TowerWizard
Warlord
- Joined
- Aug 6, 2008
- Messages
- 277
First, I want to say how fun this mod seems to be! Since I first played FF I hoped for something more thought-out. As a result, I was very much looking forward to playing your mod since I first found out about it!
However, starting playing, I found something that I assume is wrong. Every civ starts with a tech that is linked to a certain value, but since they start with it, the value isn't actually founded. So, it turns out that the only way to found a value is to NOT start with it, when it should be the other way around. While I understand your thoughts behind this, ie that the civs have had this value since before the game actually begins, the game doesn't seem to function in that way. Also, in my opinion, the tech tree could use a little rearranging
Anyway, the mod looks good and I will play it more soon!
Happy gaming!
EDIT: For some reason the game waited a few turns to found the values. Maybe I should have played the game a little longer before posting
I did wonder why nobody else had reported this, though 
However, starting playing, I found something that I assume is wrong. Every civ starts with a tech that is linked to a certain value, but since they start with it, the value isn't actually founded. So, it turns out that the only way to found a value is to NOT start with it, when it should be the other way around. While I understand your thoughts behind this, ie that the civs have had this value since before the game actually begins, the game doesn't seem to function in that way. Also, in my opinion, the tech tree could use a little rearranging

Anyway, the mod looks good and I will play it more soon!
Happy gaming!
EDIT: For some reason the game waited a few turns to found the values. Maybe I should have played the game a little longer before posting

