bug

  1. J

    Heroes bugged but worse...

    Hi everyone, I'm running Civilization VI with the Heroes & Legends game mode enabled, and I've run into an issue where the Great Works tab won't open at all, no matter how I try to access it. This happens whether I create a hero or get a relic from a fallen one. I'm also using the Great Works...
  2. PoundedChicken

    [1.0.1 Patch 3] Gold Purchase Price for Partially Constructed is not applied

    Steps to reproduce: Start producing something that takes say 5 turns When it gets to one turn left, cancel the construction Switch over to Purchase mode, you'll see purchase value for the building is reduced to like 32 gold to represent discounted price since production has been invested Take...
  3. S

    [1.0.1 (1086700)] [Xbox Series] - Unable to use Legacy Points when transitioning from Antiquity to Exploration

    In three playthroughs of Civilization VII on Xbox, I was consistently prevented from using my legacy points when transitioning from the Age of Antiquity to the Age of Exploration, except to select a Dark Age or change my capital in two of my three playthroughs. In the last playthrough, with...
  4. M

    Cannot Redeem Physical Game key

    Steam says this "Sorry, but is not available for purchase in this country. Your purchase has been cancelled." I bought this game key in Australia + my Steam account is linked to Australia?????????
  5. King Phaedron

    No Dedications in Multiplayer Bug for AI Civs

    Playing Hot Seat Multiplayer with a friend, and we occassionally set the AI civs to player to help them not be completely incompetent. Once such instance is when choosing dedications, because I have tested and proven that the AI does NOT in fact choose any golden age dedication other then Exodus...
  6. iElden

    FrontEnd LUA : include() function didn't work after return to main menu from game

    Hello, I have a huge trouble with my FrontEnd modding. The include() function seem to work as expected but once a game have started, and then I return to the mainmenu, my mainmenu.lua is correctly loaded but now the include() function seem to have no result. Exemple: I have two file...
  7. S

    Help newbie modder

    I am tryng to make my first mod, it's for a friend of mine, I've been using the Template NewLeader from the ModBuddy but the game crashes with this error "Unhandled Exception Code: EXCEPTION_ACCESS_VIOLATION Error reading address" and then a bunch of "?" I'll be attaching the mod and please...
  8. hapseleg

    [GS] Wrong placement requirement for Alcázar and Stepwell (or volcanic soil bug?)

    Hi guys So I'm playing a game as Ghandi and it seems there is some bug with placing Alcázar and Stepwells on volcanic soil. I started the game up with the mod "Civilizations Expanded" but it doesn't change the placement requirements of those improvements. Restrictions for Alcazar: Cannot be...
  9. dissatisfieduser

    V95 Playing China but about India

    I'm about 500 turns in and I had a look at the infoaddicts menu and saw something I felt was broken. India has about 40 policies whereas everyone else is below 30. India is getting a policy about every 5 turns pretty consistently across the game.
  10. K

    Red death was absolutely awesome

    This post is extremely simple and straight to the point. I finally figured out how to play red death offline to play around with it by launching it in a local lobby, and I was extremely impressed. All the civs feel unique and interesting, especially the zombies were absolutely awesome to play...
  11. Chrisy15

    Trade Route Bug - Disappearing Trade Units and Self-Generating Trade Routes

    Using the method Unit.SetMoves on a Trade Unit is BAD. Finally managed to solve a bug which I'd occasionally observed while playing, but which I'd struggled to find any discussion about online. It's caused a very specific action in a Lua script, and is easy to just not notice while playing, so...
  12. Remos

    'the hell am I supposed to mine that?

    Well that's a first.
  13. R

    City capture freeze

    I have been having an issue with cities sometimes freezing the game when I choose to take them and not raze them. The only cities that do not seem to have this issue are cities that I retake that I had built myself. Maybe it is related to the foreign population? I am not sure. That's pretty...
  14. Z

    [BNW] Production finishes, units don't spawn and I lose the resources

    (note that I have random seed ticked) I have 2 ship of the line units both 1 turn away from finishing production. Next turn they both don't spawn and the game takes the 2 iron. I have a separate ship of the line in combat and may die and if so, one of the cities in production will spawn 1 of...
  15. Alvarez_Player

    [BTS] Waiting for player bug

    So, I'm coming back to hotseat BTS games and after finding two more interested people the game got stuck at the end of first turn with a "waiting for player" bug. I remember I got these the last time I played with some folks here (think that may have been some 8-10 years ago, by the age of my...
  16. S

    Being attack while in Peace

    I am playing as Spain, I was at peace with all AI Players, then The Roman empire attacked me, I was able to defend myself and captured one of their cities. We briefly had peace and there was a Military Emergency because I captured a city. Immediately I went back to war with Rome and no other...
  17. @

    (help needed) ai don't improve resources

    so I play multiple time with these mods and settings and it appears that other player (AIs) almost totally neglect building any improvement on resources. Anyone can help? mods list: community patch v 117 vox populi v. 16 VP eui compatibility v. 1 ui promotion tree v 22 vp community events V8...
  18. W

    Mods without downloads?

    I can download mods from most users, but not from one specific user, e.g. this mod. There simply is no download button. If I add /download to the URL like the other mods' download links, I get an error message like this (note: it is not a "404 not found" error): I tried looking if there was...
  19. Brixter

    Gaul should have double Mine Tourism but they made a mistake.

    Gaul was meant to have double tourism from mines. If you check the code, you see this. <TraitType>TRAIT_CIVILIZATION_GAUL</TraitType> <ModifierId>GAUL_MINE_TOURISM</ModifierId> <ModifierId>GAUL_MINE_TOURISM</ModifierId>...
  20. P

    [LP] Bug when a player gets eliminated by having their last city rebel (v. 1.0.12.43 (899997))

    Hello! Basically what happened was that after I pressed End Turn the usual cycling through the other players took place, with each one being highlighted as it was their turn; but then it got to the player whose last city succumbed to pressure and rebelled, thus eliminating that player, and once...
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