to gain when winning combat. The AI can also research themselves (with a penalty) as they are not aware of the new rules and so don't play with them in mind. The tech code is like the goody hut code; it picks a tech at random among those that can otherwise be researched (or otherwise would be able to, in the case of human Borg players).
 
The Borg gain tech from capturing systems and have a chance to gain when winning combat. The AI can also research themselves (with a penalty) as they are not aware of the new rules and so don't play with them in mind. The tech code is like the goody hut code; it picks a tech at random among those that can otherwise be researched (or otherwise would be able to, in the case of human Borg players).

Cool, thanks for the quick reply. I've noticed the Borgs combat chance (for tech gain) is adjustable in the globaldefines alt xml. Is their a similar place where the conquest of a planet chace at a tech is also adjustable??
 
Theoretically, the Borg are almost all-powerful. In the films and Star Trek episodes it was a hell of an effort to defeat them. (Particularly with that Borg queen cyber-cutie at their head! :) ) The biggest ships and fleets the Federation could put against them were decimated. :( If that was reproduced in the game, which Heaven and the designers forbid, they would win every time! :(

Live long and prosper.
 
I don't know if anyone has ever mentioned this, but I have never been able to play a multiplayer LAN game of this mod since maybe, 0.75. It seems like after someone goes to war (maybe just a coincidence) there is an OOS network timeout error. One of the players has to log out and log back in. Unfortunately, after this happens once in a game, it happens almost every turn or so later.

What's really strange about this error is that all players could continue playing the game, with turns ending when all players end their turn. Human players can conduct diplomacy with each other like normal too. The weird part is that each player is playing a different game. I can still talk to the other humans, but on my map their controlled by a computer, and on their map I'm controlled by a computer.

Does anyone know how to fix this?
 
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