Actually, not.Don't bother training native converts. They are already specialists at raw material gathering and food production. Just have them do all the "outside" jobs, and let your Euro colonists work inside growing lazy and fat.
You don't "buy" missionaries.
Double-right click and hold on the docks and left-click missionary (severely mangled this process is). Or once they hit the new world just select missionary from the occupation button in a colony.
Hrímþurs;7279277 said:Seriously, I dont get this. Changing a scout to a dragoon therefore requires moving the scout into the colony and out again
I didn't see this mentioned any where so I wanted to add. In Col1 you could only use a native village once for training. I was able to use the same villiage multiple times to train my free colonists last night.
Another change from COl1 is that you can send multiple colonists to the same village at the same time and they will train together, though the training may take longer - I havent timed it, it just seemed that way.
I've only played for a few hours, but it seems that a viable strategy would be to specialize your settlements - I haven't heard that before in a Civ game - and build wagon trains to move goods between settlements and to coastal cities for transport to the homeland. In this way, you don't have to build everything in each settlement.
Sounds logical.
Can wagon trains be automated, you say? That's pretty cool. Is there a way of selecting the amount of cargo to go on a ship/wagon train, or does it just fill it up to the max automatically? Oh, and is it possible to transport food from one settlement to another? If so, that would make it possible to make huge specialist cities (like the capital) where all the goods are processed..
What's the point? You can recruit 1-3 specialists for the price of 200 food.Yes to all of your questions. Manage the imports/exports through the city screen. I bought food several times in Europe for a 1 or 2 per 100 and dumped into one of my cities for instant new colonist. You can also just gather food from all around your colonies as you suggested.
What's the point? You can recruit 1-3 specialists for the price of 200 food.
I should have mentioned that I was in the middle of my war for independence. I snuck a galleon to Europe and filled it with guns and food. I needed several new colonists asap. By the late game it cost well over 20,000 gold to hurry a colonist if your crosses are not near full. So it was alot cheaper to buy the food and spawn a colonist.