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Builder Building Order?

Longasc

Deity
Joined
Jun 18, 2003
Messages
2,763
Hi!

Imagine you are the Celts, you have a nice starting location and you want rather build than conquer.

What do you build first?

Warrior?
Granary?
Worker?
Settler?

I usually build a Warrior for Exploration,
then a Settler OR a Granary,
Warrior,
and finally a late Granary, waiting a long time with the first temple...


I think this could be improved. I know choices depend on terrain,

but in general I think:

When to build the Granary? When to build the first Settler?

I think I am doing well in improving the most important tiles in the beginning, but I am not sure whether to build a Settler or a Granary first. I also think I am waiting too long with the cheap Temple (religious civ).


So what would you do?

Warrior
Settler
Warrior
Granary
Worker...


Thanks for your advice.
 
w w w granary settler......................

typical all purpose start -

but i suggest you give up the concept of build orders. save the game at the start, and try different build orders. you will soon learn how to approach the game depending on your map and civ.

Ision
 
Standard build order, the celts are great at fast expansion (acriculture,religous). With a fast successful expansion you dont need an early war to get big. Later concentrate more on improvements, but dont neglegate their UU. Common neigbours for the Celts are the Netherlands and Vikings which are quite treacherous and/or aggressive.
 
I say don't build granaries, go for the Great Pryamids as soon as possible.

Once you have a few cities (I think four is a good number) settled, start building the GP in your first city (hopefully next to a river and most productive). Work all the tiles in that city to maximize growth and production. Initially it will say that it needs a large number of turns to build it, and that may discourage you from attempting to build it, but do it anyway and start storing those shields. Once the city starts growing and producing, the turn rate will dramatically reduce, and you'll be amazed at how few turns it actually requires.
 
The granaries are IMO most importent in the first cities to crank out settlers fast. For most of my cities i leave them without, because size 6 is reached fest enough, and aquaducts come often later.
Exception are cities near a river, where aquaducts are'nt needed.
Getting the GP isn't bad, but not so easy at higher diffs.
 
I recently played as Celts, Emporer level, Standard, Pangea. Aside from several grassland-with-bonus-shield tiles, the only "real" bonus tile was a forest with game. First build was a warrior (4 turns). While building, I task worker to chop a forest tile (not the one with Deer). Since it would take him 4 turns to clear forest, and it took him 1 move to get there, the 10 bonus shields would arrive 2 turns after Warrior was built. I started on Temple after warrior. With the 10 bonus shields, and being Religious, that Temple was done in like 2 turns. Talk about a huge leap in VERY early culture!! This really worked out well, as it turned out that there were no luxuries that could be considered close (finally found 1 single Gem about 3-4 city-lengths out on a Mountain) and the happiness from Temple was desperately needed.
I guess that this is just another example of "It depends", when you talk about Early Build Orders.
BTW - I could have won that game with Culture, but I sold off all of my Libraries, Universities, and Research Labs so that I could win it with Conquest in the 1950's. (I have had Culture victories, but never achieved a Conquest victory)
 
If you built a granery instead of the temple, your expansion would have been much faster. also, I think that by chopping the game forest you could have set up a four turn settler factory with that early granery.
 
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