I can't tell if these are bugs, or sloppy game design:
A couple of things that seem very strange and suspicious about
civ3, playing against the AI. The AI enemies seem to have
impossible abilities. For example, long before having done
the prerequisite technology research that makes the "oil"
resource appear on the map, an enemy appeared to know exactly
where to place a new city, to capture this resource even before
anyone, including them, could have been aware that oil was there.
This happened with lots of resources. Have the programmers
deliberately done this?
Next, the enemies seem to have the ability to "see" inside of
all my cities, to tell which ones have the smallest or weakest
garrisons. This happens long before anyone has developed
espionage.
Next, enemies commit betrayal and treaty-breaking, against me,
and against each other, constantly. Yet, despite obtaining a bad
reputation this way, other nations appear to continue to do business
with them and make yet more treaties later on. By contrast, if I do
anything at all to violate a treaty (for example, accept a peace
treaty before my ally makes peace) forever after that, every single
nation will categorically refuse to make any sort of treaty with me,
no matter what. This makes no sense whatsoever.
Next, enemy defenses seem insanely strong. Infantry out in the open,
attacked by, for example, Cossacks, act as if the bullets are bouncing
off them. These are REGULAR infantry, against VETERAN
cossacks, yet it takes three cossacks to defeat one infantry?
When enemies attack me, it feels as if my armies are made out
of wet toilet paper. Unless inside a city, they burn up as if they
were not even there. What gives?
Next, except VERY early in the game, no AI will make an even
or a fair trade/deal with me, yet they appear to be rapidly and
eagerly making deals with each other. Are they also cheating each
other?
A couple of things that seem very strange and suspicious about
civ3, playing against the AI. The AI enemies seem to have
impossible abilities. For example, long before having done
the prerequisite technology research that makes the "oil"
resource appear on the map, an enemy appeared to know exactly
where to place a new city, to capture this resource even before
anyone, including them, could have been aware that oil was there.
This happened with lots of resources. Have the programmers
deliberately done this?
Next, the enemies seem to have the ability to "see" inside of
all my cities, to tell which ones have the smallest or weakest
garrisons. This happens long before anyone has developed
espionage.
Next, enemies commit betrayal and treaty-breaking, against me,
and against each other, constantly. Yet, despite obtaining a bad
reputation this way, other nations appear to continue to do business
with them and make yet more treaties later on. By contrast, if I do
anything at all to violate a treaty (for example, accept a peace
treaty before my ally makes peace) forever after that, every single
nation will categorically refuse to make any sort of treaty with me,
no matter what. This makes no sense whatsoever.
Next, enemy defenses seem insanely strong. Infantry out in the open,
attacked by, for example, Cossacks, act as if the bullets are bouncing
off them. These are REGULAR infantry, against VETERAN
cossacks, yet it takes three cossacks to defeat one infantry?
When enemies attack me, it feels as if my armies are made out
of wet toilet paper. Unless inside a city, they burn up as if they
were not even there. What gives?
Next, except VERY early in the game, no AI will make an even
or a fair trade/deal with me, yet they appear to be rapidly and
eagerly making deals with each other. Are they also cheating each
other?