Oberon4278
Chieftain
- Joined
- Dec 8, 2005
- Messages
- 28
Hi, I played a game and while playing I noticed a few things.
First, map swapping (giving one unit's map to another unit) doesn't seem to work as intended. I had two scouts and I had them meet to exchange maps. So I clicked "Give your map to a unit nearby" on the first scout, then I clicked it immediately for the second scout. Then I sent the second scout back to a city to "discover" all the tiles. I found that when I did this, I didn't uncover any tiles from the first scout, and I only uncovered the tiles from the second scout that he had explored after doing the map exchange.
I built a city near a mountain, and then I used the World Builder to add silver to the mountain, but then I found that it was impossible to mine silver there. I haven't tried building a city near silver that was already there.
The European AIs seem to grow and advance way too fast. When my cities have maybe five or six population, I will see that the other European cities have 20 population, with a huge number of military units and ships and pioneers. It's impossible to keep up with their progression so I'm always behind. (I actually have used the World Builder to continuously delete their units and lower their city populations to stay at the same level but this is annoying.)
In this game, I did not see any pirates at all, even in world builder. I'm not sure why, maybe the other European civs have to be in the second age as well? Either way, I was disappointed at spending so much money on naval escorts and then not having anything to shoot at
I found that ships which are assigned to a trade route still trigger the popup saying that I have ships awaiting orders in Europe.
And finally, it would be nice if there were a "Sell All" button at the European trading screen to sell everything that's in the currently selected ship.
Cheers and thank you for this wonderful mod!
First, map swapping (giving one unit's map to another unit) doesn't seem to work as intended. I had two scouts and I had them meet to exchange maps. So I clicked "Give your map to a unit nearby" on the first scout, then I clicked it immediately for the second scout. Then I sent the second scout back to a city to "discover" all the tiles. I found that when I did this, I didn't uncover any tiles from the first scout, and I only uncovered the tiles from the second scout that he had explored after doing the map exchange.
I built a city near a mountain, and then I used the World Builder to add silver to the mountain, but then I found that it was impossible to mine silver there. I haven't tried building a city near silver that was already there.
The European AIs seem to grow and advance way too fast. When my cities have maybe five or six population, I will see that the other European cities have 20 population, with a huge number of military units and ships and pioneers. It's impossible to keep up with their progression so I'm always behind. (I actually have used the World Builder to continuously delete their units and lower their city populations to stay at the same level but this is annoying.)
In this game, I did not see any pirates at all, even in world builder. I'm not sure why, maybe the other European civs have to be in the second age as well? Either way, I was disappointed at spending so much money on naval escorts and then not having anything to shoot at

I found that ships which are assigned to a trade route still trigger the popup saying that I have ships awaiting orders in Europe.
And finally, it would be nice if there were a "Sell All" button at the European trading screen to sell everything that's in the currently selected ship.
Cheers and thank you for this wonderful mod!