@tmv what is your idea on volumetric resources?
Is it something more concrete, where factories produce the same good as huts but in larger quantities (10 vs 1 for example), or something more abstract, where factories produce a "different" type of resource from huts, but whose bonuses are the same but 10x stronger that what huts provide (if following the example above)?
Mostly the former (although there are some modern+ resources that would be very hard to make even in small quantities in a building like a hut). For once, we can take a look at
![Civ5 [civ5] [civ5]](/images/icons/civ5/entries/entry2.gif)
where we have volumetric resources (although the execution was a bit silly - then again, this is
![Civ4 [civ4] [civ4]](/images/smilies/civ4.gif)
). A unit or perhaps even a building would not only use a resource, but consume it on production (would it even be possible to have a promotion, like Cold Combat, require a resource like furs?). A hut could produce perhaps 5 units (not 1, this is a strategy game and not an RPG), a workshop 15 and a factory 50 (a futuristic super-factory perhaps 200). Now if you want to field a large army your choice is to either build many cities with huts in each of them or to build a factory or two in order to have enough resources.
And a factory could also improve what you could call the "supply-output relationship" (I don't know if there is a proper word for that) where you have this big output with a comparatively minor supply requirement (perhaps a hut produces 5 units of output for a single supply unit, a workshop 15 for 2 and a factory 50 for 3 in order to make these buildings really worth it).
At this point you wouldn't have to worry anymore about using ancient production buildings as a viable strategy. You
also wouldn't have to worry anymore about overly large SoD until the late game (and too many units on the map), only at this point there will not be many nations left and next to no animals.
Edit: Your second option wouldn't be possible, I think. A super-resource ten times more powerful would almost require a system where you can build a ten-times-as-powerful unit, and that wouldn't really be possible without SM, I think. And the CM options are
not (by a long shot) popular enough to make them mandatory, but without SM this option would be very hard to implement. The first option OTOH makes no demand on the presence or absence of SM in a game.