[BtS] Star Trek Mod

Hi All,
Downloaded mod into a new folder, I get "GFC init error" and it crashes out.

Cannot see the mod from the program files.........\mod folder only the mod folder in my documents.

Also tried copying the new update ontop of the previouse version, no help.
Any suggestions?
 
Exact Error
"GFC Error: Failed to initialize the primary control theme". Had no issues loading previouse version from mydocuments\mygames....mod folder.




Hi All,
Downloaded mod into a new folder, I get "GFC init error" and it crashes out.

Cannot see the mod from the program files.........\mod folder only the mod folder in my documents.

Also tried copying the new update ontop of the previouse version, no help.
Any suggestions?
 
Deanj, I just tried to load your new version and even though I got no error messages, and it shows the mod loaded, it defaults back to basic BTS and I am only able to play that content. The last version was ok. :confused:




:nuke: Cheers, Thorgrimm :nuke:
 
Any and all theme errors are from putting it in the My Games folder. It needs to be put in the actual game installation folder, where the BTS mods that come with the game are.

It might also be a good idea to remove the prior version before attempting this if it has been installed to the My Games folder.

This mod uses a modified theme (to get the corporations working with the Final Frontier theme) so it can't go in My Games.

The default install folder is: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\MODS
 
I installed and played the game just fine. I like the new build times and such. Enjoying it now, keep up the good work!
 
Any and all theme errors are from putting it in the My Games folder. It needs to be put in the actual game installation folder, where the BTS mods that come with the game are.

It might also be a good idea to remove the prior version before attempting this if it has been installed to the My Games folder.

This mod uses a modified theme (to get the corporations working with the Final Frontier theme) so it can't go in My Games.

The default install folder is: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\MODS

And that is exactly where I put it at, after I had deleted the old version. I have been adding mods for a long time now. Give me credit for at least that much intelligence. ;)

And I am still getting this error now:

"GFC Error: Failed to initialize the primary control theme".



:nuke: Cheers, Thorgrimm :nuke:
 
Disregard the idiot asking questions, it was a phantom dir tree I put the files into, probably a mod installer created it. Found the correct directory and it works GREAT!


Exact Error
"GFC Error: Failed to initialize the primary control theme". Had no issues loading previouse version from mydocuments\mygames....mod folder.
 
It does work great, but can you still adjust the Drama levels for the city border expansion? It took me more than 500 turns to get my capital city to reach the 1500 required points to expand for the 2nd time.

The build times are much better though! Just need to tweak the border expansion now... takes a little too long.
 
It does work great, but can you still adjust the Drama levels for the city border expansion? It took me more than 500 turns to get my capital city to reach the 1500 required points to expand for the 2nd time.

The build times are much better though! Just need to tweak the border expansion now... takes a little too long.

Done. I'm thinking of making the techs a bit more expensive with the game speed settings so units/buildings can be done sooner.
 
Done. I'm thinking of making the techs a bit more expensive with the game speed settings so units/buildings can be done sooner.

Is the fixed version available for download or will it be in the next release?
 
It's next release but the changes are easy enough to make in the XML. In GameInfo/Civ4CultureLevelInfos, the progression for normal speed (starting with level none) is: 0, 0, 10, 100, 500, 1000, 5000.

For the other speeds:
-Quick: Multiply values by 50%
-Epic: Multiply values by 150%
-Marathon: Multiply values by 300%
 
What program do you use to do the editing? It opens in my Firefox browser, but it won't let me edit it.
 
I wouldnt worry too much about the art assets right now. Those could always be added in later after the code work, and balancing is done. The main focus should be to make sure everything works right.

As far as models are concerned i dont think you have to worry about that ether, because i am willing to donate my works to the mod. You said you needed a Constitution class? Will this do?
ba8e292252ae1f316616c5cc9605470c.jpg

How about a Constellation?
35a99dc235547e9bcc5f24178fb87cfe.jpg


I have many other works from the TOS, TMP, and TNG era to offer as well. If anyone remembers the Homeworld mod Beyond the Final Frontier, I was the founder of that mod, and a modeler for the Sacrifice of Angels mod. I went by the nick "TheStressPuppy" back then. As you can see i was 'promoted' :p

Most of my works are hosted at battleclinic.com for Starfleet Command. Just search for "TheStressPuppy" and you will find them. Feel free to use em.

The founder of this mod can PM me for my contact info. Lets talk ;)
 
ok, thank you.
 
Tried this mod and here is what I think (yes I know it's an early version but these things should be easy to change to make it at least playable)

Barracks - Max 1/system.
Library - Lower with 1/2.
Courthouse - Lower with 1/2.
Exploration Museum - Max 1/system.
Jail - Max 1/system.
Hospital - Lower with 1/3.
Labratory - Lower with 1/2.
Recreation Facility (Borg Collective) - Max 1/system.
Fusion Reactor - Max 1/system.
Orbital Base - Max 1/system, lower with 1/2.
Shipyard - Lower with 1/4.

Battleship - Way to good. Should not be buildable from start.
Civics: Most is selectable from start.
Most lesser ships should have withdraw.
Rase the max xp limot from barbarians from 10 to 50 (minimum).
 
For the ones the say lower with (fraction), do you want me to remove, say, 1/3 of the cost when you say "Lower with 1/3" or set it as 1/3 the current amount?

As for the 1 per system ones - I can see how those buildings would become overpowered. I'm not sure about the barracks, Borg UB, or museums (perhaps the science boost becomes overpowered?), though.

Battleship - It's not actually part of the mod itself, just a remnant from Final Frontier that remains in until I get the late game units online. The same is true for squadrons.

Civics - not sure which techs to make for requirements of most of them

Withdrawal of units - not sure if your opinion on this matter here is affected by the battleship being in or not.

Max XP from barbarians - perhaps the rest of the community could comment? I'm happy to change it, though I would like to hear input from the community on this.
 
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