(Or my favorite, a gold mountain)
This is an excellent city building site, especially if you can set a miner loose on it before founding. It is single the most valuable resource location in the game.
As far as the SP discussion about mining a city on a hill/mountain, that's normally the only way I'll found such a city. I'll delay until a unit can do the mining.
The reason is because of shield multiples, not shield payback. In the life of a city, if it produces (at some point) say 9 shields, then I'm forced to buy another line of shields in a unit IRB. This is 25 gold. In late game, if the city is say 37 net shields (lets say gross, too, for discussion), then with Factory+Hydro, this means a mined hill would be producing 41 (40 for the first shield, then 41 for the 2nd from the mining, assuming post-RR). This allows me to support a unit, and save 80 gold in a city improvement IPRB (incremental partial rush buy). For example, the bank-stock exchange. Build the bank, don't touch production when complete, let the box fill with 41 (of 120), then buy the bank (now you have 120 shields, for 158 gold), then switch to Stock Exchange... now you save 80 gold and still complete the construction on the next turn, yet waste only one shield ... and (in this "common" example) it is due to the extra shields from the mining before foundation.
So if I found on a mountain or hill, I normally won't found until I can also send a miner, since once founded, you can't later change your mind and decide you need those shields and then mine.
