builder

  1. hdd

    Capture worker (slave)

    Hello there, as Civ 6 misses a lot of things, slavery is one of them. Capturing the defeated unit was a common thing for thousands of years. Jaguar Warrior is the only unit in game which is performing such a thing. Question: is there any mod out there allowing other (melee) units to capture...
  2. TheFinalChiTown

    [GS] [1.0.7.9]Tribal village doesn't give reward if moving onto it causes you to meet another civ

    Please see attached save. Builder moves from coast tile onto land tile with tribal village. Moving to this tile reveals Korean scout, meeting Korea for the first time. After dialogue box closes, no tribal village bonus or era score is applied. Edit: reward was given (recon unit) but era score...
  3. King Phaedron

    Artificial Islands

    We have them today, and we've had them in the past (Along with the nuclear war in 1700s) The American East Coast around New York is full of them. Proposal: Enables builders to construct artificial 1 tile islands, requires 3 builder charges. Must be built on a coast or ocean tile with no...
  4. W

    [Vanilla] 1.0.0.341 Tooltips for new tile improvements display incorrect yield increases w/ petra

    Say you have Petra in a city and want to build a mine on a desert hills tile next to the city. It's regular yield is just 1 hammer, but with Petra its 2 food, 2 production, 2 gold. Adding the mine to it adds only +2 hammers to that tile (with my current techs). But if you have a builder on the...
  5. M

    Combat Unit that can Build is Invisible

    I am making a combat unit that has one build charge for any improvement that a builder can make (comparable to the Roman Legion). Everything seems functional so far, but I am getting a visual problem. The unit starts with only one guy visible, and he turns invisible after using the build...
  6. King Phaedron

    Natural History (Artifacts) are really annoying!

    I ran into a problem in my Norway game. Since I build only Holy Sites with Choral Music I never build Theater Square. Culture was very far ahead in this game, and when I got Natural History, a lot of my land was still not purchased, or otherwise developed. Artifacts began to appear in locations...
  7. TheyMadeMeDoThis

    What is your opener and why?

    Hey y'all, I tend to open most games with a scout > slinger > builder before moving onto expansion and buildings. I like to see what's around me (wouldn't want to miss the fact that shaka or ghengis are hiding out in the fog next to my next settle-spot....) so I can make plans as to how to deal...
  8. N

    [GS] Getting AI to use customized builder unit

    I made a builder identical to the vanilla Builder, except he only has 1 build charge. I gift him to players (human and AI) with a lua script. Everything is working fine, except the AI refuses to use the custom Builder unless he is both able to be trained in a city and cheaper than the vanilla...
  9. MadManCam

    Automated Builders + Archaeologists BETA 0.98.2

    Steam Workshop Page Updates I am working on: - Check if hot seat mode is now properly working. If not, try to add support. - Add Automated Unit Manager to process most efficient movements. - Add UI Window to enter Settings more easily and see a list of all automated units. There should be an...
  10. kantorr

    WorldBuilder Templates

    Due to the inadequacies of the LOC_WORLDBUILDER_MAP (all ocean tiles) and of the WorldBuilder itself (no paint hexes options, or erase mass amounts of hexes) I messed with the base map scripts to generate easier to use maps for mapmaking/scenarios in the WorldBuilder...
  11. GameBoy2000

    Slave Unit 1

    Hello, this is version 1 of my Slave mod. It adds a new unit, the Slave. The Slave has 1 build charge and a production cost of 12, it should also be able to do everything a builder can, with the exception of custom abilities given to builders from civilizations or other mods. (For example...
  12. Northboy85

    Darkleaf's Mod Pack (As featured in my Slave Mod) 2016-12-08

    Improved Resources & Improved Build Times Mod: Deserts: Oasis and their adjacent tiles yield 1 Food and 2 Production. Fishing Boats: Now yield +1 Food/Gold. Hills: Snow Hill and Desert Hills give 1 Production. Sea Resources: Fish give +3 Food, Crab give +2 Food and +1 Culture, Pearls give +2...
  13. MaJoR of CHAOS

    Better Builders Mod V0.9

    Starting Builder Unit Late Game Builder Unit Builder Improvements Features: An Ancient Builder, A Medieval Builder, An Industrial Builder and a Modern Builder can all walk up to that one barbarian. You know what happens next:badcomp:. The Builders get progressively better and Consequently...
  14. S

    Builders have more charges than they should.

    I am not sure how to reproduce this but in my game (deity, small map, standard speed) my builders tend to have more charges than they should. Here is a screenshot with a builder with 12 charges! The builder is purchased with gold while producing horseman with the +100% bonus card. I also have...
  15. Chinese American

    [TERRAIN] [Idea] Improvements From City Screen. Remove Builders.

    Builders seem pretty pointless and just clogs the screen. At least one other person has thought the same. So instead, if possible, move the improvement action to the city screen instead. Actually makes lot of sense when you do all tile management in that screen anyway. Including districts, tile...
  16. ELRACj

    Mod/Map building Mac

    CIV 5 there software in the tool section on steam to allow people to create their own mods and maps for CIV V. Unfortunately for us mac users, we did not have this luxury. As of right now we have no idea if mac will have this capability and mostly likely we still won't get it. But I want to hold...
  17. World Builder Error

    World Builder Error

    Screen cap of an error I receive when I try to run world builder in the Civ 5 SDK.
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