jdog5000
Revolutionary
Post any and all questions, observations, critiques, etc on Better BTS AI v0.11 here.
Better BTS AI Changelog for v0.11
_________
- Fixed bug in player closeness calculations causing the AI to be blind to its actual proximity to other players (CvPlayerAI::AI_playerCloseness, used Option A from Unofficial Patch discussion thread)
- Fixed bug with needed defenders where the AI would choose to defend a recently captured holy city less than a normal city
- Modified how closeness is used for determining who to attack, different settings for regular and Aggressive AI
- Modified city closeness calculations to use population from both cities, not just pop of the other city
- Created functions for determining when cities share the same water area (lake, ocean)
- Lowered demand for transports when either in a land war or when the civ can only build galleys
- Partial implementation of a new A* solver for determining closeness, does not yet affect calculations
- Modified debug mode output to show relevant information for these developments
- Added AIAutoPlay mod
- Removed unnecessary variable saving from AIAutoPlay to preserve save game compatibility with vanilla BTS (NOTE: save compatibility now broken with v 0.1 but will be maintained in future versions ... sorry)
Better BTS AI also includes Solver's unofficial 3.17 patch with the following changes:
* Fixed unavailability of foreign civ demographics if playing with espionage disabled.
* Barrage promotions made working again on Tanks and other units with no base collateral ability
Better BTS AI Changelog for v0.11
_________
- Fixed bug in player closeness calculations causing the AI to be blind to its actual proximity to other players (CvPlayerAI::AI_playerCloseness, used Option A from Unofficial Patch discussion thread)
- Fixed bug with needed defenders where the AI would choose to defend a recently captured holy city less than a normal city
- Modified how closeness is used for determining who to attack, different settings for regular and Aggressive AI
- Modified city closeness calculations to use population from both cities, not just pop of the other city
- Created functions for determining when cities share the same water area (lake, ocean)
- Lowered demand for transports when either in a land war or when the civ can only build galleys
- Partial implementation of a new A* solver for determining closeness, does not yet affect calculations
- Modified debug mode output to show relevant information for these developments
- Added AIAutoPlay mod
- Removed unnecessary variable saving from AIAutoPlay to preserve save game compatibility with vanilla BTS (NOTE: save compatibility now broken with v 0.1 but will be maintained in future versions ... sorry)
Better BTS AI also includes Solver's unofficial 3.17 patch with the following changes:
* Fixed unavailability of foreign civ demographics if playing with espionage disabled.
* Barrage promotions made working again on Tanks and other units with no base collateral ability