"Builders" as the new Workers... now with charges.

From a German article.
The Chinese builders have 4 charges (other civ's builders have only 3) and they can exclusive speed up production towards wonders in the first 2 eras.
 
From a German article.
The Chinese builders have 4 charges (other civ's builders have only 3) and they can exclusive speed up production towards wonders in the first 2 eras.

Hi~ Ho~
Hi~ Ho~
Its off to steal workers we gooo~
:lol:

Also just incase anyone missed it, for now, world congress has been removed. The hope is, the new diplomacy system is robust enough to supercede it. I will partially miss it but I felt it came too late in the game to truly use effectively.

I hated the Civ:BE:RT variation so I hope Civ6 offers something good. Given however that the default diplomacy will be "war, peace, ???" if anything it sounds like early AI abuse will be more beneficial, not less.

If I steal a worker and the AI marches an army towards me, that just means that early game, the barbarians will do some serious damage to them, unless we are just going to give the AI free units and no maintaince costs.

I do look forward to civ6 but I am not expecting much from the AI until solid proof shows otherwise. I remember the aliens in civ:BE being talked up a lot which made me buy the game! But the reality was very underwhelming.
 
Hi~ Ho~
Hi~ Ho~
Its off to steal workers we gooo~
:lol:

Also just incase anyone missed it, for now, world congress has been removed. The hope is, the new diplomacy system is robust enough to supercede it. I will partially miss it but I felt it came too late in the game to truly use effectively.

I hated the Civ:BE:RT variation so I hope Civ6 offers something good. Given however that the default diplomacy will be "war, peace, ???" if anything it sounds like early AI abuse will be more beneficial, not less.

If I steal a worker and the AI marches an army towards me, that just means that early game, the barbarians will do some serious damage to them, unless we are just going to give the AI free units and no maintaince costs.

I do look forward to civ6 but I am not expecting much from the AI until solid proof shows otherwise. I remember the aliens in civ:BE being talked up a lot which made me buy the game! But the reality was very underwhelming.

I just hope they don't leave the diplomatic features off with MP and taht they include it, garn dom it I want to denounce my friends in MP!
 
Hi~ Ho~
Hi~ Ho~
Its off to steal workers we gooo~
:lol:

Also just incase anyone missed it, for now, world congress has been removed. The hope is, the new diplomacy system is robust enough to supercede it. I will partially miss it but I felt it came too late in the game to truly use effectively.

I hated the Civ:BE:RT variation so I hope Civ6 offers something good. Given however that the default diplomacy will be "war, peace, ???" if anything it sounds like early AI abuse will be more beneficial, not less.

If I steal a worker and the AI marches an army towards me, that just means that early game, the barbarians will do some serious damage to them, unless we are just going to give the AI free units and no maintaince costs.

I do look forward to civ6 but I am not expecting much from the AI until solid proof shows otherwise. I remember the aliens in civ:BE being talked up a lot which made me buy the game! But the reality was very underwhelming.

You assume
1-builders will be stealable
2-CS/civ AIs won't use the new "escort" function. (it'd be easy enough to say... at king level up, always get a basic military unit to escort your builder before taking them out of the city)
 
Maybe there is an extra warmongering penalty when you target civilians? With the option at peace negotiations of returning them to the original owner to offset that penalty.
 
I know they have limited use, but I like the concept of instant improvements. They might need to increase the number of turns/gold needed to build a worker in order to prevent spamming of improvements.
 
I think micromanagement of Workers in earlier Civ iterations is my least favorite part of the game. As bad as this was in Civ4, it became much worse going to Civ5 because Workers can't even stack and are constantly jamming up. In Civ5, if you have enough Workers to keep your empire functioning, you're going to run into this problem, and it adds absolutely nothing but irritation to the game.

I could probably get used to cheap, single-use/limited-use Builders instead.
 
Eh... I'm not really sure how I feel about this.

Part of making my empire feel alive and thriving was seeing all those workers running around making improvements and reshaping the landscape.

Now they're on 4 charges each and get auto-deleted after they're spent.

This seems like a step backwards for me. I mean where exactly did they go? Did they die from being overworked? Am I literally working these people to death?

You could say it didn't make much sense for them to carry on living through the ages, but I just assumed that they, like military units, were representative of entire groups whose members gradually got replaced over the years.

Now what happens to them? Do they just lose their jobs and melt back into the population? Obviously not since I don't think a city's population will receive a boost as a result of them disbanding.

The only logical answer then is that they just die off and new ones have to be trained from scratch. Even from a pure gameplay standpoint, this just seems unnecessarily tedious. It was fine for things like missionaries and great people because they drew from other resources unrelated to buildings and military units, and either way they weren't really that necessary. More like bonus units.

Do I seriously need to hold off now on whatever else I was planning every few turns just to churn out more builders?

i mean seriously i think up untill modern era you should be able to have workers (A.K.A SLAVES) and then builders with a civic like "work rights" or something
 
Hi~ Ho~
Hi~ Ho~
Its off to steal workers we gooo~
:lol:

Also just incase anyone missed it, for now, world congress has been removed. The hope is, the new diplomacy system is robust enough to supercede it. I will partially miss it but I felt it came too late in the game to truly use effectively.

I hated the Civ:BE:RT variation so I hope Civ6 offers something good. Given however that the default diplomacy will be "war, peace, ???" if anything it sounds like early AI abuse will be more beneficial, not less.

If I steal a worker and the AI marches an army towards me, that just means that early game, the barbarians will do some serious damage to them, unless we are just going to give the AI free units and no maintaince costs.

I do look forward to civ6 but I am not expecting much from the AI until solid proof shows otherwise. I remember the aliens in civ:BE being talked up a lot which made me buy the game! But the reality was very underwhelming.

I always hated that strategy. I would make the builders get destroyed when you move on to their square. Then again, I'm not designing it.
 
i mean seriously i think up untill modern era you should be able to have workers (A.K.A SLAVES) and then builders with a civic like "work rights" or something
Workers are no more slaves than any of your military units or population.
 
i mean seriously i think up untill modern era you should be able to have workers (A.K.A SLAVES) and then builders with a civic like "work rights" or something

Immortal workers = a single mine takes improvements takes hundreds/thousands of years to create. The Builder mechanic works better for the timescale imo. & frankly it sounds better for gameplay.

Regarding slaves: if they're ever added, they oughta be single use Builders that you get not through production, but through sacrifing population. Preferably of conquered cities.
 
I hope that builder stealing is either outlawed or heavily punished diplomatically.
It was an integral part of Civilization 5 strategy and it is definitely one of the things that needs to either get axed or nerfed.
 
I hope that builder stealing is either outlawed or heavily punished diplomatically.
It was an integral part of Civilization 5 strategy and it is definitely one of the things that needs to either get axed or nerfed.

Or just AI uses the Escort function on levels past Prince
 
I'm actually a fan, I found most of the time I wouldn't even bother building workers if I could just steal one from a city-state or declare a quick war and end it soon to keep the workers gained. I like the instant improvements, and the charges seem to discourage players from simply stealing them. Not a bad thing, just a little interesting change.
 
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