Bug Report - America Attacked it's own Unit

Spaceman_Spliff

Chieftain
Joined
Jul 14, 2017
Messages
2
Playing with the latest updated steam version on 7/13/17.

I was playing single player as Saladin. America was clearing out a barbarian camp and had two units parked next two it, a melee unit and an archer. The melee unit attacked first and defeated the barbarian camp and thus occupied the spot. The archer then fired on it's own melee unit that was now occupying where the barbarian camp use to be.
 
Playing with the latest updated steam version on 7/13/17.

I was playing single player as Saladin. America was clearing out a barbarian camp and had two units parked next two it, a melee unit and an archer. The melee unit attacked first and defeated the barbarian camp and thus occupied the spot. The archer then fired on it's own melee unit that was now occupying where the barbarian camp use to be.

When it shows the other players' turns it shows them sort of all at once, which sometimes results in a weird order of animations. So the archer was shooting at the camp in fact, just the animation came late.
 
When it shows the other players' turns it shows them sort of all at once, which sometimes results in a weird order of animations. So the archer was shooting at the camp in fact, just the animation came late.

I don't think that's what happened. The barbarian was already in the red health wise so one hit from the warrior should finish him. The warrior attacked, took the camp and damage, then got hit by the archer and took more damage. It's like the AI decided at the beginning of the turn that the archer was going to shoot that tile and never re-evaluated that decision after the warrior took it out.
 
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