deanej
Deity
I've removed the spaceship launched text and set No Tech Brokering to default. My tech/project cost increase plan is as follows:
-Portal projects increase by 25-50% (not sure exact amount; feedback welcome)
-Late TNG techs: 25%
-DS9 techs: 30%
-Voyager techs: 35%
-Future Tech: 40%
As for corporations, I'm not sure why you can't found them. Do you have enough cash? Are you running mercantilism or state property? I don't know why the AI can found them multiple times either - possibly because of the fact that in the epic game they are put in the "Building" tag in Civ4UnitInfos but that doesn't work with this mod for some reason so I put it in "ForceBuilding" instead. No idea what the difference between the two is, except that one works and the other doesn't. Also, did you try clicking on it? I think there's a bug that causes them to be greyed out even when you can found them, but I'm not sure.
As for taking Devore, is there anything significant about the city? Any wonders built? Corporation headquarters? Could you post the city screen from the turn before it was captured? I've never had crashing problems.
As for more techs, I don't think I'll be adding more this version, but I plan to for an add-on pack to be released after this mod comes out (final version).
-Portal projects increase by 25-50% (not sure exact amount; feedback welcome)
-Late TNG techs: 25%
-DS9 techs: 30%
-Voyager techs: 35%
-Future Tech: 40%
As for corporations, I'm not sure why you can't found them. Do you have enough cash? Are you running mercantilism or state property? I don't know why the AI can found them multiple times either - possibly because of the fact that in the epic game they are put in the "Building" tag in Civ4UnitInfos but that doesn't work with this mod for some reason so I put it in "ForceBuilding" instead. No idea what the difference between the two is, except that one works and the other doesn't. Also, did you try clicking on it? I think there's a bug that causes them to be greyed out even when you can found them, but I'm not sure.
As for taking Devore, is there anything significant about the city? Any wonders built? Corporation headquarters? Could you post the city screen from the turn before it was captured? I've never had crashing problems.
As for more techs, I don't think I'll be adding more this version, but I plan to for an add-on pack to be released after this mod comes out (final version).