First post but Iv'e been playing FFH for a year & CIV since CIV2, also after playing Orbi modmod base Ffh seems a bit bland, so thanks for the mod.
I know there is a bug thread but this is bit of a Miscellany.
Playing Mechanos;
Ranged attacks - as the targets health goes down the XP the attacker gets seems to go up. A stack of Archers can get 3XP each, Trebuchets 4XP and as for my SOD Trebuchets promoted to Howitzers (with Blitz/Barrage) I had 10 units that could release Brigit before turn 400 !
Is there any way for Mechanos to get Sanctify, without getting religion spread for a FoL druid? Techpriests with Vitalize is very nice but it seems much easier to get than Archmages with Nature III, unless there is another easier way for other Civ's which I've missed.
My Mechanos entered a permament alliance with Thessalonica (Elohim/minor) who then proceeded to build refineries on all her mana nodes?
She also gifted me disciples for FOL & Empyrean who I could settle & then build temples?
SOD on Zeppelins can pass through territory without Open Borders?
SOD on Zeppelins can declare war without getting kicked out of borders as well?
A unit with no movement points left can still embark on a Zeppelin? (no chance for enemy to attack on their turn)
Basically it seems that Howitzers/witch Hunters/Zeppelins SOD is a CivKiller at one city per turn (even pre .22 with Hydra Cannon & no XP bug)
Miscellaneous
You only need one Farmer to Cast Breed Goods; as they can Cast ad infinitum on a plot, or many plots, until they get a positive result?
3 food per pop point seems to be crippling those AICivs whose AI is fixated on cottages/mines & whose early TechTree doesn't include Agriculture. Bannors Capital is regularily still at size 3 by turn 200 & she's asking me for Agriculture
Again, thanks for the modmod.
I know there is a bug thread but this is bit of a Miscellany.
Playing Mechanos;
Ranged attacks - as the targets health goes down the XP the attacker gets seems to go up. A stack of Archers can get 3XP each, Trebuchets 4XP and as for my SOD Trebuchets promoted to Howitzers (with Blitz/Barrage) I had 10 units that could release Brigit before turn 400 !
Is there any way for Mechanos to get Sanctify, without getting religion spread for a FoL druid? Techpriests with Vitalize is very nice but it seems much easier to get than Archmages with Nature III, unless there is another easier way for other Civ's which I've missed.
My Mechanos entered a permament alliance with Thessalonica (Elohim/minor) who then proceeded to build refineries on all her mana nodes?
She also gifted me disciples for FOL & Empyrean who I could settle & then build temples?
SOD on Zeppelins can pass through territory without Open Borders?
SOD on Zeppelins can declare war without getting kicked out of borders as well?
A unit with no movement points left can still embark on a Zeppelin? (no chance for enemy to attack on their turn)
Basically it seems that Howitzers/witch Hunters/Zeppelins SOD is a CivKiller at one city per turn (even pre .22 with Hydra Cannon & no XP bug)
Miscellaneous
You only need one Farmer to Cast Breed Goods; as they can Cast ad infinitum on a plot, or many plots, until they get a positive result?
3 food per pop point seems to be crippling those AICivs whose AI is fixated on cottages/mines & whose early TechTree doesn't include Agriculture. Bannors Capital is regularily still at size 3 by turn 200 & she's asking me for Agriculture
Again, thanks for the modmod.