building on resources

grandad

Chieftain
Joined
Feb 7, 2002
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8
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Scotland
I am sure the answer is in here somewhere, but have not been able to find it.

Presently playing Babs, and am far ahead in culture. However, I have no horses, and need them urgently (will then be able to build cavalry in another 20 turns or so). I have seen horses just outside a 2 pop unexpanded German city, and am dispatching some galleys with a settler to it.

Two questions:
1) could I build the city on top of the horses, and still have them?
2) could I build the city next to the resource, and build a fortification on top of the horses and still have them?

Will have to rush a temple and a harbour of course, but I think I have the gold for that.
 
Yes I believe you will still get access to them. You can always save it before you build a city to test something like that.
 
1) Yes.

2) Resources won't disappear because of terrain improvements / worker actions / pillage. However some resources may disappear, and they only reappear in certain terrain types. And in this case, you also need a road to the horse.

I believe there's a thread somewhere talking about the resources...
 
As long as the resource is in your border then you have control - either place a city on it or build a raod to it - it's yours!

If it's outside your border but not inside someone else's then a road and a colony will grab it for you - unless another civ's border overruns it.

If you can build on or next to it to make sure it stays yours thats the best option, I often grab resources by building a city close to a resource even if a rival has a colony on it.
 
I did testing on various icons visible at the start of the game under the thread "First City Bonuses." Horses were not in the test because only the Japanese can see them at the start of the game. I concluded that it is usually a good idea to take one to three turns finding the best tile for the capital.

In any case, several people have already told you that the horses are still there. In my testing, wheat, game and cow icons are better left in the open. Wheat and game disappear entirely, and cows give inconsistent results. Most other icons are worth building a city on. Especially something on a jungle tile early in the game when it takes 24 turns to clear the jungle or 9 turns to build a road over it.

Irrigating or mining, then building a city on the improved tile has no benefit. Every city square gets two food, so if there is a choice of building a city on tundra or grass, build it on the tundra and work the grass.
 
Thanks all. Will put the city on the horses - much easier that way.

BillChin - I remember reading that thread. Found it quite usefull, and indeed started a city on a goldproducing tile this game (don't think I would otherwise have tried that).
 
A city on resources is certainly the way to go later on when planes bomb your resource squares so as to destroy the road linking them with your empire!
 
It your case definately build right on top of the horses, it makes
it much easier to defend your resource during war.
 
In my game i got extremely unlucky....

there were three iron resources on my continent and three civs. Each civ had one in their general vicinity. I go and build a city on my just to find out the next turn that it is exhausted! now i'm pretty much screwed... i'm too weak without swordsmen to conquer my neighbors and i don't have enough money to build up a decent navy.
 
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