Builders have more charges than they should.

Sir Og

Chieftain
Joined
Apr 13, 2004
Messages
55
Location
Stara Zagora, Bulgaria
I am not sure how to reproduce this but in my game (deity, small map, standard speed) my builders tend to have more charges than they should.
Here is a screenshot with a builder with 12 charges!
The builder is purchased with gold while producing horseman with the +100% bonus card. I also have The Pyramids (captured from the Chinese), Policy for +2 charges and 30% cheaper is also active.
I have had a lot of 8 charge builders not just from this city.

m79bbp.jpg
 
Ive seen some 7 charge builders that should have 5. Possibly bonus from serfdom, counts twice in some cases, like maybe if builder is produced the same turn as you get a new civic, updates ur cards But keep serfdom, it counts twice. I havent tested enough to confirm But i think its something with serfdom counting twice.
 
In my current game as Gorgo, running the most recent patch, my workers that should have 5 charges are all starting with 6 charges. I have the +2 builder charges policy card in effect.
 
I have built zero Wonders in this game.

Edit: But! I did capture Pyramids from Egypt. That's probably why I'm getting +1 charges, eh? I'm still confused on how the new wonders work, or not all of them work as intended. Some of them seem to give you the bonus only when you build them, others give you their stuff when you capture them, too.
 
Here are some hypotheses:

The Pyramids grants all existing workers an additional charge when you build it or when you capture it. I have not experimented with it, but I don't know what happens if you repeatedly conquer it. So you take the city with the Pyramids, you give it away or it gets conquered, and you take it back. It could be that each time you take the Pyramids, you add an additional charge.

I have heard that if you raze a city with a Wonder, that Wonder can then be built in another city. This could potentially let you build the Pyramids multiple times throughout the game.

When a social policy goes obsolete by researching a civic, there is a brief one-turn period when you can have the old policy along with the new policy. The next turn, it will ask you to replace the obsolete policy. So you could hypothetically have the old Serfdom policy (for +2 charges). Then research Civil Engineering and implement the new replacement policy and use both for one turn to build workers before the old policy goes away.
 
I have had workers with 7~10 builds, usually when running "Public Works" (30% plus 2 builds.)
(NB: I don't have the Pyramids)
 
When a social policy goes obsolete by researching a civic, there is a brief one-turn period when you can have the old policy along with the new policy. The next turn, it will ask you to replace the obsolete policy. So you could hypothetically have the old Serfdom policy (for +2 charges). Then research Civil Engineering and implement the new replacement policy and use both for one turn to build workers before the old policy goes away.
there is no such thing, when policy goes obsolete you have to replace it immediately. The obsolete one simply disappear after researching new tech/civic.
 
there is no such thing, when policy goes obsolete you have to replace it immediately. The obsolete one simply disappear after researching new tech/civic.

I disagree with you.

If you do NOT have the current policy enacted, then yes, the obsolete one disappears immediately.

If you DO have the current policy enacted when it goes obsolete, then if you swap it out it will disappear forever. But if you keep it there, you can have the obsolete and the replacement policy both enacted for one turn. The following turn you will get a prompt asking you to replace the obsolete one, but that is one turn you can have both.
 
Latest patch [1.0.0.129 (260180)] and I have a kick ass builder!

10 Build Worker.PNG


I have the Pyramids and I'm running Public works; so it should have 6 charges. This is the second super builder - I had an earlier one with 8 charges.
 
The most I had was 7 and it happens approximately once per game, seemingly randomly. It might be not so random indeed, as it is definitely when one of the "+2 charges" cards is active, and it seems to happen roughly in the same period of the game, like around renaissance/industrial switch. Might indeed have something to do with changing cards.
 
Back
Top Bottom