Hey, all.
Got this weird bug when I'm trying to start single player or learn to play games - progress bar gets stuck shortly after beginning to load, see screenshot.
Logs show
Windows updates, GPU drivers are up-to-date.
Any ideas how to fix this?
Thanks.
Got this weird bug when I'm trying to start single player or learn to play games - progress bar gets stuck shortly after beginning to load, see screenshot.
Logs show
Code:
------------------- Error ----------------------------
00:14 - NullReferenceException: Object reference not set to an instance of an object
GameClientBehaviour.SendClientGameReadyToServer (System.Boolean resend) (at <b119b6c4b2ce424ea2ffac2c76ff58f9>:0)
GameClientBehaviour.Init (System.Boolean createGame, System.Boolean initializeUI, LoadingManager loadingManager) (at <b119b6c4b2ce424ea2ffac2c76ff58f9>:0)
AppMain.StartUpClient (System.Boolean createGame, System.Boolean initializeUI) (at <b119b6c4b2ce424ea2ffac2c76ff58f9>:0)
LoadingManager+<_SwitchToMainGameCoroutine>d__44.MoveNext () (at <b119b6c4b2ce424ea2ffac2c76ff58f9>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <8575cb291def4fff8bbc4cbf5b258373>:0)
------------------------------------------------------
------------------- Error ----------------------------
00:15 - NullReferenceException: Object reference not set to an instance of an object
GameClientBehaviour.SendClientGameReadyToServer (System.Boolean resend) (at <b119b6c4b2ce424ea2ffac2c76ff58f9>:0)
GameClientBehaviour+<ProcessMessages>d__110.MoveNext () (at <b119b6c4b2ce424ea2ffac2c76ff58f9>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <8575cb291def4fff8bbc4cbf5b258373>:0)
Windows updates, GPU drivers are up-to-date.
Any ideas how to fix this?
Thanks.